public void CreateSimpleOrderTest()
        {
            // poradi by melo byt team1, team2, team3 - vse by melo byt jednoduche
            var team1 = new Team("Team1", x => 1);
            var team2 = new Team("Team2", x => 1);
            var team3 = new Team("Team3", x => 1);

            var match1 = new Match(team1, team2, 4, 2);
            var match2 = new Match(team2, team3, 7, 5);
            var match3 = new Match(team3, team1, 1, 2);

            var table = new CompetitionTable(
                new List<ITeam>
                {
                    team1, team2, team3
                }
            );

            // vyzkousim oboji pridavani
            table.AddMatch(match1);
            table.AddMatches(new List<IMatch> { match2, match3 });

            Assert.AreEqual(3, table.GetMatches().Count());

            var orderResult = table.GetTableResult();
            Assert.AreEqual(team1, orderResult[1]);
            Assert.AreEqual(team2, orderResult[2]);
            Assert.AreEqual(team3, orderResult[3]);
        }
        /// <summary>
        ///  Stejný počet bodů
        /// -> minitabulka vzajemnych zapasu
        /// -> vyšší počet vstřelených branek v minitabulce
        /// -> kladnější celkový rozdíl
        /// -> vyšší počet celkových vstřelených branek
        /// -> los
        /// </summary>
        public IDictionary<int, ITeam> GetTableResult()
        {
            // TODO jestli je tabulka uplna - tj jestli je to odehrano kazdy s kazdym n krat - ve chvili kdy ziskavam vysledky
            var output = new Dictionary<int, ITeam>();

            var order = 1;
            foreach (var teamList in this.GetTeamPointOrder().OrderByDescending(t => t.Key))
            {
                // existuje pouze jeden team s danymi body
                if (teamList.Value.Count == 1)
                {
                    output.Add(order++, teamList.Value.Single());
                }
                else    // nastupuji dalsi kriteria
                {
                    // tabulka vzajemnych zapasu
                    var miniTable = new CompetitionTable(teamList.Value);
                    miniTable.AddMatches(this.matches.Where(t => teamList.Value.Contains(t.HomeTeam) && teamList.Value.Contains(t.ForeignTeam)));

                    foreach (var miniTeamList in miniTable.GetTeamPointOrder().OrderByDescending(t => t.Key))
                    {
                        if (miniTeamList.Value.Count == 1)
                        {
                            output.Add(order++, miniTeamList.Value.Single());
                        }
                        else
                        {
                            // vyssi pocet vstrelenych braek v minitabulce
                            foreach (var scoreMiniTableTeam in miniTable.GetTeamShootGoalsOrder(miniTeamList.Value).OrderByDescending(t => t.Key))
                            {
                                if (scoreMiniTableTeam.Value.Count == 1)
                                {
                                    output.Add(order++, scoreMiniTableTeam.Value.Single());
                                }
                                else
                                {
                                    // kladnejsi celkovej rozdil
                                    foreach (
                                        var diffTotalScore in this.GetTeamScoreDiffOrder(scoreMiniTableTeam.Value).OrderByDescending(t => t.Key))
                                    {
                                        if (diffTotalScore.Value.Count == 1)
                                        {
                                            output.Add(order++, diffTotalScore.Value.Single());
                                        }
                                        else
                                        {
                                            foreach (var scoreTotal in this.GetTeamShootGoalsOrder(diffTotalScore.Value).OrderByDescending(t => t.Key))
                                            {
                                                if (scoreTotal.Value.Count == 1)
                                                {
                                                    output.Add(order++, scoreTotal.Value.Single());
                                                }
                                                else
                                                {
                                                    // TODO rnd
                                                    foreach (var xxxTeam in scoreTotal.Value)
                                                    {
                                                        output.Add(order++, xxxTeam);
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }

            return output;
        }
        public void CreateSpecialOrderTest()
        {
            var teamList = new List<ITeam>
            {
                new Team("Team1", x => 1),
                new Team("Team2", x => 1),
                new Team("Team3", x => 1),
                new Team("Team4", x => 1)
            };

            var table1 = new CompetitionTable(teamList);
            var table2 = new CompetitionTable(teamList);
            var table3 = new CompetitionTable(teamList);
            var table4 = new CompetitionTable(teamList);

            // minitabulka vzajemnych zapasu poradi by melo byt t4, t3, t1, t2
            table1.AddMatches(
                new List<IMatch>
                {
                    new Match(teamList[0], teamList[1], 2, 0),
                    new Match(teamList[0], teamList[2], 1, 6),
                    new Match(teamList[0], teamList[3], 1, 4),

                    new Match(teamList[1], teamList[2], 1, 0),
                    new Match(teamList[1], teamList[3], 1, 5),

                    new Match(teamList[2], teamList[3], 2, 2)
                }
            );

            ExpectedOrder(
                table1.GetTableResult(),
                teamList[3],
                teamList[2],
                teamList[0],
                teamList[1]
            );

