View element that draws nothing and will center all children within itself.
Inheritance: ViewComposite
        /// <summary>
        /// Initialize a new instance of the ViewDrawMenuRadioButton class.
        /// </summary>
        /// <param name="provider">Reference to provider.</param>
        /// <param name="radioButton">Reference to owning radio button entry.</param>
        public ViewDrawMenuRadioButton(IContextMenuProvider provider,
                                       KryptonContextMenuRadioButton radioButton)
        {
            _provider    = provider;
            _radioButton = radioButton;

            // Create fixed storage of the content values
            _contentValues = new FixedContentValue(radioButton.Text,
                                                   radioButton.ExtraText,
                                                   radioButton.Image,
                                                   radioButton.ImageTransparentColor);

            // Decide on the enabled state of the display
            _itemEnabled = provider.ProviderEnabled && _radioButton.Enabled;

            // Give the heading object the redirector to use when inheriting values
            _radioButton.SetPaletteRedirect(provider.ProviderRedirector);

            // Create the content for the actual heading text/image
            _drawContent = new ViewDrawContent((_itemEnabled ? (IPaletteContent)_radioButton.OverrideNormal : (IPaletteContent)_radioButton.OverrideDisabled),
                                               _contentValues, VisualOrientation.Top);
            _drawContent.UseMnemonic = true;
            _drawContent.Enabled     = _itemEnabled;

            // Create the radio button image drawer and place inside element so it is always centered
            _drawRadioButton            = new ViewDrawRadioButton(_radioButton.StateRadioButtonImages);
            _drawRadioButton.CheckState = _radioButton.Checked;
            _drawRadioButton.Enabled    = _itemEnabled;
            _layoutCenter = new ViewLayoutCenter();
            _layoutCenter.Add(_drawRadioButton);

            // Place the radio button on the left of the available space but inside separators
            _innerDocker = new ViewLayoutDocker();
            _innerDocker.Add(_drawContent, ViewDockStyle.Fill);
            _innerDocker.Add(_layoutCenter, ViewDockStyle.Left);
            _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Right);
            _innerDocker.Add(new ViewLayoutSeparator(3), ViewDockStyle.Left);
            _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Top);
            _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Bottom);

            // Use outer docker so that any extra space not needed is used by the null
            _outerDocker = new ViewLayoutDocker();
            _outerDocker.Add(_innerDocker, ViewDockStyle.Top);
            _outerDocker.Add(new ViewLayoutNull(), ViewDockStyle.Fill);

            // Use context menu specific version of the radio button controller
            MenuRadioButtonController mrbc = new MenuRadioButtonController(provider.ProviderViewManager, _innerDocker, this, provider.ProviderNeedPaintDelegate);

            mrbc.Click += new EventHandler(OnClick);
            _innerDocker.MouseController = mrbc;
            _innerDocker.KeyController   = mrbc;

            // We need to be notified whenever the checked state changes
            _radioButton.CheckedChanged += new EventHandler(OnCheckedChanged);

            // Add docker as the composite content
            Add(_outerDocker);
        }
        /// <summary>
        /// Initialize a new instance of the ViewDrawMenuRadioButton class.
        /// </summary>
        /// <param name="provider">Reference to provider.</param>
        /// <param name="radioButton">Reference to owning radio button entry.</param>
        public ViewDrawMenuRadioButton(IContextMenuProvider provider,
                                       KryptonContextMenuRadioButton radioButton)
        {
            _provider = provider;
            _radioButton = radioButton;

            // Create fixed storage of the content values
            _contentValues = new FixedContentValue(radioButton.Text,
                                                   radioButton.ExtraText,
                                                   radioButton.Image,
                                                   radioButton.ImageTransparentColor);

            // Decide on the enabled state of the display
            _itemEnabled = provider.ProviderEnabled && _radioButton.Enabled;

            // Give the heading object the redirector to use when inheriting values
            _radioButton.SetPaletteRedirect(provider.ProviderRedirector);

            // Create the content for the actual heading text/image
            _drawContent = new ViewDrawContent((_itemEnabled ? (IPaletteContent)_radioButton.OverrideNormal : (IPaletteContent)_radioButton.OverrideDisabled),
                                               _contentValues, VisualOrientation.Top);
            _drawContent.UseMnemonic = true;
            _drawContent.Enabled = _itemEnabled;

            // Create the radio button image drawer and place inside element so it is always centered
            _drawRadioButton = new ViewDrawRadioButton(_radioButton.StateRadioButtonImages);
            _drawRadioButton.CheckState = _radioButton.Checked;
            _drawRadioButton.Enabled = _itemEnabled;
            _layoutCenter = new ViewLayoutCenter();
            _layoutCenter.Add(_drawRadioButton);

            // Place the radio button on the left of the available space but inside separators
            _innerDocker = new ViewLayoutDocker();
            _innerDocker.Add(_drawContent, ViewDockStyle.Fill);
            _innerDocker.Add(_layoutCenter, ViewDockStyle.Left);
            _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Right);
            _innerDocker.Add(new ViewLayoutSeparator(3), ViewDockStyle.Left);
            _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Top);
            _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Bottom);

            // Use outer docker so that any extra space not needed is used by the null
            _outerDocker = new ViewLayoutDocker();
            _outerDocker.Add(_innerDocker, ViewDockStyle.Top);
            _outerDocker.Add(new ViewLayoutNull(), ViewDockStyle.Fill);

            // Use context menu specific version of the radio button controller
            MenuRadioButtonController mrbc = new MenuRadioButtonController(provider.ProviderViewManager, _innerDocker, this, provider.ProviderNeedPaintDelegate);
            mrbc.Click += new EventHandler(OnClick);
            _innerDocker.MouseController = mrbc;
            _innerDocker.KeyController = mrbc;

            // We need to be notified whenever the checked state changes
            _radioButton.CheckedChanged += new EventHandler(OnCheckedChanged);

