public Player(ShotManager shotManager) { // TODO: Complete member initialization this.shotManager = shotManager; sprint = 100; steps = 3; Draaipunt = new Vector2(18, 27); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here shotManager = new ShotManager(Content.Load<Texture2D>("bullet")); Player1 = new Player(shotManager); Player1.Position = new Vector2(200, 200); Player1.Color = Color.White; Joe1 = new Zombie(Player1); Joe1.Position = new Vector2(200, 200); Joe1.Color = Color.White; Joe1.Type = "Joe"; Crosshair1 = new Crosshair(); Crosshair1.Position = new Vector2(400,400); Crosshair1.Color = Color.White; base.Initialize(); }