            // vyšší počet vstřelených branek v minitabulce -> poradi t1, t4, t3, t2
            table2.AddMatches(
                new List<IMatch>
                {
                    new Match(teamList[0], teamList[1], 2, 0),
                    new Match(teamList[0], teamList[2], 7, 6),
                    new Match(teamList[0], teamList[3], 9, 4),

                    new Match(teamList[1], teamList[2], 1, 0),
                    new Match(teamList[1], teamList[3], 1, 5),

                    new Match(teamList[2], teamList[3], 3, 2)
                }
            );

            ExpectedOrder(
                table2.GetTableResult(),
                teamList[0],
                teamList[3],
                teamList[2],
                teamList[1]
            );

            // kladnější celkový rozdíl -> poradi t1, t3, t2, t4
            table3.AddMatches(
                new List<IMatch>
                {
                    new Match(teamList[0], teamList[1], 2, 0),
                    new Match(teamList[0], teamList[2], 7, 6),
                    new Match(teamList[0], teamList[3], 9, 4),

                    new Match(teamList[1], teamList[2], 1, 0),
                    new Match(teamList[1], teamList[3], 0, 1),

                    new Match(teamList[2], teamList[3], 1, 0)
                }
            );

            ExpectedOrder(
                table3.GetTableResult(),
                teamList[0],
                teamList[2],
                teamList[1],
                teamList[3]
            );

            // kladnější celkový rozdíl -> poradi t1, t4, t3, t2
            table4.AddMatches(
                new List<IMatch>
                {
                    new Match(teamList[0], teamList[1], 2, 0),
                    new Match(teamList[0], teamList[2], 7, 5),
                    new Match(teamList[0], teamList[3], 9, 7),

                    new Match(teamList[1], teamList[2], 1, 0),
                    new Match(teamList[1], teamList[3], 0, 1),

                    new Match(teamList[2], teamList[3], 1, 0)
                }
            );

            ExpectedOrder(
                table4.GetTableResult(),
                teamList[0],
                teamList[3],
                teamList[2],
                teamList[1]
            );
        }
示例#4
0
        /// <summary>
        ///  Stejný počet bodů
        /// -> minitabulka vzajemnych zapasu
        /// -> vyšší počet vstřelených branek v minitabulce
        /// -> kladnější celkový rozdíl
        /// -> vyšší počet celkových vstřelených branek
        /// -> los
        /// </summary>
        public IDictionary <int, ITeam> GetTableResult()
        {
            // TODO jestli je tabulka uplna - tj jestli je to odehrano kazdy s kazdym n krat - ve chvili kdy ziskavam vysledky
            var output = new Dictionary <int, ITeam>();

            var order = 1;

            foreach (var teamList in this.GetTeamPointOrder().OrderByDescending(t => t.Key))
            {
                // existuje pouze jeden team s danymi body
                if (teamList.Value.Count == 1)
                {
                    output.Add(order++, teamList.Value.Single());
                }
                else                    // nastupuji dalsi kriteria
                {
                    // tabulka vzajemnych zapasu
                    var miniTable = new CompetitionTable(teamList.Value);
                    miniTable.AddMatches(this.matches.Where(t => teamList.Value.Contains(t.HomeTeam) && teamList.Value.Contains(t.ForeignTeam)));

                    foreach (var miniTeamList in miniTable.GetTeamPointOrder().OrderByDescending(t => t.Key))
                    {
                        if (miniTeamList.Value.Count == 1)
                        {
                            output.Add(order++, miniTeamList.Value.Single());
                        }
                        else
                        {
                            // vyssi pocet vstrelenych braek v minitabulce
                            foreach (var scoreMiniTableTeam in miniTable.GetTeamShootGoalsOrder(miniTeamList.Value).OrderByDescending(t => t.Key))
                            {
                                if (scoreMiniTableTeam.Value.Count == 1)
                                {
                                    output.Add(order++, scoreMiniTableTeam.Value.Single());
                                }
                                else
                                {
                                    // kladnejsi celkovej rozdil
                                    foreach (
                                        var diffTotalScore in this.GetTeamScoreDiffOrder(scoreMiniTableTeam.Value).OrderByDescending(t => t.Key))
                                    {
                                        if (diffTotalScore.Value.Count == 1)
                                        {
                                            output.Add(order++, diffTotalScore.Value.Single());
                                        }
                                        else
                                        {
                                            foreach (var scoreTotal in this.GetTeamShootGoalsOrder(diffTotalScore.Value).OrderByDescending(t => t.Key))
                                            {
                                                if (scoreTotal.Value.Count == 1)
                                                {
                                                    output.Add(order++, scoreTotal.Value.Single());
                                                }
                                                else
                                                {
                                                    // TODO rnd
                                                    foreach (var xxxTeam in scoreTotal.Value)
                                                    {
                                                        output.Add(order++, xxxTeam);
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }

            return(output);
        }