public GroupClient(HostMaster hostMaster, Waiter waiter1, Waiter waiter2) { Console.WriteLine("\nDes clients sont arrivés"); int rdmNb = random.Next(2, 5); AttachMaitreHotel(hostMaster); AttachServeur(waiter1); AttachServeur(waiter2); Thread[] threadsGroupeClients = new Thread[rdmNb]; for (int i = 0; i < rdmNb; i++) { int rdmType = random.Next(1, 3); //Console.WriteLine("{0}", rdmType); if (rdmType == 1) { GroupClients.Add(ClientFactory.getClient("Client1")); } if (rdmType == 2) { GroupClients.Add(ClientFactory.getClient("Client2")); } } lock (Lock) { int nextIndex = GetAvailableIndex(); if (nextIndex == -1) { nextIndex = UsedCounter.Count; UsedCounter.Add(true); } ID = nextIndex; } NbrClient = GroupClients.Count(); Console.WriteLine("ce groupe contient {0} personnes", NbrClient); //Console.WriteLine("Le client est bien un : {0}", GroupClients[0]); //Console.WriteLine("Le client est bien un : {0}", GroupClients[1]); Thread.Sleep(1000); Console.WriteLine("on a notifié le maitre de l'arrivée des clients"); NotifyMaitreHotel("demanderTable"); }
public ClientFactoryPattern() { ClientFactory ClientFactory = new ClientFactory(); IClient client = ClientFactory.getClient("Client1"); IClient client2 = ClientFactory.getClient("Client2"); }