示例#1
0
        public sceneCell getCell(int key)
        {
            sceneCell t = null;

            this.AllData.TryGetValue(key.ToString(), out t);
            return(t);
        }
示例#2
0
        public sceneCell getCell(string key)
        {
            sceneCell t = null;

            this.AllData.TryGetValue(key, out t);
            return(t);
        }
示例#3
0
    private IEnumerator FinishShowPieceInfoHint(int pieceId)
    {
        Config.sceneCell sceneCell = sceneConfig.getCell(pieceId);
        if (sceneCell.israwopen < 1)
        {
            pieceInfoNameText.text = GetL10NString("Ui_Text_113");
        }
        else
        {
            pieceInfoNameText.text = string.Format(GetL10NString(sceneCell.scenename), sceneCell.sceneorder);
        }
        sceneTipsText.text = GoToSceneTipsTextString(pieceId);

        pieceInfoHint.gameObject.SetActive(true);
        pieceInfoHint.transform.localPosition = new Vector3(
            pieceInfoHint.transform.localPosition.x,
            pieceInfoHintOrigPosy,
            pieceInfoHint.transform.localPosition.z);
        pieceInfoHint.alpha = 1;
        pieceInfoHint.transform.DOLocalMoveY(pieceInfoHintOrigPosy + 60, 0.3f);
        yield return(new WaitForSeconds(2f));

        pieceInfoHint.DOFade(0, 0.29f);
        pieceInfoHint.transform.DOLocalMoveY(pieceInfoHintOrigPosy + 120, 0.3f).OnComplete(() =>
        {
            pieceInfoHint.gameObject.SetActive(false);
        });
    }
    public override void Active()
    {
        base.Active();

        int sceneId = (int)this.m_data;

        Config.sceneCell sceneCell = sceneConfig.getCell(sceneId);
        multipleText.text  = string.Format(multipleFmtStr, sceneCell.doublenum);
        sceneNameText.text = string.Format(GetL10NString(sceneCell.scenename), sceneCell.sceneorder);
        int    scenetype = Config.sceneConfig.getInstace().getCell(sceneId).moneyid;
        string iconPath  = Config.moneyConfig.getInstace().getCell(scenetype).bigmoneyicon;

        goldIcon.sprite = ResourceManager.LoadSpriteFromPrefab(iconPath);
    }