示例#1
0
        public void MakeResidentList()
        {
            Residents = new Dictionary <int, Resident>();

            try
            {
                var sheet = MainWindow.Realm.GameData.GetSheet <SaintCoinach.Xiv.ENpcResident>();
                foreach (var Parse in sheet)
                {
                    Residents.Add(Parse.Key, new Resident {
                        Index = Parse.Key, Name = Parse.Singular
                    });
                }
                var eNpcBases = MainWindow.Realm.GameData.GetSheet <SaintCoinach.Xiv.ENpcBase>();

                foreach (var parse in eNpcBases)
                {
                    //  Console.WriteLine($"{parse.NpcEquip.ModelHead[0]+ parse.NpcEquip.ModelHead[1]* 256},{parse.NpcEquip.ModelHead[2]}");
                    //   Console.WriteLine(parse.NpcEquip.Key);
                    int id = parse.Key;
                    //  int modelid = parse.ModelID;
                    GearSet     gear      = new GearSet();
                    List <byte> customize = new List <byte>();
                    customize.AddRange(new List <byte>()
                    {
                        Convert.ToByte(parse.Race.Key), Convert.ToByte(parse.Gender)
                        , Convert.ToByte(parse.BodyType), Convert.ToByte(parse.Height)
                        , Convert.ToByte(parse.Tribe.Key), Convert.ToByte(parse.Face), Convert.ToByte(parse.HairStyle), Convert.ToByte(parse.HairHighlight)
                        , Convert.ToByte(parse.SkinColor), Convert.ToByte(parse.EyeHeterochromia), Convert.ToByte(parse.HairColor), Convert.ToByte(parse.HairHighlightColor)
                        , Convert.ToByte(parse.FacialFeature), Convert.ToByte(parse.FacialFeatureColor), Convert.ToByte(parse.Eyebrows), Convert.ToByte(parse.EyeColor)
                        , Convert.ToByte(parse.EyeShape), Convert.ToByte(parse.Nose), Convert.ToByte(parse.Jaw), Convert.ToByte(parse.Mouth)
                        , Convert.ToByte(parse.LipColor), Convert.ToByte(parse.BustOrTone1), Convert.ToByte(parse.ExtraFeature1), Convert.ToByte(parse.ExtraFeature2OrBust)
                        , Convert.ToByte(parse.FacePaint), Convert.ToByte(parse.FacePaintColor)
                    });
                    gear.ModelType = parse.ModelChara.Key;
                    gear.Customize = customize.ToArray();
                    if (parse.NpcEquip.Key > 0)
                    {
                        gear.MainWep   = new WepTuple(parse.NpcEquip.ModelMain.Value1, parse.NpcEquip.ModelMain.Value2, parse.NpcEquip.ModelMain.Value3, parse.NpcEquip.DyeMain.Key);
                        gear.OffWep    = new WepTuple(parse.NpcEquip.ModelSub.Value1, parse.NpcEquip.ModelSub.Value2, parse.NpcEquip.ModelSub.Value3, parse.NpcEquip.DyeOff.Key);
                        gear.HeadGear  = new GearTuple((parse.NpcEquip.ModelHead[0] + parse.NpcEquip.ModelHead[1] * 256), parse.NpcEquip.ModelHead[2], parse.NpcEquip.DyeHead.Key);
                        gear.BodyGear  = new GearTuple((parse.NpcEquip.ModelBody[0] + parse.NpcEquip.ModelBody[1] * 256), parse.NpcEquip.ModelBody[2], parse.NpcEquip.DyeBody.Key);
                        gear.HandsGear = new GearTuple((parse.NpcEquip.ModelHands[0] + parse.NpcEquip.ModelHands[1] * 256), parse.NpcEquip.ModelHands[2], parse.NpcEquip.DyeHands.Key);
