public override ComputerServer MakeServer() { ComputerServer server; var serverRam = new Ram(12); var serverHDD = new HardDrive(); var hardDrives = new List<HardDrive> { new HardDrive( 0, true, 2, new List<HardDrive> { new HardDrive(1000, false, 0), new HardDrive(1000, false, 0) }) }; var serverCpu = new Cpu(4, 32, serverRam); server = new ComputerServer( serverCpu, serverRam, hardDrives, serverHDD, null, new Videocard(true)); return server; }
public override ComputerServer MakeServer() { // Server – 128 bit CPU with 2 cores, 8GB RAM, one Raid with two 500GB hard drives. var ram = new Ram(8); var serverHDD = new HardDrive(); ComputerServer server = new ComputerServer( new Cpu(2, 128, ram), ram, new List<HardDrive> { new HardDrive(0, true, 2, new List<HardDrive> { new HardDrive(500, false, 0), new HardDrive(500, false, 0) }) }, serverHDD, null, new Videocard(true)); return server; }
public override ComputerServer MakeServer() { ComputerServer server; var ram = new Ram(64); var serverHDD = new HardDrive(); server = new ComputerServer( new Cpu(8, 64, ram), ram, new List<HardDrive> { new HardDrive(0, true, 2, new List<HardDrive> { new HardDrive(2000, false, 0), new HardDrive(2000, false, 0) }) }, serverHDD, null, new Videocard(true)); return server; }