public SoundTestPlayerUI(Menu.Menu menu, MenuObject owner, SoundTestOwner testOwner) : base(menu, owner, new Vector2(-1000f, -1000f), Vector2.zero) { this.lastPos = new Vector2(-1000f, -1000f); this.testOwner = testOwner; testOwner.ui = this; this.infoLabel = new MenuLabel(menu, this, "PlayerUI", new Vector2(this.size.x / 2f - 100f, 0f), new Vector2(200f, 20f), true); this.subObjects.Add(this.infoLabel); this.slugButton = new SlugButton(menu, this); this.subObjects.Add(this.slugButton); }
public SoundTest(ProcessManager manager, RainWorldGame game, SoundTestOwner overlayOwner) : base(manager, ProcessManager.ProcessID.PauseMenu) { this.game = game; this.overlayOwner = overlayOwner; this.darkFade = 1f; this.lastDarkFade = 1f; this.pages.Add(new Page(this, null, "main", 0)); this.fadeSprite = new FSprite("Futile_White", true); this.fadeSprite.color = new Color(0f, 0f, 0f); this.fadeSprite.x = game.rainWorld.screenSize.x / 2f; this.fadeSprite.y = game.rainWorld.screenSize.y / 2f; this.fadeSprite.shader = game.rainWorld.Shaders["EdgeFade"]; Futile.stage.AddChild(this.fadeSprite); if (ConfigManager.songNameDict != null) { return; } Dictionary <string, string> dict = new Dictionary <string, string>(); List <string> keys = new List <string>(); //Get Songs string path = string.Concat(new object[] { Custom.RootFolderDirectory(), Path.DirectorySeparatorChar, "Assets", Path.DirectorySeparatorChar, "Futile", Path.DirectorySeparatorChar, "Resources", Path.DirectorySeparatorChar, "Music", Path.DirectorySeparatorChar, "Songs", Path.DirectorySeparatorChar }); DirectoryInfo dirSong = new DirectoryInfo(path); foreach (FileInfo file in dirSong.GetFiles()) { string key = file.Name; if (key.Substring(0, 2) != "NA" && key.Substring(0, 2) != "RW") { continue; } if (key.Substring(key.Length - 4) == "meta") { continue; } key = key.Substring(0, key.Length - 4); if (key.Substring(0, 2) == "RW" && key.Substring(4, 1) == " ") { key = key.Insert(3, "0"); } keys.Add(key); } keys.Sort(); for (int k = 0; k < keys.Count; k++) { string name = keys[k]; if (name.Substring(0, 2) == "NA") { name = name.Substring(8); } else { name = name.Substring(3); if (int.TryParse(name.Substring(0, 1), out int p)) { name = name.Substring(5); if (keys[k].Substring(3, 1) == "0") { keys[k] = keys[k].Remove(3, 1); } } else { name = name.Replace('_', ' '); } } dict.Add(name, keys[k]); //Debug.Log(keys[k] + "/" + name); } ConfigManager.songNameDict = dict; }