            // Add docker as the composite content
            Add(_outerDocker);
        }
示例#3
0
        /// <summary>
        /// Initialize a new instance of the ViewDrawButton class.
        /// </summary>
        /// <param name="paletteDisabled">Palette source for the disabled state.</param>
        /// <param name="paletteNormal">Palette source for the normal state.</param>
        /// <param name="paletteTracking">Palette source for the tracking state.</param>
        /// <param name="palettePressed">Palette source for the pressed state.</param>
        /// <param name="paletteCheckedNormal">Palette source for the normal checked state.</param>
        /// <param name="paletteCheckedTracking">Palette source for the tracking checked state.</param>
        /// <param name="paletteCheckedPressed">Palette source for the pressed checked state.</param>
        /// <param name="paletteMetric">Palette source for metric values.</param>
        /// <param name="buttonValues">Source for content values.</param>
        /// <param name="orientation">Visual orientation of the content.</param>
        /// <param name="useMnemonic">Use mnemonics.</param>
        public ViewDrawButton(IPaletteTriple paletteDisabled,
                              IPaletteTriple paletteNormal,
                              IPaletteTriple paletteTracking,
                              IPaletteTriple palettePressed,
                              IPaletteTriple paletteCheckedNormal,
                              IPaletteTriple paletteCheckedTracking,
                              IPaletteTriple paletteCheckedPressed,
                              IPaletteMetric paletteMetric,
                              IContentValues buttonValues,
                              VisualOrientation orientation,
                              bool useMnemonic)
        {
            // Remember the source information
            _paletteDisabled        = paletteDisabled;
            _paletteNormal          = paletteNormal;
            _paletteTracking        = paletteTracking;
            _palettePressed         = palettePressed;
            _paletteCheckedNormal   = paletteCheckedNormal;
            _paletteCheckedTracking = paletteCheckedTracking;
            _paletteCheckedPressed  = paletteCheckedPressed;
            _paletteCurrent         = _paletteNormal;

            // Default to not being checked
            _checked          = false;
            _allowUncheck     = true;
            _dropDown         = false;
            _splitter         = false;
            _dropDownPosition = VisualOrientation.Right;

            // Create the drop down view
            _drawDropDown       = new ViewLayoutCenter(1);
            _drawDropDownButton = new ViewDrawDropDownButton();
            _drawDropDown.Add(_drawDropDownButton);
            _drawOuterSeparator = new ViewLayoutSeparator(1);

            // Create the view used to draw the split edge
            _edgeRedirect    = new PaletteBorderEdgeRedirect(_paletteNormal.PaletteBorder, null);
            _drawSplitBorder = new ViewDrawBorderEdge(new PaletteBorderEdge(_edgeRedirect, null), CommonHelper.VisualToOrientation(orientation));

            // Our view contains background and border with content inside
            _drawContent = new ViewDrawContent(_paletteNormal.PaletteContent, buttonValues, orientation);
            _drawCanvas  = new ViewDrawSplitCanvas(_paletteNormal.PaletteBack, _paletteNormal.PaletteBorder, paletteMetric, PaletteMetricPadding.None, orientation);

            // Use a docker layout to organize the contents of the canvas
            _layoutDocker = new ViewLayoutDocker();
            _layoutDocker.Add(_drawContent, ViewDockStyle.Fill);
            _layoutDocker.Add(_drawSplitBorder, ViewDockStyle.Right);
            _layoutDocker.Add(_drawDropDown, ViewDockStyle.Right);
            _layoutDocker.Add(_drawOuterSeparator, ViewDockStyle.Right);
            _layoutDocker.Tag = this;

            // Pass the mnemonic default to the content view
            _drawContent.UseMnemonic = useMnemonic;

            // Place the content inside the canvas
            _drawCanvas.Add(_layoutDocker);

            // Set initial view element visible states
            UpdateDropDown();

            // Place the canvas inside ourself
            Add(_drawCanvas);
        }
        /// <summary>
        /// Initialize a new instance of the ViewDrawMenuCheckBox class.
        /// </summary>
        /// <param name="provider">Reference to provider.</param>
        /// <param name="checkBox">Reference to owning check box entry.</param>
        public ViewDrawMenuCheckBox(IContextMenuProvider provider,
                                    KryptonContextMenuCheckBox checkBox)
        {
            _provider = provider;
            KryptonContextMenuCheckBox = checkBox;

            // Create fixed storage of the content values
            _contentValues = new FixedContentValue(ResolveText,
                                                   ResolveExtraText,
                                                   ResolveImage,
                                                   ResolveImageTransparentColor);

            // Decide on the enabled state of the display
            ItemEnabled = provider.ProviderEnabled && ResolveEnabled;

            // Give the heading object the redirector to use when inheriting values
            KryptonContextMenuCheckBox.SetPaletteRedirect(provider.ProviderRedirector);

            // Create the content for the actual heading text/image
            ViewDrawContent = new ViewDrawContent((ItemEnabled ? KryptonContextMenuCheckBox.OverrideNormal : KryptonContextMenuCheckBox.OverrideDisabled),
                                                  _contentValues, VisualOrientation.Top)
            {
                UseMnemonic = true,
                Enabled     = ItemEnabled
            };

            // Create the check box image drawer and place inside element so it is always centered
            ViewDrawCheckBox = new ViewDrawCheckBox(KryptonContextMenuCheckBox.StateCheckBoxImages)
            {
                CheckState = ResolveCheckState,
                Enabled    = ItemEnabled
            };
            _layoutCenter = new ViewLayoutCenter
            {
                ViewDrawCheckBox
            };

            // Place the check box on the left of the available space but inside separators
            _innerDocker = new ViewLayoutDocker
            {
                { ViewDrawContent, ViewDockStyle.Fill },
                { _layoutCenter, ViewDockStyle.Left },
                { new ViewLayoutSeparator(1), ViewDockStyle.Right },
                { new ViewLayoutSeparator(3), ViewDockStyle.Left },
                { new ViewLayoutSeparator(1), ViewDockStyle.Top },
                { new ViewLayoutSeparator(1), ViewDockStyle.Bottom }
            };

            // Use outer docker so that any extra space not needed is used by the null
            _outerDocker = new ViewLayoutDocker
            {
                { _innerDocker, ViewDockStyle.Top },
                { new ViewLayoutNull(), ViewDockStyle.Fill }
            };

