public ReviewResult ArmyReview(int uid) { Player player = GetPlayer(uid); ReviewResult result = player.CurrentKingdom.Army.Review(); entities.SaveChanges(); return(result); }
public ReviewResult Review() { ReviewResult reviewresult = new ReviewResult(); if (this.Kingdom.Player.Movement < 1) { reviewresult.result = ResultType.NoMovement; reviewresult.success = false; return(reviewresult); } this.Kingdom.Player.Movement -= 1; this.Kingdom.SaveChanges(); reviewresult.success = true; reviewresult.army = new ArmyInfo(this); reviewresult.result = ResultType.Success; return(reviewresult); }