// Use this for initialization void Start() { m_animator = GetComponent <Animator>(); // Reset Values prev_direction = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")); prev_direction = prev_direction.normalized; dirChanges = 0; flippedCount = 0; weaponSwings = 0; explorationCount = 0; //Store player position to check how far player has moved to decrement food. previousPlayerPosition = transform.position; //Get the CaveGameManager component to edit food points data gameManager = GameObject.FindWithTag("GameManager").GetComponent <CaveGameManager>(); food = gameManager.playerFoodPoints; //foodDecrement = GameObject.FindWithTag("GameManager").GetComponent<AIFoodDecrement>().getFoodDecrement(); foodDecrement = GameObject.FindWithTag("GameManager").GetComponent <AIFoodDecrementContinuous>().GetFoodDecrement(); GameObject.FindWithTag("GameManager").GetComponent <ItemSpawn>().updateFoodPercent(GameObject.FindWithTag("GameManager").GetComponent <AIFoodCount>().GetFoodWeight()); GameObject.FindWithTag("GameManager").GetComponent <ItemSpawn>().updateWeaponPercent(GameObject.FindWithTag("GameManager").GetComponent <AIWeaponCount>().GetWeaponWeight()); // pointsPerFood = temps.Item2; canMove = true; canAttack = true; damage = 10; weaponName = "Weapon"; enemyDamage = 50; }
//Awake is always called before any Start functions void Awake() { //Check if instance already exists if (instance == null) { //if not, set instance to this instance = this; } //If instance already exists and it's not this: else if (instance != this) { //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager. Destroy(gameObject); } //Sets this to not be destroyed when reloading scene DontDestroyOnLoad(gameObject); levelText = GameObject.Find("LevelText").GetComponent <Text>(); levelImage = GameObject.Find("LevelImage"); player = GameObject.Find("LightBandit").GetComponent <Bandit>(); //Assign enemies to a new List of Enemy objects. enemies = new List <EnemyBuilder>(); if (playerFoodPoints == null) { playerFoodPoints = 500; } //Get a component reference to the attached BoardManager script mapGenerator = GetComponent <MapGenerator>(); //Call the InitGame function to initialize the first level //Debug.Log("Awake Init"); InitGame(); }
public void DecrementHealthFromPlayer() { CaveGameManager gameManager = GameObject.Find("MapGenerator").GetComponent <CaveGameManager>(); if (gameManager.doingSetup == false) { //Reduce player health food -= enemyDamage; //Update the food display with the new total. foodText.text = "-" + enemyDamage + " Food: " + food; //Check to see if game has ended. CheckIfGameOver(); } }
private void Restart() { //Load the next level CaveGameManager caveGameManager = GameObject.Find("MapGenerator").GetComponent <CaveGameManager>(); //foodDecrement = GameObject.FindWithTag("GameManager").GetComponent<AIFoodDecrement>().getFoodDecrement(); foodDecrement = GameObject.FindWithTag("GameManager").GetComponent <AIFoodDecrementContinuous>().GetFoodDecrement(); GameObject.FindWithTag("GameManager").GetComponent <ItemSpawn>().updateFoodPercent(GameObject.FindWithTag("GameManager").GetComponent <AIFoodCount>().GetFoodWeight()); GameObject.FindWithTag("GameManager").GetComponent <ItemSpawn>().updateWeaponPercent(GameObject.FindWithTag("GameManager").GetComponent <AIWeaponCount>().GetWeaponWeight()); damageChange = GameObject.FindWithTag("GameManager").GetComponent <AIPlayerDamage>().GetDamageChange(); damage += damageChange; if (damage < 5) { damage = 5; } dirChanges = 0; flippedCount = 0; weaponSwings = 0; caveGameManager.InitGame(); }
private void Restart() { //Load the next level CaveGameManager caveGameManager = GameObject.Find("MapGenerator").GetComponent <CaveGameManager>(); //foodDecrement = GameObject.FindWithTag("GameManager").GetComponent<AIFoodDecrement>().getFoodDecrement(); foodDecrement = GameObject.FindWithTag("GameManager").GetComponent <AIFoodDecrementContinuous>().GetFoodDecrement(); GameObject.FindWithTag("GameManager").GetComponent <ItemSpawn>().updateFoodPercent(GameObject.FindWithTag("GameManager").GetComponent <AIFoodCount>().GetFoodWeight()); GameObject.FindWithTag("GameManager").GetComponent <ItemSpawn>().updateWeaponPercent(GameObject.FindWithTag("GameManager").GetComponent <AIWeaponCount>().GetWeaponWeight()); damageChange = GameObject.FindWithTag("GameManager").GetComponent <AIPlayerDamage>().GetDamageChange(CaveGameManager.instance.GetLevel()); damage += damageChange; if (damage < 5) { damage = 5; } if (CaveGameManager.instance.GetLevel() >= 5 && CaveGameManager.instance.GetLevel() < 10) { //if (CaveGameManager.instance.GetLevel() == 6) firstKill = true; pointsPerFruit = 30; pointsPerDrink = 60; pointsPerVeg = 45; pointsPerMeat = 150; enemyDamage = 150; } else if (CaveGameManager.instance.GetLevel() >= 10 && CaveGameManager.instance.GetLevel() < 15) { //if (CaveGameManager.instance.GetLevel() == 11) firstKill = true; pointsPerFruit = 150; pointsPerDrink = 300; pointsPerVeg = 225; pointsPerMeat = 600; enemyDamage = 600; } else if (CaveGameManager.instance.GetLevel() >= 15 && CaveGameManager.instance.GetLevel() < 20) { //if (CaveGameManager.instance.GetLevel() == 16) firstKill = true; pointsPerFruit = 250; pointsPerDrink = 500; pointsPerVeg = 375; pointsPerMeat = 1000; enemyDamage = 1000; } else if (CaveGameManager.instance.GetLevel() >= 20) { //if (CaveGameManager.instance.GetLevel() == 21) firstKill = true; pointsPerFruit = 1250; pointsPerDrink = 2500; pointsPerVeg = 1875; pointsPerMeat = 5000; enemyDamage = 5000; } movementSpeed = GameObject.FindWithTag("GameManager").GetComponent <AIMovementSpeed>().GetSpeedChange(); dirChanges = 0; flippedCount = 0; weaponSwings = 0; firstKill = false; caveGameManager.InitGame(); }