public static void destroyGameObject(GO gameObj) { list.destroyGameObject(gameObj); }
public void destroyGameObject(GO gameObj) { gameObjects.RemoveAt(gameObjects.IndexOf(gameObj)); }
public static void createGameObject(GO gameObj) { list.createGameObject(gameObj); }
public void createGameObject(GO gameObj) { gameObjects.Add(gameObj); gameObj.Init(); }