            // Use context menu specific version of the check box controller
            MenuCheckBoxController mcbc = new MenuCheckBoxController(provider.ProviderViewManager, _innerDocker, this, provider.ProviderNeedPaintDelegate);

            mcbc.Click += OnClick;
            _innerDocker.MouseController = mcbc;
            _innerDocker.KeyController   = mcbc;

            // Add docker as the composite content
            Add(_outerDocker);

            // Want to know when a property changes whilst displayed
            KryptonContextMenuCheckBox.PropertyChanged += OnPropertyChanged;

            // We need to know if a property of the command changes
            if (KryptonContextMenuCheckBox.KryptonCommand != null)
            {
                _cachedCommand = KryptonContextMenuCheckBox.KryptonCommand;
                KryptonContextMenuCheckBox.KryptonCommand.PropertyChanged += OnCommandPropertyChanged;
            }
        }
示例#5
0
        /// <summary>
        /// Initialize a new instance of the ButtonSpecView class.
        /// </summary>
        /// <param name="redirector">Palette redirector.</param>
        /// <param name="paletteMetric">Source for metric values.</param>
        /// <param name="metricPadding">Padding metric for border padding.</param>
        /// <param name="manager">Reference to owning manager.</param>
        /// <param name="buttonSpec">Access</param>
        public ButtonSpecView(PaletteRedirect redirector,
                              IPaletteMetric paletteMetric,
                              PaletteMetricPadding metricPadding,
                              ButtonSpecManagerBase manager,
                              ButtonSpec buttonSpec)
        {
            Debug.Assert(redirector != null);
            Debug.Assert(manager != null);
            Debug.Assert(buttonSpec != null);

            // Remember references
            _redirector     = redirector;
            Manager         = manager;
            ButtonSpec      = buttonSpec;
            _finishDelegate = OnFinishDelegate;

            // Create delegate for paint notifications
            NeedPaintHandler needPaint = OnNeedPaint;

            // Intercept calls from the button for color remapping and instead use
            // the button spec defined map and the container foreground color
            RemapPalette = Manager.CreateButtonSpecRemap(redirector, buttonSpec);

            // Use a redirector to get button values directly from palette
            _palette = new PaletteTripleRedirect(RemapPalette,
                                                 PaletteBackStyle.ButtonButtonSpec,
                                                 PaletteBorderStyle.ButtonButtonSpec,
                                                 PaletteContentStyle.ButtonButtonSpec,
                                                 needPaint);


            // Create the view for displaying a button
            ViewButton = new ViewDrawButton(_palette, _palette, _palette, _palette,
                                            paletteMetric, this, VisualOrientation.Top, false);

            // Associate the view with the source component (for design time support)
            if (buttonSpec.AllowComponent)
            {
                ViewButton.Component = buttonSpec;
            }

            // Use a view center to place button in centre of given space
            ViewCenter = new ViewLayoutCenter(paletteMetric, metricPadding, VisualOrientation.Top)
            {
                ViewButton
            };

            // Create a controller for managing button behavior
            ButtonSpecViewControllers controllers = CreateController(ViewButton, needPaint, OnClick);

            ViewButton.MouseController  = controllers.MouseController;
            ViewButton.SourceController = controllers.SourceController;
            ViewButton.KeyController    = controllers.KeyController;

            // We need notifying whenever a button specification property changes
            ButtonSpec.ButtonSpecPropertyChanged += OnPropertyChanged;

            // Associate the button spec with the view that is drawing it
            ButtonSpec.SetView(ViewButton);

            // Finally update view with current button spec settings
            UpdateButtonStyle();
            UpdateVisible();
            UpdateEnabled();
            UpdateChecked();
        }
        /// <summary>
        /// Initialize a new instance of the RadioButton class.
        /// </summary>
        public KryptonRadioButton()
        {
            // Turn off standard click and double click events, we do that manually
            SetStyle(ControlStyles.StandardClick |
                     ControlStyles.StandardDoubleClick, false);

            // Set default properties
            _style         = LabelStyle.NormalControl;
            _orientation   = VisualOrientation.Top;
            _checkPosition = VisualOrientation.Left;
            _checked       = false;
            _useMnemonic   = true;
            _autoCheck     = true;

            // Create content storage
            Values              = new LabelValues(NeedPaintDelegate);
            Values.TextChanged += OnRadioButtonTextChanged;
            Images              = new RadioButtonImages(NeedPaintDelegate);

            // Create palette redirector
            _paletteCommonRedirect    = new PaletteContentInheritRedirect(Redirector, PaletteContentStyle.LabelNormalControl);
            _paletteRadioButtonImages = new PaletteRedirectRadioButton(Redirector, Images);

            // Create the palette provider
            StateCommon   = new PaletteContent(_paletteCommonRedirect, NeedPaintDelegate);
            StateDisabled = new PaletteContent(StateCommon, NeedPaintDelegate);
            StateNormal   = new PaletteContent(StateCommon, NeedPaintDelegate);
            OverrideFocus = new PaletteContent(_paletteCommonRedirect, NeedPaintDelegate);

            // Override the normal values with the focus, when the control has focus
            _overrideNormal = new PaletteContentInheritOverride(OverrideFocus, StateNormal, PaletteState.FocusOverride, false);

            // Our view contains background and border with content inside
            _drawContent = new ViewDrawContent(_overrideNormal, Values, VisualOrientation.Top)
            {
                UseMnemonic = _useMnemonic,

                // Only draw a focus rectangle when focus cues are needed in the top level form
                TestForFocusCues = true
            };

            // Create the check box image drawer and place inside element so it is always centered
            _drawRadioButton = new ViewDrawRadioButton(_paletteRadioButtonImages)
            {
                CheckState = _checked
            };
            _layoutCenter = new ViewLayoutCenter
            {
                _drawRadioButton
            };

            // Place check box on the left and the label in the remainder
            _layoutDocker = new ViewLayoutDocker
            {
                { _layoutCenter, ViewDockStyle.Left },
                { _drawContent, ViewDockStyle.Fill }
            };

