/// <summary>
 /// Constructor
 /// Note the name of the part you will need to pass to the base class.
 ///  Also note the material quantity of the beam of 1 m3 of the material steel.
 /// </summary>
 public Beam_HE(
     string name,
     double quantity,
     string unit,
     SOPoint3d beginpoint,
     SOPoint3d endpoint
     )
     : base(name, new SOMaterial("steel"), quantity, unit)
 {
     this.m_Beginpoint = beginpoint;
     this.m_Endpoint   = endpoint;
 }
 /// <summary>
 /// Constructor
 /// Note the name of the part you will need to pass to the base class.
 ///  Also note the material quantity of the beam of 1 m3 of the material steel.
 /// </summary>
 public Beam_HE(
     string name, 
     double quantity, 
     string unit,
     SOPoint3d beginpoint,
     SOPoint3d endpoint
     )
     : base(name, new SOMaterial("steel"), quantity, unit)
 {
     this.m_Beginpoint = beginpoint;
     this.m_Endpoint = endpoint;
 }
        /// <summary>
        /// Overriding the RunDesigner method.
        /// This method will be run by the framework to make the design.
        /// </summary>
        public override void RunDesigner()
        {
            // It is important that you run the base designer
            base.RunDesigner();

            // Adding a structure and two beams with the designer
            SOComponent structure = new SOComponent("structure");

            this.CurrentDesignAlternative.AddComponent(structure);

            for (int i = 0; i < this.NumberOfFrames; i++)
            {
                // Set up the points
                SOPoint3d point1 = new SOPoint3d(basePoint.X + ((double)i * Spacing), basePoint.Y, basePoint.Z);
                SOPoint3d point2 = new SOPoint3d(basePoint.X + ((double)i * Spacing), basePoint.Y, basePoint.Z + Height);
                SOPoint3d point3 = new SOPoint3d(basePoint.X + ((double)i * Spacing), basePoint.Y + Span, basePoint.Z);
                SOPoint3d point4 = new SOPoint3d(basePoint.X + ((double)i * Spacing), basePoint.Y + Span, basePoint.Z + Height);

                // Adding a beam layer to the structure
                SOComponent beam = new SOComponent("beams");
                structure.AddSubComponent(beam);

                // Adding a beam to the beam layer
                beam.AddPart(new Beam_HE400A(point2, point4));

                // Adding a set of columns to the structure
                SOComponent columns = new SOComponent("columns");
                structure.AddSubComponent(columns);

                // Adding two columns to the column set
                columns.AddPart(new Beam_HE320A(point1, point2));
                columns.AddPart(new Beam_HE320A(point3, point4));

                this.points1.Add(point1);
                this.points2.Add(point2);
                this.points3.Add(point3);
                this.points4.Add(point4);
            }
        }
示例#4
0
 /// <summary>
 /// Constructor
 /// Note the name of the part you will need to pass to the base class.
 ///  Also note the material quantity of the beam of 1 m3 of the material steel.
 /// </summary>
 public Beam_HE400A(SOPoint3d beginpoint, SOPoint3d endpoint)
     : base("HE400A", 1.5, "m3", beginpoint, endpoint)
 {
 }
 /// <summary>
 /// Constructor
 /// Note the name of the part you will need to pass to the base class.
 ///  Also note the material quantity of the beam of 1 m3 of the material steel.
 /// </summary>
 public Beam_HE320A(SOPoint3d beginpoint, SOPoint3d endpoint)
     : base("HE320A", 1.0, "m3", beginpoint, endpoint)
 {
 }
        /// <summary>
        /// Overriding the RunDesigner method.
        /// This method will be run by the framework to make the design.
        /// </summary>
        public override void RunDesigner()
        {
            // It is important that you run the base designer
            base.RunDesigner();

            // Adding a structure and two beams with the designer
            SOComponent structure = new SOComponent("structure");
            this.CurrentDesignAlternative.AddComponent(structure);

            for (int i = 0; i < this.NumberOfFrames; i++)
            {
                // Set up the points
                SOPoint3d point1 = new SOPoint3d(basePoint.X + ((double)i * Spacing), basePoint.Y, basePoint.Z);
                SOPoint3d point2 = new SOPoint3d(basePoint.X + ((double)i * Spacing), basePoint.Y, basePoint.Z + Height);
                SOPoint3d point3 = new SOPoint3d(basePoint.X + ((double)i * Spacing), basePoint.Y + Span, basePoint.Z);
                SOPoint3d point4 = new SOPoint3d(basePoint.X + ((double)i * Spacing), basePoint.Y + Span, basePoint.Z + Height);

                // Adding a beam layer to the structure
                SOComponent beam = new SOComponent("beams");
                structure.AddSubComponent(beam);

                // Adding a beam to the beam layer
                beam.AddPart(new Beam_HE400A(point2, point4));

                // Adding a set of columns to the structure
                SOComponent columns = new SOComponent("columns");
                structure.AddSubComponent(columns);

                // Adding two columns to the column set
                columns.AddPart(new Beam_HE320A(point1, point2));
                columns.AddPart(new Beam_HE320A(point3, point4));

                this.points1.Add(point1);
                this.points2.Add(point2);
                this.points3.Add(point3);
                this.points4.Add(point4);
            }
        }