/// <summary> /// Initialize a new instance of the KryptonButton class. /// </summary> public KryptonButton() { // We generate click events manually, suppress default // production of them by the base Control class SetStyle(ControlStyles.StandardClick | ControlStyles.StandardDoubleClick, false); // Set default button properties _style = ButtonStyle.Standalone; _dialogResult = DialogResult.None; _orientation = VisualOrientation.Top; _useMnemonic = true; // Create content storage _buttonValues = CreateButtonValues(NeedPaintDelegate); _buttonValues.TextChanged += new EventHandler(OnButtonTextChanged); // Create the palette storage _stateCommon = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); _stateDisabled = new PaletteTriple(_stateCommon, NeedPaintDelegate); _stateNormal = new PaletteTriple(_stateCommon, NeedPaintDelegate); _stateTracking = new PaletteTriple(_stateCommon, NeedPaintDelegate); _statePressed = new PaletteTriple(_stateCommon, NeedPaintDelegate); _stateDefault = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); _stateFocus = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); // Create the override handling classes _overrideFocus = new PaletteTripleOverride(_stateFocus, _stateNormal, PaletteState.FocusOverride); _overrideNormal = new PaletteTripleOverride(_stateDefault, _overrideFocus, PaletteState.NormalDefaultOverride); _overrideTracking = new PaletteTripleOverride(_stateFocus, _stateTracking, PaletteState.FocusOverride); _overridePressed = new PaletteTripleOverride(_stateFocus, _statePressed, PaletteState.FocusOverride); // Create the view button instance _drawButton = new ViewDrawButton(_stateDisabled, _overrideNormal, _overrideTracking, _overridePressed, new PaletteMetricRedirect(Redirector), this, Orientation, UseMnemonic); // Only draw a focus rectangle when focus cues are needed in the top level form _drawButton.TestForFocusCues = true; // Create a button controller to handle button style behaviour _buttonController = new ButtonController(_drawButton, NeedPaintDelegate); // Assign the controller to the view element to treat as a button _drawButton.MouseController = _buttonController; _drawButton.KeyController = _buttonController; _drawButton.SourceController = _buttonController; // Need to know when user clicks the button view or mouse selects it _buttonController.Click += new MouseEventHandler(OnButtonClick); _buttonController.MouseSelect += new MouseEventHandler(OnButtonSelect); // Create the view manager instance ViewManager = new ViewManager(this, _drawButton); }
/// <summary> /// Initialize a new instance of the KryptonDropButton class. /// </summary> public KryptonDropButton() { // We generate click events manually, suppress default // production of them by the base Control class SetStyle(ControlStyles.StandardClick | ControlStyles.StandardDoubleClick, false); // Set default button properties _style = ButtonStyle.Standalone; _dialogResult = DialogResult.None; _useMnemonic = true; // Create content storage _buttonValues = CreateButtonValues(NeedPaintDelegate); _buttonValues.TextChanged += new EventHandler(OnButtonTextChanged); _images = new DropDownButtonImages(NeedPaintDelegate); // Image need an extra redirector to check the local images first _paletteDropDownButtonImages = new PaletteRedirectDropDownButton(Redirector, _images); // Create the palette storage _stateCommon = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); _stateDisabled = new PaletteTriple(_stateCommon, NeedPaintDelegate); _stateNormal = new PaletteTriple(_stateCommon, NeedPaintDelegate); _stateTracking = new PaletteTriple(_stateCommon, NeedPaintDelegate); _statePressed = new PaletteTriple(_stateCommon, NeedPaintDelegate); _stateDefault = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); _stateFocus = new PaletteTripleRedirect(Redirector, PaletteBackStyle.ButtonStandalone, PaletteBorderStyle.ButtonStandalone, PaletteContentStyle.ButtonStandalone, NeedPaintDelegate); // Create the override handling classes _overrideFocus = new PaletteTripleOverride(_stateFocus, _stateNormal, PaletteState.FocusOverride); _overrideNormal = new PaletteTripleOverride(_stateDefault, _overrideFocus, PaletteState.NormalDefaultOverride); _overrideTracking = new PaletteTripleOverride(_stateFocus, _stateTracking, PaletteState.FocusOverride); _overridePressed = new PaletteTripleOverride(_stateFocus, _statePressed, PaletteState.FocusOverride); // Create the view button instance _drawButton = new ViewDrawButton(_stateDisabled, _overrideNormal, _overrideTracking, _overridePressed, new PaletteMetricRedirect(Redirector), this, VisualOrientation.Top, UseMnemonic); // Set default button state _drawButton.DropDown = true; _drawButton.Splitter = true; _drawButton.TestForFocusCues = true; _drawButton.DropDownPalette = _paletteDropDownButtonImages; // Create a button controller to handle button style behaviour _buttonController = new ButtonController(_drawButton, NeedPaintDelegate); _buttonController.BecomesFixed = true; // Assign the controller to the view element to treat as a button _drawButton.MouseController = _buttonController; _drawButton.KeyController = _buttonController; _drawButton.SourceController = _buttonController; // Need to know when user clicks the button view or mouse selects it _buttonController.Click += new MouseEventHandler(OnButtonClick); _buttonController.MouseSelect += new MouseEventHandler(OnButtonSelect); // Create the view manager instance ViewManager = new ViewManager(this, _drawButton); }