            // Need a controller for handling mouse input
            _controller                   = new RadioButtonController(_drawRadioButton, _layoutDocker, NeedPaintDelegate);
            _controller.Click            += OnControllerClick;
            _controller.Enabled           = true;
            _layoutDocker.MouseController = _controller;
            _layoutDocker.KeyController   = _controller;

            // Change the layout to match the inital right to left setting and orientation
            UpdateForOrientation();

            // Create the view manager instance
            ViewManager = new ViewManager(this, _layoutDocker);

            // We want to be auto sized by default, but not the property default!
            AutoSize     = true;
            AutoSizeMode = AutoSizeMode.GrowAndShrink;
        }
        /// <summary>
        /// Initialize a new instance of the KryptonCheckBox class.
        /// </summary>
        public KryptonCheckBox()
        {
            // Turn off standard click and double click events, we do that manually
            SetStyle(ControlStyles.StandardClick |
                     ControlStyles.StandardDoubleClick, false);

            // Set default properties
            _style = LabelStyle.NormalControl;
            _orientation = VisualOrientation.Top;
            _checkPosition = VisualOrientation.Left;
            _checked = false;
            _threeState = false;
            _checkState = CheckState.Unchecked;
            _useMnemonic = true;
            _autoCheck = true;

            // Create content storage
            _labelValues = new LabelValues(NeedPaintDelegate);
            _labelValues.TextChanged += new EventHandler(OnCheckBoxTextChanged);
            _images = new CheckBoxImages(NeedPaintDelegate);

            // Create palette redirector
            _paletteCommonRedirect = new PaletteContentInheritRedirect(Redirector, PaletteContentStyle.LabelNormalControl);
            _paletteCheckBoxImages = new PaletteRedirectCheckBox(Redirector, _images);

            // Create the palette provider
            _stateCommon = new PaletteContent(_paletteCommonRedirect, NeedPaintDelegate);
            _stateDisabled = new PaletteContent(_stateCommon, NeedPaintDelegate);
            _stateNormal = new PaletteContent(_stateCommon, NeedPaintDelegate);
            _stateFocus = new PaletteContent(_paletteCommonRedirect, NeedPaintDelegate);

            // Override the normal values with the focus, when the control has focus
            _overrideNormal = new PaletteContentInheritOverride(_stateFocus, _stateNormal, PaletteState.FocusOverride, false);

            // Our view contains background and border with content inside
            _drawContent = new ViewDrawContent(_overrideNormal, this, VisualOrientation.Top);
            _drawContent.UseMnemonic = _useMnemonic;

            // Only draw a focus rectangle when focus cues are needed in the top level form
            _drawContent.TestForFocusCues = true;

            // Create the check box image drawer and place inside element so it is always centered
            _drawCheckBox = new ViewDrawCheckBox(_paletteCheckBoxImages);
            _drawCheckBox.CheckState = _checkState;
            _layoutCenter = new ViewLayoutCenter();
            _layoutCenter.Add(_drawCheckBox);

            // Place check box on the left and the label in the remainder
            _layoutDocker = new ViewLayoutDocker();
            _layoutDocker.Add(_layoutCenter, ViewDockStyle.Left);
            _layoutDocker.Add(_drawContent, ViewDockStyle.Fill);

            // Need a controller for handling mouse input
            _controller = new CheckBoxController(_drawCheckBox, _layoutDocker, NeedPaintDelegate);
            _controller.Click += new EventHandler(OnControllerClick);
            _controller.Enabled = true;
            _layoutDocker.MouseController = _controller;
            _layoutDocker.KeyController = _controller;

            // Change the layout to match the inital right to left setting and orientation
            UpdateForOrientation();

            // Create the view manager instance
            ViewManager = new ViewManager(this, _layoutDocker);

            // We want to be auto sized by default, but not the property default!
            AutoSize = true;
            AutoSizeMode = AutoSizeMode.GrowAndShrink;
        }
示例#8
0
        /// <summary>
        /// Initialize a new instance of the ButtonSpecView class.
        /// </summary>
        /// <param name="redirector">Palette redirector.</param>
        /// <param name="paletteMetric">Source for metric values.</param>
        /// <param name="metricPadding">Padding metric for border padding.</param>
        /// <param name="manager">Reference to owning manager.</param>
        /// <param name="buttonSpec">Access</param>
        public ButtonSpecView(PaletteRedirect redirector,
                              IPaletteMetric paletteMetric,
                              PaletteMetricPadding metricPadding,
                              ButtonSpecManagerBase manager,
                              ButtonSpec buttonSpec)
        {
            Debug.Assert(redirector != null);
            Debug.Assert(manager != null);
            Debug.Assert(buttonSpec != null);

            // Remember references
            _redirector = redirector;
            _manager = manager;
            _buttonSpec = buttonSpec;
            _finishDelegate = new EventHandler(OnFinishDelegate);

            // Create delegate for paint notifications
            NeedPaintHandler needPaint = new NeedPaintHandler(OnNeedPaint);

            // Intercept calls from the button for color remapping and instead use
            // the button spec defined map and the container foreground color
            _remapPalette = _manager.CreateButtonSpecRemap(redirector, buttonSpec);

            // Use a redirector to get button values directly from palette
            _palette = new PaletteTripleRedirect(_remapPalette,
                                                 PaletteBackStyle.ButtonButtonSpec,
                                                 PaletteBorderStyle.ButtonButtonSpec,
                                                 PaletteContentStyle.ButtonButtonSpec,
                                                 needPaint);

            // Create the view for displaying a button
            _viewButton = new ViewDrawButton(_palette, _palette, _palette, _palette,
                                             paletteMetric, this, VisualOrientation.Top, false);

            // Associate the view with the source component (for design time support)
            if (buttonSpec.AllowComponent)
                _viewButton.Component = buttonSpec;

            // Use a view center to place button in centre of given space
            _viewCenter = new ViewLayoutCenter(paletteMetric, metricPadding, VisualOrientation.Top);
            _viewCenter.Add(_viewButton);