                        gear.LegsGear  = new GearTuple((parse.NpcEquip.ModelLegs[0] + parse.NpcEquip.ModelLegs[1] * 256), parse.NpcEquip.ModelLegs[2], parse.NpcEquip.DyeLegs.Key);
                        gear.FeetGear  = new GearTuple((parse.NpcEquip.ModelFeet[0] + parse.NpcEquip.ModelFeet[1] * 256), parse.NpcEquip.ModelFeet[2], parse.NpcEquip.DyeFeet.Key);
                        gear.EarGear   = new GearTuple((parse.NpcEquip.ModelEars[0] + parse.NpcEquip.ModelEars[1] * 256), parse.NpcEquip.ModelEars[2], 0);
                        gear.NeckGear  = new GearTuple((parse.NpcEquip.ModelNeck[0] + parse.NpcEquip.ModelNeck[1] * 256), parse.NpcEquip.ModelNeck[2], 0);
                        gear.WristGear = new GearTuple((parse.NpcEquip.ModelWrists[0] + parse.NpcEquip.ModelWrists[1] * 256), parse.NpcEquip.ModelWrists[2], 0);
                        gear.RRingGear = new GearTuple((parse.NpcEquip.ModelRightRing[0] + parse.NpcEquip.ModelRightRing[1] * 256), parse.NpcEquip.ModelRightRing[2], 0);
                        gear.LRingGear = new GearTuple((parse.NpcEquip.ModelLeftRing[0] + parse.NpcEquip.ModelLeftRing[1] * 256), parse.NpcEquip.ModelLeftRing[2], 0);
                    }
                    else
                    {
                        gear.MainWep   = new WepTuple(parse.ModelMain.Value1, parse.ModelMain.Value2, parse.ModelMain.Value3, parse.DyeMain.Key);
                        gear.OffWep    = new WepTuple(parse.ModelSub.Value1, parse.ModelSub.Value2, parse.ModelSub.Value3, parse.DyeOff.Key);
                        gear.HeadGear  = new GearTuple((parse.ModelHead[0] + parse.ModelHead[1] * 256), parse.ModelHead[2], parse.DyeHead.Key);
                        gear.BodyGear  = new GearTuple((parse.ModelBody[0] + parse.ModelBody[1] * 256), parse.ModelBody[2], parse.DyeBody.Key);
                        gear.HandsGear = new GearTuple((parse.ModelHands[0] + parse.ModelHands[1] * 256), parse.ModelHands[2], parse.DyeHands.Key);
                        gear.LegsGear  = new GearTuple((parse.ModelLegs[0] + parse.ModelLegs[1] * 256), parse.ModelLegs[2], parse.DyeLegs.Key);
                        gear.FeetGear  = new GearTuple((parse.ModelFeet[0] + parse.ModelFeet[1] * 256), parse.ModelFeet[2], parse.DyeFeet.Key);
                        gear.EarGear   = new GearTuple((parse.ModelEars[0] + parse.ModelEars[1] * 256), parse.ModelEars[2], 0);
                        gear.NeckGear  = new GearTuple((parse.ModelNeck[0] + parse.ModelNeck[1] * 256), parse.ModelNeck[2], 0);
                        gear.WristGear = new GearTuple((parse.ModelWrists[0] + parse.ModelWrists[1] * 256), parse.ModelWrists[2], 0);
                        gear.RRingGear = new GearTuple((parse.ModelRightRing[0] + parse.ModelRightRing[1] * 256), parse.ModelRightRing[2], 0);
                        gear.LRingGear = new GearTuple((parse.ModelLeftRing[0] + parse.ModelLeftRing[1] * 256), parse.ModelLeftRing[2], 0);
                    }
                    try
                    {
                        Residents[id].Gear = gear;
                    }
                    catch (Exception e)
                    {
                        throw e;
                    }
                }
            }
            catch (Exception)
            {
                Residents = null;
            }
        }
示例#2
0
        public void MakeResidentList()
        {
            Residents = new Dictionary <int, CMResident>();

