// This function is used to turn all the tanks back on and reset their positions and properties. private void ResetAllTanks() { healthTank1.Reset(); movementTank1.Reset(); shootingtank1.Reset(); healthTank2.Reset(); movementTank2.Reset(); shootingtank2.Reset(); }
public override void AgentReset() { healthTankSelf.Reset(); movementTankSelf.Reset(); shootingTankSelf.Reset(); }