public override void inheritedSetUp() { sprite = new AgentControl(owner, enmAgentType.Steward); movement = Constants.stewardMovement; blocked = false; }
public override void inheritedSetUp() { sprite = new AgentControl(owner, enmAgentType.Assassin); movement = Constants.assassinMovement; ignoreEnemies = false; }
public override void inheritedSetUp() { sprite = new AgentControl(owner, enmAgentType.Commander); movement = Constants.commanderMovement; inBattle = false; }