            try
            {
                var npcResidentSheet = MainViewModel.lumina.GetExcelSheet <ENpcResident>();

                foreach (var npc in npcResidentSheet)
                {
                    Residents.Add((int)npc.RowId, new CMResident {
                        Index = (int)npc.RowId, Name = npc.Singular
                    });
                }

                var npcBaseSheet = MainViewModel.lumina.GetExcelSheet <ENpcBase>();

                foreach (var npc in npcBaseSheet)
                {
                    var gear      = new GearSet();
                    var customize = new List <byte>();

                    customize.AddRange(new List <byte>()
                    {
                        Convert.ToByte(npc.Race),
                        npc.Gender,
                        npc.BodyType,
                        npc.Height,
                        Convert.ToByte(npc.Tribe),
                        npc.Face,
                        npc.HairStyle,
                        npc.HairHighlight,
                        npc.SkinColor,
                        npc.EyeHeterochromia,
                        npc.HairColor,
                        npc.HairHighlightColor,
                        npc.FacialFeature,
                        npc.FacialFeatureColor,
                        npc.Eyebrows,
                        npc.EyeColor,
                        npc.EyeShape,
                        npc.Nose,
                        npc.Jaw,
                        npc.Mouth,
                        npc.LipColor,
                        npc.BustOrTone1,
                        npc.ExtraFeature1,
                        npc.ExtraFeature2OrBust,
                        npc.FacePaint,
                        npc.FacePaintColor
                    });

                    gear.ModelType = npc.ModelChara;
                    gear.Customize = customize.ToArray();

                    WepTuple GetWeaponTuple(ulong model, Stain dye) => new WepTuple((short)model, (short)(model >> 16), (short)(model >> 32), (int)dye.RowId);
                    GearTuple GetGearTuple(uint model, Stain dye = null) => new GearTuple((short)model, (short)(model >> 16), dye == null ? 0 : (int)dye.RowId);

                    if (npc.NpcEquip.Row > 0)
                    {
                        gear.MainWep   = GetWeaponTuple(npc.NpcEquip.Value.ModelMainHand, npc.NpcEquip.Value.DyeMainHand.Value);
                        gear.OffWep    = GetWeaponTuple(npc.NpcEquip.Value.ModelOffHand, npc.NpcEquip.Value.DyeOffHand.Value);
                        gear.HeadGear  = GetGearTuple(npc.NpcEquip.Value.ModelHead, npc.NpcEquip.Value.DyeHead.Value);
                        gear.BodyGear  = GetGearTuple(npc.NpcEquip.Value.ModelBody, npc.NpcEquip.Value.DyeBody.Value);
                        gear.HandsGear = GetGearTuple(npc.NpcEquip.Value.ModelHands, npc.NpcEquip.Value.DyeHands.Value);
                        gear.LegsGear  = GetGearTuple(npc.NpcEquip.Value.ModelLegs, npc.NpcEquip.Value.DyeLegs.Value);
                        gear.FeetGear  = GetGearTuple(npc.NpcEquip.Value.ModelFeet, npc.NpcEquip.Value.DyeFeet.Value);
                        gear.EarGear   = GetGearTuple(npc.NpcEquip.Value.ModelEars);
                        gear.NeckGear  = GetGearTuple(npc.NpcEquip.Value.ModelNeck);
                        gear.WristGear = GetGearTuple(npc.NpcEquip.Value.ModelWrists);
                        gear.RRingGear = GetGearTuple(npc.NpcEquip.Value.ModelRightRing);
                        gear.LRingGear = GetGearTuple(npc.NpcEquip.Value.ModelLeftRing);
                    }
                    else
                    {
                        gear.MainWep   = GetWeaponTuple(npc.ModelMainHand, npc.DyeMainHand.Value);
                        gear.OffWep    = GetWeaponTuple(npc.ModelOffHand, npc.DyeOffHand.Value);
                        gear.HeadGear  = GetGearTuple(npc.ModelHead, npc.DyeHead.Value);
                        gear.BodyGear  = GetGearTuple(npc.ModelBody, npc.DyeBody.Value);
                        gear.HandsGear = GetGearTuple(npc.ModelHands, npc.DyeHands.Value);
                        gear.LegsGear  = GetGearTuple(npc.ModelLegs, npc.DyeLegs.Value);
                        gear.FeetGear  = GetGearTuple(npc.ModelFeet, npc.DyeFeet.Value);
                        gear.EarGear   = GetGearTuple(npc.ModelEars);
                        gear.NeckGear  = GetGearTuple(npc.ModelNeck);
                        gear.WristGear = GetGearTuple(npc.ModelWrists);
                        gear.RRingGear = GetGearTuple(npc.ModelRightRing);
                        gear.LRingGear = GetGearTuple(npc.ModelLeftRing);
                    }

                    Residents[(int)npc.RowId].Gear = gear;
                }
            }
            catch (Exception)
            {
                Residents = null;
            }
        }