View element that can draw a border edge by applying a size to a panel.
Inheritance: ViewDrawPanel
示例#1
0
        /// <summary>
        /// Initialize a new instance of the ViewDrawMonth class.
        /// </summary>
        /// <param name="calendar">Reference to calendar provider.</param>
        /// <param name="months">Reference to months instance.</param>
        /// <param name="redirector">Redirector for getting values.</param>
        /// <param name="needPaintDelegate">Delegate for requesting paint changes.</param>
        public ViewDrawMonth(IKryptonMonthCalendar calendar,
                             ViewLayoutMonths months,
                             PaletteRedirect redirector,
                             NeedPaintHandler needPaintDelegate)
            : base(false)
        {
            _calendar = calendar;
            _months   = months;

            // Add a header for showing the month/year value
            _drawContent  = new ViewDrawContent(_calendar.StateNormal.Header.Content, this, VisualOrientation.Top);
            _borderForced = new PaletteBorderInheritForced(_calendar.StateNormal.Header.Border);
            _borderForced.ForceBorderEdges(PaletteDrawBorders.None);
            _drawHeader = new ViewDrawDocker(_calendar.StateNormal.Header.Back, _borderForced, null);
            _drawHeader.Add(_drawContent, ViewDockStyle.Fill);
            Add(_drawHeader);

            // Create the left/right arrows for moving the months
            _arrowPrev        = new ButtonSpecCalendar(this, PaletteButtonSpecStyle.Previous, RelativeEdgeAlign.Near);
            _arrowNext        = new ButtonSpecCalendar(this, PaletteButtonSpecStyle.Next, RelativeEdgeAlign.Far);
            _arrowPrev.Click += new EventHandler(OnPrevMonth);
            _arrowNext.Click += new EventHandler(OnNextMonth);
            _buttonSpecs      = new CalendarButtonSpecCollection(this);
            _buttonSpecs.Add(_arrowPrev);
            _buttonSpecs.Add(_arrowNext);

            // Using a button spec manager to add the buttons to the header
            _buttonManager = new ButtonSpecManagerDraw(_calendar.CalendarControl, redirector, null, _buttonSpecs,
                                                       new ViewDrawDocker[] { _drawHeader },
                                                       new IPaletteMetric[] { _calendar.StateCommon },
                                                       new PaletteMetricInt[] { PaletteMetricInt.HeaderButtonEdgeInsetCalendar },
                                                       new PaletteMetricPadding[] { PaletteMetricPadding.None },
                                                       _calendar.GetToolStripDelegate, needPaintDelegate);

            // Create stacks for holding display items
            ViewLayoutStack namesStack = new ViewLayoutStack(true);
            ViewLayoutStack weeksStack = new ViewLayoutStack(true);
            ViewLayoutStack daysStack  = new ViewLayoutStack(false);

            _numberStack = new ViewLayoutStack(false);
            weeksStack.Add(_numberStack);
            weeksStack.Add(daysStack);

            // Add day names
            _drawMonthDayNames = new ViewDrawMonthDayNames(_calendar, _months);
            _drawWeekCorner    = new ViewLayoutWeekCorner(_calendar, _months, _calendar.StateNormal.Header.Border);
            namesStack.Add(_drawWeekCorner);
            namesStack.Add(_drawMonthDayNames);
            Add(namesStack);
            Add(weeksStack);

            // Add border between week numbers and days area
            _borderEdgeRedirect = new PaletteBorderEdgeRedirect(_calendar.StateNormal.Header.Border, null);
            _borderEdge         = new PaletteBorderEdge(_borderEdgeRedirect, null);
            _drawBorderEdge     = new ViewDrawBorderEdge(_borderEdge, Orientation.Vertical);
            _drawWeekNumbers    = new ViewDrawWeekNumbers(_calendar, _months);
            ViewLayoutDocker borderLeftDock = new ViewLayoutDocker();

            borderLeftDock.Add(_drawWeekNumbers, ViewDockStyle.Left);
            borderLeftDock.Add(new ViewLayoutSeparator(0, 4), ViewDockStyle.Top);
            borderLeftDock.Add(_drawBorderEdge, ViewDockStyle.Fill);
            borderLeftDock.Add(new ViewLayoutSeparator(0, 4), ViewDockStyle.Bottom);
            _numberStack.Add(borderLeftDock);

