float timer; // Timer for counting up to the next collect. void Start() { // Setting up the references. hive = GameObject.FindGameObjectWithTag("Hive"); hiveAmount = hive.GetComponent <Hive> (); foragerCapacity = GetComponentInParent <ForagerCapacity> (); }
float timer; // Timer for counting up to the next collect. void Start() { // Setting up the references. foragerCapacity = GetComponentInParent <ForagerCapacity> (); foragerMemory = GetComponentInParent <ForagerMemory> (); }