            // Create a controller for managing button behavior
            ButtonSpecViewControllers controllers = CreateController(_viewButton, needPaint, new MouseEventHandler(OnClick));
            _viewButton.MouseController = controllers.MouseController;
            _viewButton.SourceController = controllers.SourceController;
            _viewButton.KeyController = controllers.KeyController;

            // We need notifying whenever a button specification property changes
            _buttonSpec.ButtonSpecPropertyChanged += new PropertyChangedEventHandler(OnPropertyChanged);

            // Associate the button spec with the view that is drawing it
            _buttonSpec.SetView(_viewButton);

            // Finally update view with current button spec settings
            UpdateButtonStyle();
            UpdateVisible();
            UpdateEnabled();
            UpdateChecked();
        }
示例#9
0
        /// <summary>
        /// Initialize a new instance of the ViewDrawButton class.
        /// </summary>
        /// <param name="paletteDisabled">Palette source for the disabled state.</param>
        /// <param name="paletteNormal">Palette source for the normal state.</param>
        /// <param name="paletteTracking">Palette source for the tracking state.</param>
        /// <param name="palettePressed">Palette source for the pressed state.</param>
        /// <param name="paletteCheckedNormal">Palette source for the normal checked state.</param>
        /// <param name="paletteCheckedTracking">Palette source for the tracking checked state.</param>
        /// <param name="paletteCheckedPressed">Palette source for the pressed checked state.</param>
        /// <param name="paletteMetric">Palette source for metric values.</param>
        /// <param name="buttonValues">Source for content values.</param>
        /// <param name="orientation">Visual orientation of the content.</param>
        /// <param name="useMnemonic">Use mnemonics.</param>
        public ViewDrawButton(IPaletteTriple paletteDisabled,
							  IPaletteTriple paletteNormal,
							  IPaletteTriple paletteTracking,
							  IPaletteTriple palettePressed,
                              IPaletteTriple paletteCheckedNormal,
                              IPaletteTriple paletteCheckedTracking,
                              IPaletteTriple paletteCheckedPressed,
                              IPaletteMetric paletteMetric,
                              IContentValues buttonValues,
							  VisualOrientation orientation,
							  bool useMnemonic)
        {
            // Remember the source information
            _paletteDisabled = paletteDisabled;
            _paletteNormal = paletteNormal;
            _paletteTracking = paletteTracking;
            _palettePressed = palettePressed;
            _paletteCheckedNormal = paletteCheckedNormal;
            _paletteCheckedTracking = paletteCheckedTracking;
            _paletteCheckedPressed = paletteCheckedPressed;
            _paletteCurrent = _paletteNormal;

            // Default to not being checked
            _checked = false;
            _allowUncheck = true;
            _dropDown = false;
            _splitter = false;
            _dropDownPosition = VisualOrientation.Right;

            // Create the drop down view
            _drawDropDown = new ViewLayoutCenter(1);
            _drawDropDownButton = new ViewDrawDropDownButton();
            _drawDropDown.Add(_drawDropDownButton);
            _drawOuterSeparator = new ViewLayoutSeparator(1);

            // Create the view used to draw the split edge
            _edgeRedirect = new PaletteBorderEdgeRedirect(_paletteNormal.PaletteBorder, null);
            _drawSplitBorder = new ViewDrawBorderEdge(new PaletteBorderEdge(_edgeRedirect, null), CommonHelper.VisualToOrientation(orientation));

            // Our view contains background and border with content inside
            _drawContent = new ViewDrawContent(_paletteNormal.PaletteContent, buttonValues, orientation);
            _drawCanvas = new ViewDrawSplitCanvas(_paletteNormal.PaletteBack, _paletteNormal.PaletteBorder, paletteMetric, PaletteMetricPadding.None, orientation);

            // Use a docker layout to organize the contents of the canvas
            _layoutDocker = new ViewLayoutDocker();
            _layoutDocker.Add(_drawContent, ViewDockStyle.Fill);
            _layoutDocker.Add(_drawSplitBorder, ViewDockStyle.Right);
            _layoutDocker.Add(_drawDropDown, ViewDockStyle.Right);
            _layoutDocker.Add(_drawOuterSeparator, ViewDockStyle.Right);
            _layoutDocker.Tag = this;

            // Pass the mnemonic default to the content view
            _drawContent.UseMnemonic = useMnemonic;

            // Place the content inside the canvas
            _drawCanvas.Add(_layoutDocker);

            // Set initial view element visible states
            UpdateDropDown();

            // Place the canvas inside ourself
            Add(_drawCanvas);
        }
示例#10
0
        /// <summary>
        /// Initialize a new instance of the ViewDrawMenuCheckBox class.
        /// </summary>
        /// <param name="provider">Reference to provider.</param>
        /// <param name="checkBox">Reference to owning check box entry.</param>
        public ViewDrawMenuCheckBox(IContextMenuProvider provider,
                                    KryptonContextMenuCheckBox checkBox)
        {
            _provider = provider;
            _checkBox = checkBox;

            // Create fixed storage of the content values
            _contentValues = new FixedContentValue(ResolveText,
                                                   ResolveExtraText,
                                                   ResolveImage,
                                                   ResolveImageTransparentColor);

            // Decide on the enabled state of the display
            _itemEnabled = provider.ProviderEnabled && ResolveEnabled;

            // Give the heading object the redirector to use when inheriting values
            _checkBox.SetPaletteRedirect(provider.ProviderRedirector);

            // Create the content for the actual heading text/image
            _drawContent = new ViewDrawContent((_itemEnabled ? (IPaletteContent)_checkBox.OverrideNormal : (IPaletteContent)_checkBox.OverrideDisabled),
                                               _contentValues, VisualOrientation.Top);
            _drawContent.UseMnemonic = true;
            _drawContent.Enabled = _itemEnabled;

            // Create the check box image drawer and place inside element so it is always centered
            _drawCheckBox = new ViewDrawCheckBox(_checkBox.StateCheckBoxImages);
            _drawCheckBox.CheckState = ResolveCheckState;
            _drawCheckBox.Enabled = _itemEnabled;
            _layoutCenter = new ViewLayoutCenter();
            _layoutCenter.Add(_drawCheckBox);

