// Referacia Al objeto de status que es enviado a todas las escenas void Awake() { rangoSlider.minValue = 35; rangoSlider.maxValue = 80; tiempoSlider.minValue = 5; tiempoSlider.maxValue = 15; statusGame = GameObject.Find("StatusGame").GetComponent <StatusGame> (); }
private StatusGame statusGame; // Referacia Al objeto de status que es enviado a todas las escenas void Awake() { // Set up the references. player = GameObject.FindGameObjectWithTag("Player").transform; playerHealth = player.GetComponent <PlayerHealth> (); enemyHealth = GetComponent <EnemyHealth> (); nav = GetComponent <UnityEngine.AI.NavMeshAgent> (); statusGame = GameObject.Find("StatusGame").GetComponent <StatusGame> (); nav.speed = statusGame.velocidaEnemigos + nav.speed; //Relacion de Movimiento de los enemigos }
void Awake() { anim = GetComponent <Animator> (); idleHash = Animator.StringToHash("Idle_B"); runStateHash = Animator.StringToHash("Run"); playerRigidbody = GetComponent <Rigidbody> (); floorMask = LayerMask.GetMask("Floor"); statusGame = GameObject.Find("StatusGame").GetComponent <StatusGame> (); //camera_gameplay = GameObject.Find ("Camera").GEt; }
// Referacia Al objeto de status que es enviado a todas las escenas. void Awake() { gameScore = ScoreObject.GetComponent <ScoreManager> (); //Objeto Indestrutible de Status statusGame = GameObject.Find("StatusGame").GetComponent <StatusGame>(); this.startingHealth = (int)statusGame.healthPlayer; // Salud Global del Player anim = GetComponent <Animator>(); playerAudio = GetComponent <AudioSource>(); playerMovement = GetComponent <PlayerController>(); //playerShooting = GetComponentInChildren <PlayerShooting> (); currentHealth = startingHealth; healthSlider.value = startingHealth; }
void Awake() { // Set up the reference. indicatorNextLevel = GameObject.Find("IndicatorNextLevel").GetComponent <Text> (); timeSlider = GameObject.Find("SliderTime").GetComponent <Slider> (); //Contador de Tiempo text = GetComponent <Text> (); statusGame = GameObject.Find("StatusGame").GetComponent <StatusGame> (); timer_game = statusGame.timer_game; // Tiempo Global score = statusGame.scoreGlobal; // Puntuacion General del Juego Scene scene = SceneManager.GetActiveScene(); nameScene = scene.name; //Busca Jugador player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <PlayerHealth> (); relationTimeStar(); //Relecion de estrellas con cantidad de tiempo. }