            // Add border between day names and individual days
            PaletteBorderEdgeRedirect borderEdgeRedirect = new PaletteBorderEdgeRedirect(_calendar.StateNormal.Header.Border, null);
            PaletteBorderEdge         borderEdge         = new PaletteBorderEdge(borderEdgeRedirect, null);
            ViewDrawBorderEdge        drawBorderEdge     = new ViewDrawBorderEdge(borderEdge, Orientation.Horizontal);
            ViewLayoutDocker          borderTopDock      = new ViewLayoutDocker();

            borderTopDock.Add(new ViewLayoutSeparator(4, 1), ViewDockStyle.Left);
            borderTopDock.Add(drawBorderEdge, ViewDockStyle.Fill);
            borderTopDock.Add(new ViewLayoutSeparator(4, 1), ViewDockStyle.Right);
            borderTopDock.Add(new ViewLayoutSeparator(1, 3), ViewDockStyle.Bottom);
            daysStack.Add(borderTopDock);

            // Add the actual individual days
            _drawMonthDays = new ViewDrawMonthDays(_calendar, _months);
            daysStack.Add(_drawMonthDays);

            // Adding buttons manually means we have to ask for buttons to be created
            _buttonManager.RecreateButtons();
        }
示例#2
0
        /// <summary>
        /// Initialize a new instance of the ViewDrawButton class.
        /// </summary>
        /// <param name="paletteDisabled">Palette source for the disabled state.</param>
        /// <param name="paletteNormal">Palette source for the normal state.</param>
        /// <param name="paletteTracking">Palette source for the tracking state.</param>
        /// <param name="palettePressed">Palette source for the pressed state.</param>
        /// <param name="paletteCheckedNormal">Palette source for the normal checked state.</param>
        /// <param name="paletteCheckedTracking">Palette source for the tracking checked state.</param>
        /// <param name="paletteCheckedPressed">Palette source for the pressed checked state.</param>
        /// <param name="paletteMetric">Palette source for metric values.</param>
        /// <param name="buttonValues">Source for content values.</param>
        /// <param name="orientation">Visual orientation of the content.</param>
        /// <param name="useMnemonic">Use mnemonics.</param>
        public ViewDrawButton(IPaletteTriple paletteDisabled,
                              IPaletteTriple paletteNormal,
                              IPaletteTriple paletteTracking,
                              IPaletteTriple palettePressed,
                              IPaletteTriple paletteCheckedNormal,
                              IPaletteTriple paletteCheckedTracking,
                              IPaletteTriple paletteCheckedPressed,
                              IPaletteMetric paletteMetric,
                              IContentValues buttonValues,
                              VisualOrientation orientation,
                              bool useMnemonic)
        {
            // Remember the source information
            _paletteDisabled        = paletteDisabled;
            _paletteNormal          = paletteNormal;
            _paletteTracking        = paletteTracking;
            _palettePressed         = palettePressed;
            _paletteCheckedNormal   = paletteCheckedNormal;
            _paletteCheckedTracking = paletteCheckedTracking;
            _paletteCheckedPressed  = paletteCheckedPressed;
            _paletteCurrent         = _paletteNormal;

            // Default to not being checked
            _checked          = false;
            _allowUncheck     = true;
            _dropDown         = false;
            _splitter         = false;
            _dropDownPosition = VisualOrientation.Right;

            // Create the drop down view
            _drawDropDown       = new ViewLayoutCenter(1);
            _drawDropDownButton = new ViewDrawDropDownButton();
            _drawDropDown.Add(_drawDropDownButton);
            _drawOuterSeparator = new ViewLayoutSeparator(1);

            // Create the view used to draw the split edge
            _edgeRedirect    = new PaletteBorderEdgeRedirect(_paletteNormal.PaletteBorder, null);
            _drawSplitBorder = new ViewDrawBorderEdge(new PaletteBorderEdge(_edgeRedirect, null), CommonHelper.VisualToOrientation(orientation));