            // Place the check box on the left of the available space but inside separators
            _innerDocker = new ViewLayoutDocker();
            _innerDocker.Add(_drawContent, ViewDockStyle.Fill);
            _innerDocker.Add(_layoutCenter, ViewDockStyle.Left);
            _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Right);
            _innerDocker.Add(new ViewLayoutSeparator(3), ViewDockStyle.Left);
            _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Top);
            _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Bottom);

            // Use outer docker so that any extra space not needed is used by the null
            _outerDocker = new ViewLayoutDocker();
            _outerDocker.Add(_innerDocker, ViewDockStyle.Top);
            _outerDocker.Add(new ViewLayoutNull(), ViewDockStyle.Fill);

            // Use context menu specific version of the check box controller
            MenuCheckBoxController mcbc = new MenuCheckBoxController(provider.ProviderViewManager, _innerDocker, this, provider.ProviderNeedPaintDelegate);
            mcbc.Click += new EventHandler(OnClick);
            _innerDocker.MouseController = mcbc;
            _innerDocker.KeyController = mcbc;

            // Add docker as the composite content
            Add(_outerDocker);

            // Want to know when a property changes whilst displayed
            _checkBox.PropertyChanged += new PropertyChangedEventHandler(OnPropertyChanged);

            // We need to know if a property of the command changes
            if (_checkBox.KryptonCommand != null)
            {
                _cachedCommand = _checkBox.KryptonCommand;
                _checkBox.KryptonCommand.PropertyChanged += new PropertyChangedEventHandler(OnCommandPropertyChanged);
            }
        }
示例#11
0
        public KryptonTreeView()
        {
            // Contains another control and needs marking as such for validation to work
            SetStyle(ControlStyles.ContainerControl, true);

            // Cannot select this control, only the child tree view and does not generate a click event
            SetStyle(ControlStyles.Selectable | ControlStyles.StandardClick, false);

            // Default fields
            _alwaysActive = true;
            _style = ButtonStyle.ListItem;
            _itemHeightDefault = true;
            _plusMinusImages = new TreeViewImages();
            _checkBoxImages = new CheckBoxImages();
            base.Padding = new Padding(1);

            // Create the palette storage
            _redirectImages = new PaletteRedirectTreeView(Redirector, _plusMinusImages, _checkBoxImages);
            PaletteBackInheritRedirect backInherit = new PaletteBackInheritRedirect(Redirector, PaletteBackStyle.InputControlStandalone);
            PaletteBorderInheritRedirect borderInherit = new PaletteBorderInheritRedirect(Redirector, PaletteBorderStyle.InputControlStandalone);
            PaletteBackColor1 commonBack = new PaletteBackColor1(backInherit, NeedPaintDelegate);
            PaletteBorder commonBorder = new PaletteBorder(borderInherit, NeedPaintDelegate);
            _stateCommon = new PaletteTreeStateRedirect(Redirector, commonBack, backInherit, commonBorder, borderInherit, NeedPaintDelegate);

            PaletteBackColor1 disabledBack = new PaletteBackColor1(_stateCommon.PaletteBack, NeedPaintDelegate);
            PaletteBorder disabledBorder = new PaletteBorder(_stateCommon.PaletteBorder, NeedPaintDelegate);
            _stateDisabled = new PaletteTreeState(_stateCommon, disabledBack, disabledBorder, NeedPaintDelegate);

            PaletteBackColor1 normalBack = new PaletteBackColor1(_stateCommon.PaletteBack, NeedPaintDelegate);
            PaletteBorder normalBorder = new PaletteBorder(_stateCommon.PaletteBorder, NeedPaintDelegate);
            _stateNormal = new PaletteTreeState(_stateCommon, normalBack, normalBorder, NeedPaintDelegate);

            PaletteBackColor1 activeBack = new PaletteBackColor1(_stateCommon.PaletteBack, NeedPaintDelegate);
            PaletteBorder activeBorder = new PaletteBorder(_stateCommon.PaletteBorder, NeedPaintDelegate);
            _stateActive = new PaletteDouble(_stateCommon, activeBack, activeBorder, NeedPaintDelegate);

            _stateFocus = new PaletteTreeNodeTripleRedirect(Redirector, PaletteBackStyle.ButtonListItem, PaletteBorderStyle.ButtonListItem, PaletteContentStyle.ButtonListItem, NeedPaintDelegate);
            _stateTracking = new PaletteTreeNodeTriple(_stateCommon.Node, NeedPaintDelegate);
            _statePressed = new PaletteTreeNodeTriple(_stateCommon.Node, NeedPaintDelegate);
            _stateCheckedNormal = new PaletteTreeNodeTriple(_stateCommon.Node, NeedPaintDelegate);
            _stateCheckedTracking = new PaletteTreeNodeTriple(_stateCommon.Node, NeedPaintDelegate);
            _stateCheckedPressed = new PaletteTreeNodeTriple(_stateCommon.Node, NeedPaintDelegate);

            // Create the override handling classes
            _overrideNormal = new PaletteTripleOverride(_stateFocus.Node, _stateNormal.Node, PaletteState.FocusOverride);
            _overrideTracking = new PaletteTripleOverride(_stateFocus.Node, _stateTracking.Node, PaletteState.FocusOverride);
            _overridePressed = new PaletteTripleOverride(_stateFocus.Node, _statePressed.Node, PaletteState.FocusOverride);
            _overrideCheckedNormal = new PaletteTripleOverride(_stateFocus.Node, _stateCheckedNormal.Node, PaletteState.FocusOverride);
            _overrideCheckedTracking = new PaletteTripleOverride(_stateFocus.Node, _stateCheckedTracking.Node, PaletteState.FocusOverride);
            _overrideCheckedPressed = new PaletteTripleOverride(_stateFocus.Node, _stateCheckedPressed.Node, PaletteState.FocusOverride);
            _overrideNormalNode = new PaletteNodeOverride(_overrideNormal);

            // Create the check box image drawer and place inside element so it is always centered
            _drawCheckBox = new ViewDrawCheckBox(_redirectImages);
            _layoutCheckBox = new ViewLayoutCenter();
            _layoutCheckBox.Add(_drawCheckBox);

