public void AttachXU3dObject(U3dObject u3dObject) { AttachU3dObject(u3dObject, Vector3.zero, Vector3.zero); }
public void AttachU3dObject(U3dObject u3dObject, Vector3 localPosition, Vector3 localRotaion) { if (null == u3dObject) return; AttachGameObject(u3dObject.mGameObject, localPosition, localRotaion); }