            // Our view contains background and border with content inside
            _drawContent = new ViewDrawContent(_paletteNormal.PaletteContent, buttonValues, orientation);
            _drawCanvas  = new ViewDrawSplitCanvas(_paletteNormal.PaletteBack, _paletteNormal.PaletteBorder, paletteMetric, PaletteMetricPadding.None, orientation);

            // Use a docker layout to organize the contents of the canvas
            _layoutDocker = new ViewLayoutDocker();
            _layoutDocker.Add(_drawContent, ViewDockStyle.Fill);
            _layoutDocker.Add(_drawSplitBorder, ViewDockStyle.Right);
            _layoutDocker.Add(_drawDropDown, ViewDockStyle.Right);
            _layoutDocker.Add(_drawOuterSeparator, ViewDockStyle.Right);
            _layoutDocker.Tag = this;

            // Pass the mnemonic default to the content view
            _drawContent.UseMnemonic = useMnemonic;

            // Place the content inside the canvas
            _drawCanvas.Add(_layoutDocker);

            // Set initial view element visible states
            UpdateDropDown();

            // Place the canvas inside ourself
            Add(_drawCanvas);
        }
        /// <summary>
        /// Initialize a new instance of the ViewLayoutScrollViewport class.
        /// </summary>
        /// <param name="rootControl">Top level visual control.</param>
        /// <param name="viewportFiller">View element to place inside viewport.</param>
        /// <param name="paletteBorderEdge">Palette for use with the border edge.</param>
        /// <param name="paletteMetrics">Palette source for metrics.</param>
        /// <param name="metricPadding">Metric used to get view padding.</param>
        /// <param name="metricOvers">Metric used to get overposition.</param>
        /// <param name="orientation">Orientation for the viewport children.</param>
        /// <param name="alignment">Alignment of the children within the viewport.</param>
        /// <param name="animateChange">Animate changes in the viewport.</param>
        /// <param name="vertical">Is the viewport vertical.</param>
        /// <param name="needPaintDelegate">Delegate for notifying paint requests.</param>
        public ViewLayoutScrollViewport(VisualControl rootControl,
                                        ViewBase viewportFiller,
                                        PaletteBorderEdge paletteBorderEdge,
                                        IPaletteMetric paletteMetrics,
                                        PaletteMetricPadding metricPadding,
                                        PaletteMetricInt metricOvers,
                                        VisualOrientation orientation,
                                        RelativePositionAlign alignment,
                                        bool animateChange,
                                        bool vertical,
                                        NeedPaintHandler needPaintDelegate)
        {
            Debug.Assert(rootControl != null);
            Debug.Assert(viewportFiller != null);
            Debug.Assert(needPaintDelegate != null);

            // We need a way to notify changes in layout
            _needPaintDelegate = needPaintDelegate;

            // By default we are showing the contained viewport in vertical scrolling
            _viewportVertical = vertical;

            // Our initial visual orientation should match the parameter
            Orientation = orientation;

            // Create the child viewport
            _viewport = new ViewLayoutViewport(paletteMetrics, metricPadding,
                                               metricOvers, ViewportOrientation(_viewportVertical),
                                               alignment, animateChange);

            // Default to same alignment for both directions
            _viewport.CounterAlignment = alignment;

            // We always want the viewport to fill any remainder space
            _viewport.FillSpace = true;

            // Put the provided element inside the viewport
            _viewport.Add(viewportFiller);

            // Hook into animation step events
            _viewport.AnimateStep += new EventHandler(OnAnimateStep);

            // To prevent the contents of the viewport from being able to draw outside
            // the viewport (such as having child controls) we use a ViewLayoutControl
            // that uses a child control to restrict the drawing region.
            _viewControl = new ViewLayoutControl(rootControl, _viewport);
            _viewControl.InDesignMode = rootControl.InDesignMode;

            // Create the scrollbar and matching border edge
            _scrollbarV = new ViewDrawScrollBar(true);
            _scrollbarH = new ViewDrawScrollBar(false);
            _borderEdgeV = new ViewDrawBorderEdge(paletteBorderEdge, System.Windows.Forms.Orientation.Vertical);
            _borderEdgeH = new ViewDrawBorderEdge(paletteBorderEdge, System.Windows.Forms.Orientation.Horizontal);

