static bool Prefix(ref Job __result, ref JobGiver_UnloadYourInventory __instance, ref Pawn pawn) { Thing thing = CompUnloadChecker.getFirstMarked(pawn); if (thing != null) { __result = new Job(CommonSenseJobDefOf.UnloadMarkedItems); return(false); } return(true); }
protected override IEnumerable <Toil> MakeNewToils() { yield return(Toils_General.Wait(10, TargetIndex.None)); yield return(new Toil { initAction = delegate() { Thing MarkedThing = CompUnloadChecker.getFirstMarked(pawn); if (MarkedThing == null) { EndJobWith(JobCondition.Succeeded); return; } // if (pawn.equipment.Contains(MarkedThing)) { Equipment = (ThingWithComps)MarkedThing; Apparel = null; } else { Apparel = pawn.apparel.Contains(MarkedThing) ? (Apparel)MarkedThing : null; Equipment = null; } ThingCount firstUnloadableThing = MarkedThing == null ? default(ThingCount) : new ThingCount(MarkedThing, MarkedThing.stackCount); IntVec3 c; if (!StoreUtility.TryFindStoreCellNearColonyDesperate(firstUnloadableThing.Thing, pawn, out c)) { Thing thing; pawn.inventory.innerContainer.TryDrop(firstUnloadableThing.Thing, ThingPlaceMode.Near, firstUnloadableThing.Count, out thing, null, null); EndJobWith(JobCondition.Succeeded); return; } job.SetTarget(TargetIndex.A, firstUnloadableThing.Thing); job.SetTarget(TargetIndex.B, c); countToDrop = firstUnloadableThing.Count; } }); yield return(Toils_Reserve.Reserve(TargetIndex.B, 1, -1, null)); yield return(Toils_Goto.GotoCell(TargetIndex.B, PathEndMode.Touch).FailOnDestroyedOrNull(TargetIndex.A).FailOn(delegate() { return !stillUnloadable(pawn.CurJob.GetTarget(TargetIndex.A).Thing); })); //preintiating unequip-delay Toil unequip = new Toil { initAction = delegate() { if (Equipment != null) { pawn.equipment.TryTransferEquipmentToContainer(Equipment, pawn.inventory.innerContainer); } else if (Apparel != null) { ThingOwner <Apparel> a = Traverse.Create(pawn.apparel).Field("wornApparel").GetValue <ThingOwner <Apparel> >(); a.TryTransferToContainer(Apparel, pawn.inventory.innerContainer); } } }; //if equiped, wait unequipping time Toil wait = new Toil(); wait.initAction = delegate() { ticker = 0; duration = Apparel != null?Apparel.GetStatValue(StatDefOf.EquipDelay, true) * 60f : Equipment != null ? 30 : 0; pawn.pather.StopDead(); }; wait.tickAction = delegate() { if (ticker >= duration) { ReadyForNextToil(); } ticker++; }; wait.defaultCompleteMode = ToilCompleteMode.Never; wait.WithProgressBar(TargetIndex.A, () => ticker / duration); //unequip to inventory yield return(wait); yield return(unequip); //hold in hands yield return(new Toil { initAction = delegate() { Thing thing = job.GetTarget(TargetIndex.A).Thing; CompUnloadChecker c = thing.TryGetComp <CompUnloadChecker>(); if (c == null || !c.ShouldUnload) { EndJobWith(JobCondition.Incompletable); return; } if (thing == null || !pawn.inventory.innerContainer.Contains(thing)) { EndJobWith(JobCondition.Incompletable); return; } if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation) || !thing.def.EverStorable(false)) { pawn.inventory.innerContainer.TryDrop(thing, ThingPlaceMode.Near, countToDrop, out thing, null, null); EndJobWith(JobCondition.Succeeded); } else { pawn.inventory.innerContainer.TryTransferToContainer(thing, pawn.carryTracker.innerContainer, countToDrop, out thing, true); job.count = countToDrop; job.SetTarget(TargetIndex.A, thing); } thing.SetForbidden(false, false); } }); Toil carryToCell = Toils_Haul.CarryHauledThingToCell(TargetIndex.B).FailOnDestroyedOrNull(TargetIndex.A).FailOn(delegate() { return(!stillUnloadable(pawn.CurJob.GetTarget(TargetIndex.A).Thing)); }); yield return(carryToCell); yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, carryToCell, true)); yield break; }