void Update() { timer += Time.deltaTime; if (timer >= Stats.AttackSpeed && Stats.CurrentHealth > 0 && !(Mov.BuildingDead())) //building in range deh asdy 3aleha ya2ema building f 7alet el enemies el ranged ya2ema enemies in range to apply effects { Spawn(); } }
void Update() { timer += Time.deltaTime; //Debug.Log (Mov.BuildingInRange ()); if (timer >= Stats.AttackSpeed && Mov.BuildingInRange() && Stats.CurrentHealth > 0 && !(Mov.BuildingDead())) { Shoot(); } //Debug.Log (anim.tag) if (timer >= Stats.AttackSpeed * effectsDisplayTime) { DisableEffects(); } }