            // Hook into scroll position changes
            _scrollbarV.ScrollChanged += new EventHandler(OnScrollVChanged);
            _scrollbarH.ScrollChanged += new EventHandler(OnScrollHChanged);

            // Add with appropriate docking style
            Add(_viewControl, ViewDockStyle.Fill);
            Add(_borderEdgeV, ViewDockStyle.Right);
            Add(_borderEdgeH, ViewDockStyle.Bottom);
            Add(_scrollbarV, ViewDockStyle.Right);
            Add(_scrollbarH, ViewDockStyle.Bottom);
        }
        /// <summary>
        /// Initialize a new instance of the ViewLayoutScrollViewport class.
        /// </summary>
        /// <param name="rootControl">Top level visual control.</param>
        /// <param name="viewportFiller">View element to place inside viewport.</param>
        /// <param name="paletteBorderEdge">Palette for use with the border edge.</param>
        /// <param name="paletteMetrics">Palette source for metrics.</param>
        /// <param name="metricPadding">Metric used to get view padding.</param>
        /// <param name="metricOvers">Metric used to get overposition.</param>
        /// <param name="orientation">Orientation for the viewport children.</param>
        /// <param name="alignment">Alignment of the children within the viewport.</param>
        /// <param name="animateChange">Animate changes in the viewport.</param>
        /// <param name="vertical">Is the viewport vertical.</param>
        /// <param name="needPaintDelegate">Delegate for notifying paint requests.</param>
        public ViewLayoutScrollViewport(VisualControl rootControl,
                                        ViewBase viewportFiller,
                                        PaletteBorderEdge paletteBorderEdge,
                                        IPaletteMetric paletteMetrics,
                                        PaletteMetricPadding metricPadding,
                                        PaletteMetricInt metricOvers,
                                        VisualOrientation orientation,
                                        RelativePositionAlign alignment,
                                        bool animateChange,
                                        bool vertical,
                                        NeedPaintHandler needPaintDelegate)
        {
            Debug.Assert(rootControl != null);
            Debug.Assert(viewportFiller != null);
            Debug.Assert(needPaintDelegate != null);

            // We need a way to notify changes in layout
            _needPaintDelegate = needPaintDelegate;

            // By default we are showing the contained viewport in vertical scrolling
            _viewportVertical = vertical;

            // Our initial visual orientation should match the parameter
            Orientation = orientation;

            // Create the child viewport
            _viewport = new ViewLayoutViewport(paletteMetrics, metricPadding,
                                               metricOvers, ViewportOrientation(_viewportVertical),
                                               alignment, animateChange)
            {
                // Default to same alignment for both directions
                CounterAlignment = alignment,

                // We always want the viewport to fill any remainder space
                FillSpace = true
            };

            // Put the provided element inside the viewport
            _viewport.Add(viewportFiller);

            // Hook into animation step events
            _viewport.AnimateStep += new EventHandler(OnAnimateStep);

            // To prevent the contents of the viewport from being able to draw outside
            // the viewport (such as having child controls) we use a ViewLayoutControl
            // that uses a child control to restrict the drawing region.
            _viewControl = new ViewLayoutControl(rootControl, _viewport)
            {
                InDesignMode = rootControl.InDesignMode
            };

            // Create the scrollbar and matching border edge
            _scrollbarV  = new ViewDrawScrollBar(true);
            _scrollbarH  = new ViewDrawScrollBar(false);
            _borderEdgeV = new ViewDrawBorderEdge(paletteBorderEdge, System.Windows.Forms.Orientation.Vertical);
            _borderEdgeH = new ViewDrawBorderEdge(paletteBorderEdge, System.Windows.Forms.Orientation.Horizontal);

            // Hook into scroll position changes
            _scrollbarV.ScrollChanged += new EventHandler(OnScrollVChanged);
            _scrollbarH.ScrollChanged += new EventHandler(OnScrollHChanged);

