public void Startgame() { UserInterface.GetGreet(); // Weather.DisplayCurrentWeather(); // Weather.DisplayForecast(); MainMenu(); }
public void RePlayGame() { Console.WriteLine("Would you like to replay the game? [Y] or [N]"); string answer = Console.ReadLine().ToUpper(); switch (answer) { case "Y": UserInterface.GetGreet(); break; case "N": Environment.Exit(0); break; default: Console.WriteLine("Sorry, that we don't have an option for that.\n\n"); break; } }
public void MainMenu() { Console.WriteLine(" type in the number of the menu item you would like to select.\n\n"); Console.WriteLine("1: Rules\n\n2: Weather\n\n3: Check Wallet\n\n4: Run to the store\n\n5: Check inventory\n\n6: Check recipe and make Lemonade.\n\n7: Set price and play game"); string value = Console.ReadLine(); switch (value) { //Rules case "1": Console.Clear(); UserInterface.GetGreet(); break; //Weather case "2": Console.Clear(); Weather.DisplayCurrentWeather(); Weather.GetOvercast(random); Console.WriteLine("please hit [enter] to go to the main meun."); Console.ReadLine(); Console.Clear(); MainMenu(); break; //Wallet case "3": Console.Clear(); player.CheckWallet(); Console.ReadLine(); Console.Clear(); MainMenu(); break; //store case "4": Console.Clear(); store.GetItems(player); Console.ReadLine(); Console.Clear(); MainMenu(); break; //inventory case "5": Console.Clear(); player.inventory.Getnventory(); Console.ReadLine(); Console.Clear(); MainMenu(); break; //pitchers case "6": Console.Clear(); player.inventory.Getnventory(); MainMenu(); Console.WriteLine("You now have {0} cups of lemonade!!"); //day. Console.ReadLine(); Console.Clear(); MainMenu(); break; case "7": Console.Clear(); player.CheckWallet(); Console.ReadLine(); RePlayGame(); MainMenu(); Console.Clear(); break; default: Console.WriteLine("Sorry, that we don't have an option for that.\n\n"); MainMenu(); break; // day.SellLemonade(player); //day.DisplayCustomRecipe(); // for (int d = 1; d <= 7; d++) // { // for (int i = 0; i < day.stopSelling; i++) // { // day.customers[i].DeterminesCustomerBuys(day.weather, day, randomValue); // } } }