示例#1
0
    void OnRespCreateRoom(Message msg)
    {
        ViewManagerEvent.EM().InvokeEvent(ViewManagerEvent.EVENT.SHOW_LOADING_ANI, false);

        msgRespCreateRoom resp = msgRespCreateRoom.deserialize(msg);

        if (resp.flag == 0)
        {
            CommonUtil.RoomRule     roomRule = CommonUtil.RoomRule.deserialize(resp.rule);
            RoomEvent.sV2C_JoinRoom data;

            data.playerNum = roomRule.playerNum;
            data.gridLevel = roomRule.gridLevel;
            data.plazaID   = 0;
            data.pwd       = resp.roomPassword;
            data.roomId    = resp.roomId;
            data.plazaName = "";
            data.tagId     = -1;

            onEventJoinRoom((object)data);
        }
        else
        {
            CommonUtil.Util.showDialog("系统提示", "创建房间失败,参数有误或不满足开房条件");
        }
    }
示例#2
0
    void onEventJoinRoom(object data)
    {
        RoomEvent.sV2C_JoinRoom roomData = (RoomEvent.sV2C_JoinRoom)data;

        msgReqJoinRoom jr = new msgReqJoinRoom();

        jr.game      = GameType.GAME_LIANQI;
        jr.playerNum = roomData.playerNum;
        jr.gridLevel = roomData.gridLevel;
        jr.pwd       = roomData.pwd;     //非用户创建无密码
        jr.plazaID   = roomData.plazaID; //根据plazalist得到,界面也是根据plazalisy生成
        jr.roomId    = roomData.roomId;  //非用户创建房间填0,即通过各种模式直接进入游戏的

        //如果plazaid和roomid同时为0 则认为是经典快速开始模式
        if (roomData.plazaID == 0 && roomData.roomId == 0)
        {
            //需要从plazalist查找plazaid
            for (int i = 0; i < Lobby.Lobby.plazaList.Count; i++)
            {
                CommonUtil.RoomRule roomRule = CommonUtil.RoomRule.deserialize(Lobby.Lobby.plazaList[i].rule);

                if (Lobby.Lobby.plazaList[i].roomType == (int)CommonDefine.eCreateRoomType.ROOM_CLASSIC_PLAZA &&
                    roomRule.playerNum == roomData.playerNum &&
                    roomRule.gridLevel == roomData.gridLevel)
                {
                    jr.plazaID = Lobby.Lobby.plazaList[i].plazaid;
                    jr.roomId  = 0;
                }
            }
        }
        //保存下如果是场模式的信息
        Room.Room.setPlazaData(roomData.plazaName, roomData.tagId);

        ProtocolManager.getInstance().sendMsg(GameProtocol.P_GAME_REQ_JOINROOM, jr, OnRespJoinRoom);

        ViewManagerEvent.EM().InvokeEvent(ViewManagerEvent.EVENT.SHOW_LOADING_ANI, true);
    }
示例#3
0
    //----------------一些接口-------------------------------------

    public Plaza createPlaza(int index, LobbyEvent.Plaza data)
    {
        Plaza plaza = Instantiate(_plazaPrefab, new Vector3(0, 0, 0), Quaternion.identity);

        plaza.transform.SetParent(_plazaRoot.transform);

        plaza.transform.localPosition = new Vector3(index * _plazaInteral + _plazaInteral / 2, 0, 0);

        CommonUtil.RoomRule roomRule = CommonUtil.RoomRule.deserialize(data.rule);

        string rr;

        if (roomRule.lmtRound != 0)
        {
            rr = "回合限制" + roomRule.lmtRound;
        }
        else
        {
            rr = "回合无限制";
        }

        if (roomRule.lmtTurnTime != 0)
        {
            rr = rr + " 思考时间" + roomRule.lmtTurnTime + "秒";
        }
        else
        {
            rr = rr + " 思考时间无限制";
        }

        plaza.updatePlaza(index, data.plazaid, data.name, data.star, data.des, rr, this);

        plaza.transform.localScale = plaza.transform.localScale * CommonUtil.Util.getScreenScale();

        return(plaza);
    }