void Awake() { // Setting up the references. player = GameObject.FindGameObjectWithTag ("Player"); audioSource = GetComponent <AudioSource> (); playerHealth = player.GetComponent <PlayerHealth> (); playerLevel = player.GetComponent <PlayerLevel> (); }
void Awake() { // Setting up the references. anim = GetComponent <Animator> (); playerAudio = GetComponent <AudioSource> (); //hitParticles = GetComponentInChildren <ParticleSystem> (); thirdPersonCharacter = GetComponentInChildren <ThirdPersonCharacter> (); playerLevel = GetComponent <PlayerLevel> (); playerPunch = GetComponentInChildren <PlayerPunch> (); playerKick = GetComponentInChildren <PlayerKick> (); // Set the initial health of the player. currentHealth = startingHealth; }
// Use this for initialization void Start() { playerLevel = GetComponent<PlayerLevel> (); }
// // void Start () // { // // //rb = GetComponent<Rigidbody>(); // // // damageTextMesh.text = ""; // // } void Awake() { // Setting up the references. anim = GetComponent <Animator> (); //textAnim = GetComponentInChildren <Animator> (); enemyAudio = GetComponent <AudioSource> (); hitParticles = GetComponentInChildren <ParticleSystem> (); capsuleCollider = GetComponent <CapsuleCollider> (); //textMesh = GetComponent <TextMesh> (); player = GameObject.FindGameObjectWithTag ("Player"); playerLevel = player.GetComponent <PlayerLevel> (); //canvas = GameObject.FindGameObjectWithTag ("EnemyCanvas"); //textAnim = canvas.GetComponent <Animator> (); // Setting the current health when the enemy first spawns. currentHealth = startingHealth; }