示例#1
0
 public override void inheritedSetUp()
 {
     sprite   = new AgentControl(owner, enmAgentType.Steward);
     movement = Constants.stewardMovement;
     blocked  = false;
 }
示例#2
0
 public override void inheritedSetUp()
 {
     sprite        = new AgentControl(owner, enmAgentType.Assassin);
     movement      = Constants.assassinMovement;
     ignoreEnemies = false;
 }
示例#3
0
 public override void inheritedSetUp()
 {
     sprite   = new AgentControl(owner, enmAgentType.Commander);
     movement = Constants.commanderMovement;
     inBattle = false;
 }