示例#1
0
 /// <summary>
 /// 添加角色(带事件注册)
 /// </summary>
 /// <param name="role">角色对象</param>
 /// <param name="e">需注册的事件参数</param>
 public void AddRole(RoleBase role, RoleAddedEventArgs e)
 {
     AddRole(role);
     if (RoleAdded != null) { RoleAdded(role, e); }
 }
示例#2
0
 /// <summary>
 /// 角色添加时
 /// </summary>
 void space_RoleAdded(object sender, RoleAddedEventArgs e)
 {
     RoleBase role = sender as RoleBase;
     if (e.RegisterDisposedEvent) { role.Disposed += role_Disposed; role.ActionTrigger += role_ShadowSync; }
     if (e.RegisterIntervalTriggerEvent) { role.IntervalTrigger += role_TacticDecide; }
     if (e.RegisterActionTriggerEvent) { role.ActionTrigger += role_ActionDecide; }
     if (e.RegisterDoAttackEvent) { role.DoAttack += role_DoAttack; }
     if (e.RegisterDoCastingEvent) { role.DoCasting += role_DoCasting; }
     if (e.RegisterPositionChangedEvent) { role.PositionChanged += role_PositionChanged; }
     if (e.RegisterLifeChangedEvent) { role.LifeChanged += role_LifeChanged; role.LifeChanged += TargetInfo_LifeChanged; role.LifeMaxChanged += TargetInfo_LifeChanged; }
 }