            // Add with appropriate docking style
            Add(_viewControl, ViewDockStyle.Fill);
            Add(_borderEdgeV, ViewDockStyle.Right);
            Add(_borderEdgeH, ViewDockStyle.Bottom);
            Add(_scrollbarV, ViewDockStyle.Right);
            Add(_scrollbarH, ViewDockStyle.Bottom);
        }
示例#5
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        /// <summary>
        /// Initialize a new instance of the ViewDrawButton class.
        /// </summary>
        /// <param name="paletteDisabled">Palette source for the disabled state.</param>
        /// <param name="paletteNormal">Palette source for the normal state.</param>
        /// <param name="paletteTracking">Palette source for the tracking state.</param>
        /// <param name="palettePressed">Palette source for the pressed state.</param>
        /// <param name="paletteCheckedNormal">Palette source for the normal checked state.</param>
        /// <param name="paletteCheckedTracking">Palette source for the tracking checked state.</param>
        /// <param name="paletteCheckedPressed">Palette source for the pressed checked state.</param>
        /// <param name="paletteMetric">Palette source for metric values.</param>
        /// <param name="buttonValues">Source for content values.</param>
        /// <param name="orientation">Visual orientation of the content.</param>
        /// <param name="useMnemonic">Use mnemonics.</param>
        public ViewDrawButton(IPaletteTriple paletteDisabled,
							  IPaletteTriple paletteNormal,
							  IPaletteTriple paletteTracking,
							  IPaletteTriple palettePressed,
                              IPaletteTriple paletteCheckedNormal,
                              IPaletteTriple paletteCheckedTracking,
                              IPaletteTriple paletteCheckedPressed,
                              IPaletteMetric paletteMetric,
                              IContentValues buttonValues,
							  VisualOrientation orientation,
							  bool useMnemonic)
        {
            // Remember the source information
            _paletteDisabled = paletteDisabled;
            _paletteNormal = paletteNormal;
            _paletteTracking = paletteTracking;
            _palettePressed = palettePressed;
            _paletteCheckedNormal = paletteCheckedNormal;
            _paletteCheckedTracking = paletteCheckedTracking;
            _paletteCheckedPressed = paletteCheckedPressed;
            _paletteCurrent = _paletteNormal;

            // Default to not being checked
            _checked = false;
            _allowUncheck = true;
            _dropDown = false;
            _splitter = false;
            _dropDownPosition = VisualOrientation.Right;

            // Create the drop down view
            _drawDropDown = new ViewLayoutCenter(1);
            _drawDropDownButton = new ViewDrawDropDownButton();
            _drawDropDown.Add(_drawDropDownButton);
            _drawOuterSeparator = new ViewLayoutSeparator(1);

            // Create the view used to draw the split edge
            _edgeRedirect = new PaletteBorderEdgeRedirect(_paletteNormal.PaletteBorder, null);
            _drawSplitBorder = new ViewDrawBorderEdge(new PaletteBorderEdge(_edgeRedirect, null), CommonHelper.VisualToOrientation(orientation));

            // Our view contains background and border with content inside
            _drawContent = new ViewDrawContent(_paletteNormal.PaletteContent, buttonValues, orientation);
            _drawCanvas = new ViewDrawSplitCanvas(_paletteNormal.PaletteBack, _paletteNormal.PaletteBorder, paletteMetric, PaletteMetricPadding.None, orientation);

            // Use a docker layout to organize the contents of the canvas
            _layoutDocker = new ViewLayoutDocker();
            _layoutDocker.Add(_drawContent, ViewDockStyle.Fill);
            _layoutDocker.Add(_drawSplitBorder, ViewDockStyle.Right);
            _layoutDocker.Add(_drawDropDown, ViewDockStyle.Right);
            _layoutDocker.Add(_drawOuterSeparator, ViewDockStyle.Right);
            _layoutDocker.Tag = this;

            // Pass the mnemonic default to the content view
            _drawContent.UseMnemonic = useMnemonic;

            // Place the content inside the canvas
            _drawCanvas.Add(_layoutDocker);

            // Set initial view element visible states
            UpdateDropDown();

            // Place the canvas inside ourself
            Add(_drawCanvas);
        }