public override void Start() //TODO register into a list for AI and stuff { base.Start(); //TODO may remove some warnings, TODO change to Debug.Log if (AnimationComponent == null) { AnimationComponent = GetComponent <ActorAnimationComponent>(); } if (AnimationComponent == null) { CDebug.LogEx(name + " couldn't find AnimationComponent", LogLevel.Warning, this); } if (MovementComponent == null) { MovementComponent = GetComponent <ActorMovementComponentBase>(); } if (MovementComponent == null) { CDebug.LogEx(name + " couldn't find MovementComponent", LogLevel.Error, this); } if (AttackComponent == null) { AttackComponent = GetComponent <ActorAttackComponent>(); } if (AttackComponent == null) { CDebug.LogEx(name + " couldn't find AttackComponent", LogLevel.Warning, this); } if (InteractionComponent == null) { InteractionComponent = GetComponent <ActorInteractionComponent>(); } if (InteractionComponent == null) { CDebug.LogEx(name + " couldn't find InteractionComponent", LogLevel.Warning, this); } InitialPosition = transform.position; MovementComponent.Init(); if (InteractComponent == null) { InteractComponent = GetComponent <ActorInteractableComponent>(); } if (InteractComponent == null) { InteractComponent = GetComponentInChildren <ActorInteractableComponent>(); } InteractionComponent.Ref()?.Init(); if (InteractComponent != null && InteractionComponent != null) { InteractComponent.ControllerOnInteractDelegate = InteractionComponent.OnInteract; InteractComponent.Tooltip = InteractionComponent.Tooltip; //TODO may move this to ActorInteractionComponent } else { CDebug.LogEx(name + " couldn't find ActorInteractableComponent", LogLevel.Error, this); } MaxHealth = Health; AnimationComponent.Init(); EnterState(CurrentAiState); }