            // Stack used to layout the location of the node image
            _layoutImage = new ViewLayoutSeparator(0, 0);
            _layoutImageAfter = new ViewLayoutSeparator(3, 0);
            _layoutImageCenter = new ViewLayoutCenter(_layoutImage);
            _layoutImageStack = new ViewLayoutStack(true);
            _layoutImageStack.Add(_layoutImageCenter);
            _layoutImageStack.Add(_layoutImageAfter);
            _layoutImageState = new ViewLayoutSeparator(16, 16);
            _layoutImageCenterState = new ViewLayoutCenter(_layoutImageState);

            // Create the draw element for owner drawing individual items
            _contentValues = new FixedContentValue();
            _drawButton = new ViewDrawButton(StateDisabled.Node, _overrideNormalNode,
                                             _overrideTracking, _overridePressed,
                                             _overrideCheckedNormal, _overrideCheckedTracking,
                                             _overrideCheckedPressed,
                                             new PaletteMetricRedirect(Redirector),
                                             _contentValues, VisualOrientation.Top, false);

            // Place check box on the left and the label in the remainder
            _layoutDocker = new ViewLayoutDocker();
            _layoutDocker.Add(_layoutImageStack, ViewDockStyle.Left);
            _layoutDocker.Add(_layoutImageCenterState, ViewDockStyle.Left);
            _layoutDocker.Add(_layoutCheckBox, ViewDockStyle.Left);
            _layoutDocker.Add(_drawButton, ViewDockStyle.Fill);

            // Create the internal tree view used for containing content
            _treeView = new InternalTreeView(this);
            _treeView.TrackMouseEnter += new EventHandler(OnTreeViewMouseChange);
            _treeView.TrackMouseLeave += new EventHandler(OnTreeViewMouseChange);
            _treeView.GotFocus += new EventHandler(OnTreeViewGotFocus);
            _treeView.LostFocus += new EventHandler(OnTreeViewLostFocus);
            _treeView.KeyDown += new KeyEventHandler(OnTreeViewKeyDown);
            _treeView.KeyUp += new KeyEventHandler(OnTreeViewKeyUp);
            _treeView.KeyPress += new KeyPressEventHandler(OnTreeViewKeyPress);
            _treeView.PreviewKeyDown += new PreviewKeyDownEventHandler(OnTreeViewPreviewKeyDown);
            _treeView.Validating += new CancelEventHandler(OnTreeViewValidating);
            _treeView.Validated += new EventHandler(OnTreeViewValidated);
            _treeView.AfterCheck += new TreeViewEventHandler(OnTreeViewAfterCheck);
            _treeView.AfterCollapse += new TreeViewEventHandler(OnTreeViewAfterCollapse);
            _treeView.AfterExpand += new TreeViewEventHandler(OnTreeViewAfterExpand);
            _treeView.AfterLabelEdit += new NodeLabelEditEventHandler(OnTreeViewAfterLabelEdit);
            _treeView.AfterSelect += new TreeViewEventHandler(OnTreeViewAfterSelect);
            _treeView.BeforeCheck += new TreeViewCancelEventHandler(OnTreeViewBeforeCheck);
            _treeView.BeforeCollapse += new TreeViewCancelEventHandler(OnTreeViewBeforeCollapse);
            _treeView.BeforeExpand += new TreeViewCancelEventHandler(OnTreeViewBeforeExpand);
            _treeView.BeforeLabelEdit += new NodeLabelEditEventHandler(OnTreeViewBeforeLabelEdit);
            _treeView.BeforeSelect += new TreeViewCancelEventHandler(OnTreeViewBeforeSelect);
            _treeView.ItemDrag += new ItemDragEventHandler(OnTreeViewItemDrag);
            _treeView.NodeMouseClick += new TreeNodeMouseClickEventHandler(OnTreeViewNodeMouseClick);
            _treeView.NodeMouseDoubleClick += new TreeNodeMouseClickEventHandler(OnTreeViewNodeMouseDoubleClick);
            _treeView.NodeMouseHover += new TreeNodeMouseHoverEventHandler(OnTreeViewNodeMouseHover);
            _treeView.DrawNode += new DrawTreeNodeEventHandler(OnTreeViewDrawNode);
            _treeView.DrawMode = TreeViewDrawMode.OwnerDrawAll;

            // Create the element that fills the remainder space and remembers fill rectange
            _layoutFill = new ViewLayoutFill(_treeView);
            _layoutFill.DisplayPadding = new Padding(1);

            // Create inner view for placing inside the drawing docker
            _drawDockerInner = new ViewLayoutDocker();
            _drawDockerInner.Add(_layoutFill, ViewDockStyle.Fill);

            // Create view for the control border and background
            _drawDockerOuter = new ViewDrawDocker(_stateNormal.Back, _stateNormal.Border);
            _drawDockerOuter.Add(_drawDockerInner, ViewDockStyle.Fill);

            // Create the view manager instance
            ViewManager = new ViewManager(this, _drawDockerOuter);

            // We need to create and cache a device context compatible with the display
            _screenDC = PI.CreateCompatibleDC(IntPtr.Zero);

            // Add tree view to the controls collection
            ((KryptonReadOnlyControls)Controls).AddInternal(_treeView);
        }
        /// <summary>
        /// Initialize a new instance of the KryptonCheckedListBox class.
        /// </summary>
        public KryptonCheckedListBox()
        {
            // Contains another control and needs marking as such for validation to work
            SetStyle(ControlStyles.ContainerControl, true);

            // Cannot select this control, only the child CheckedListBox and does not generate a click event
            SetStyle(ControlStyles.Selectable | ControlStyles.StandardClick, false);

            // Default fields
            _alwaysActive = true;
            _style = ButtonStyle.ListItem;
            _lastSelectedIndex = -1;
            base.Padding = new Padding(1);

