示例#1
0
        public static void VictoryFlash(Board board, Dictionary <int, int> winningMoveValues, bool playerOnesTurn)
        {
            var winningPositions =
                winningMoveValues.Select(positionValue => new BoardPosition(positionValue.Key, positionValue.Value))
                .ToList();

            for (int i = 0; i < 6; i++)
            {
                foreach (var position in winningPositions)
                {
                    if (playerOnesTurn)
                    {
                        ReplaceHistory(board.BoardHistory, position,
                                       CustomComparer.PositionHistoryCompare(board.BoardHistory, position,
                                                                             PositionHistory.Player1Piece)
                                ? PositionHistory.Player1PieceHighlighted
                                : PositionHistory.Player1Piece);
                    }
                    else
                    {
                        ReplaceHistory(board.BoardHistory, position,
                                       CustomComparer.PositionHistoryCompare(board.BoardHistory, position,
                                                                             PositionHistory.Player2Piece)
                                ? PositionHistory.Player2PieceHighlighted
                                : PositionHistory.Player2Piece);
                    }
                }
                BoardUI.DisplayGameBoard(board);
                System.Threading.Thread.Sleep(300);
                Console.Clear();
            }

            BoardUI.DisplayGameBoard(board);
        }
示例#2
0
        public static void PieceDrop(Board board, BoardPosition position,
                                     bool isPlayerOnesTurn)
        {
            var history = PositionHistory.Player2Piece;

            if (isPlayerOnesTurn)
            {
                history = PositionHistory.Player1Piece;
            }

            for (int i = 6; i > position.RowPosition; i--)
            {
                var fallingPiece = new BoardPosition(i, position.ColumnPosition);

                ReplaceHistory(board.BoardHistory, fallingPiece, history);
                BoardUI.DisplayGameBoard(board);
                System.Threading.Thread.Sleep(100);

                ReplaceHistory(board.BoardHistory, fallingPiece, PositionHistory.Empty);
                Console.Clear();
            }
        }
示例#3
0
        private void TakeTurn(string currentPlayerName) // only need a name, only one board. turn bool is global
        {
            string columnInput;

            bool inputIsValid;

            do
            {
                BoardUI.DisplayGameBoard(_model.GameBoard);

                Console.WriteLine();
                Console.Write("{0}, select a column : ", currentPlayerName);
                columnInput  = Console.ReadLine();
                inputIsValid = IsValidColumnInput(columnInput);
                Console.Clear();

                if (!inputIsValid)
                {
                    Console.WriteLine("That is not a valid column!");
                    Console.WriteLine("Press enter to try again");
                    Console.ReadLine();
                    Console.Clear();
                }
            } while (!inputIsValid);

            var column   = int.Parse(columnInput);
            var response = _model.GameBoard.PlaceGamePiece(column, _isPlayerOnesTurn);

            switch (response.PositionStatus)
            {
            case PositionStatus.Invalid:
                Console.WriteLine("Invalid input! (Press enter)");
                Console.ReadLine();
                Console.Clear();
                break;

            case PositionStatus.ColumnFull:
                Console.WriteLine("That column is full! Choose again (Press enter)");
                Console.ReadLine();
                Console.Clear();
                break;

            case PositionStatus.Ok:
                Animations.PieceDrop(_model.GameBoard, response.BoardPosition, _isPlayerOnesTurn);
                _model.GameBoard.AddPieceToBoard(response.BoardPosition, _isPlayerOnesTurn);
                if (_isPlayerOnesTurn)
                {
                    _isPlayerOnesTurn = false;
                }
                else if (!_isPlayerOnesTurn)
                {
                    _isPlayerOnesTurn = true;
                }
                break;

            case PositionStatus.WinningMove:
                Animations.PieceDrop(_model.GameBoard, response.BoardPosition, _isPlayerOnesTurn);
                _model.GameBoard.AddPieceToBoard(response.BoardPosition, _isPlayerOnesTurn);
                BoardUI.DisplayGameBoard(_model.GameBoard);
                Console.WriteLine();
                Console.Clear();
                if (_isPlayerOnesTurn)
                {
                    Animations.VictoryFlash(_model.GameBoard, response.WinningPositionValues, _isPlayerOnesTurn);
                    Console.WriteLine();
                    Console.WriteLine("Congratulations {0}, you won!!", _model.Player1Name);
                    Console.WriteLine("Press Enter");
                    Console.ReadLine();
                    Console.Clear();
                    _gameOver = true;
                }
                else if (!_isPlayerOnesTurn)
                {
                    Animations.VictoryFlash(_model.GameBoard, response.WinningPositionValues, _isPlayerOnesTurn);
                    Console.WriteLine();
                    Console.WriteLine("Congratulations {0}, you won!!", _model.Player2Name);
                    Console.WriteLine("Press Enter");
                    Console.ReadLine();
                    Console.Clear();
                    _gameOver = true;
                }
                break;

            default:
                Console.WriteLine("Invalid input! (Press enter)");
                Console.ReadLine();
                Console.Clear();
                break;
            }
        }