            // Create the palette storage
            _images = new CheckBoxImages(NeedPaintDelegate);
            _paletteCheckBoxImages = new PaletteRedirectCheckBox(Redirector, _images);
            _stateCommon = new PaletteListStateRedirect(Redirector, PaletteBackStyle.InputControlStandalone, PaletteBorderStyle.InputControlStandalone, NeedPaintDelegate);
            _stateFocus = new PaletteListItemTripleRedirect(Redirector, PaletteBackStyle.ButtonListItem, PaletteBorderStyle.ButtonListItem, PaletteContentStyle.ButtonListItem, NeedPaintDelegate);
            _stateDisabled = new PaletteListState(_stateCommon, NeedPaintDelegate);
            _stateActive = new PaletteDouble(_stateCommon, NeedPaintDelegate);
            _stateNormal = new PaletteListState(_stateCommon, NeedPaintDelegate);
            _stateTracking = new PaletteListItemTriple(_stateCommon.Item, NeedPaintDelegate);
            _statePressed = new PaletteListItemTriple(_stateCommon.Item, NeedPaintDelegate);
            _stateCheckedNormal = new PaletteListItemTriple(_stateCommon.Item, NeedPaintDelegate);
            _stateCheckedTracking = new PaletteListItemTriple(_stateCommon.Item, NeedPaintDelegate);
            _stateCheckedPressed = new PaletteListItemTriple(_stateCommon.Item, NeedPaintDelegate);

            // Create the override handling classes
            _overrideNormal = new PaletteTripleOverride(_stateFocus.Item, _stateNormal.Item, PaletteState.FocusOverride);
            _overrideTracking = new PaletteTripleOverride(_stateFocus.Item, _stateTracking.Item, PaletteState.FocusOverride);
            _overridePressed = new PaletteTripleOverride(_stateFocus.Item, _statePressed.Item, PaletteState.FocusOverride);
            _overrideCheckedNormal = new PaletteTripleOverride(_stateFocus.Item, _stateCheckedNormal.Item, PaletteState.FocusOverride);
            _overrideCheckedTracking = new PaletteTripleOverride(_stateFocus.Item, _stateCheckedTracking.Item, PaletteState.FocusOverride);
            _overrideCheckedPressed = new PaletteTripleOverride(_stateFocus.Item, _stateCheckedPressed.Item, PaletteState.FocusOverride);

            // Create the check box image drawer and place inside element so it is always centered
            _drawCheckBox = new ViewDrawCheckBox(_paletteCheckBoxImages);
            _layoutCenter = new ViewLayoutCenter();
            _layoutCenter.Add(_drawCheckBox);

            // Create the draw element for owner drawing individual items
            _contentValues = new FixedContentValue();
            _drawButton = new ViewDrawButton(StateDisabled.Item, _overrideNormal,
                                             _overrideTracking, _overridePressed,
                                             _overrideCheckedNormal, _overrideCheckedTracking,
                                             _overrideCheckedPressed,
                                             new PaletteMetricRedirect(Redirector),
                                             _contentValues, VisualOrientation.Top, false);

            // Place check box on the left and the label in the remainder
            _layoutDocker = new ViewLayoutDocker();
            _layoutDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Left);
            _layoutDocker.Add(_layoutCenter, ViewDockStyle.Left);
            _layoutDocker.Add(new ViewLayoutSeparator(2), ViewDockStyle.Left);
            _layoutDocker.Add(_drawButton, ViewDockStyle.Fill);

            // Create the internal list box used for containing content
            _listBox = new InternalCheckedListBox(this);
            _listBox.DrawItem += new DrawItemEventHandler(OnListBoxDrawItem);
            _listBox.MeasureItem += new MeasureItemEventHandler(OnListBoxMeasureItem);
            _listBox.TrackMouseEnter += new EventHandler(OnListBoxMouseChange);
            _listBox.TrackMouseLeave += new EventHandler(OnListBoxMouseChange);
            _listBox.SelectedIndexChanged += new EventHandler(OnListBoxSelectedIndexChanged);
            _listBox.SelectedValueChanged += new EventHandler(OnListBoxSelectedValueChanged);
            _listBox.Format += new ListControlConvertEventHandler(OnListBoxFormat);
            _listBox.FormatInfoChanged += new EventHandler(OnListBoxFormatInfoChanged);
            _listBox.FormatStringChanged += new EventHandler(OnListBoxFormatStringChanged);
            _listBox.FormattingEnabledChanged += new EventHandler(OnListBoxFormattingEnabledChanged);
            _listBox.GotFocus += new EventHandler(OnListBoxGotFocus);
            _listBox.LostFocus += new EventHandler(OnListBoxLostFocus);
            _listBox.KeyDown += new KeyEventHandler(OnListBoxKeyDown);
            _listBox.KeyUp += new KeyEventHandler(OnListBoxKeyUp);
            _listBox.KeyPress += new KeyPressEventHandler(OnListBoxKeyPress);
            _listBox.PreviewKeyDown += new PreviewKeyDownEventHandler(OnListBoxPreviewKeyDown);
            _listBox.Validating += new CancelEventHandler(OnListBoxValidating);
            _listBox.Validated += new EventHandler(OnListBoxValidated);

            // Create extra collections for storing checked state and checked items
            _checkedItems = new CheckedItemCollection(this);
            _checkedIndices = new CheckedIndexCollection(this);

            // Create the element that fills the remainder space and remembers fill rectange
            _layoutFill = new ViewLayoutFill(_listBox);
            _layoutFill.DisplayPadding = new Padding(1);

            // Create inner view for placing inside the drawing docker
            _drawDockerInner = new ViewLayoutDocker();
            _drawDockerInner.Add(_layoutFill, ViewDockStyle.Fill);

            // Create view for the control border and background
            _drawDockerOuter = new ViewDrawDocker(_stateNormal.Back, _stateNormal.Border);
            _drawDockerOuter.Add(_drawDockerInner, ViewDockStyle.Fill);

            // Create the view manager instance
            ViewManager = new ViewManager(this, _drawDockerOuter);

            // We need to create and cache a device context compatible with the display
            _screenDC = PI.CreateCompatibleDC(IntPtr.Zero);

            // Add text box to the controls collection
            ((KryptonReadOnlyControls)Controls).AddInternal(_listBox);
        }