public DialogueModule() { Instance = this; LoadedDialogues = new Dictionary <string, DialogueScene>(); LoadedMonologues = new Dictionary <string, Monologue>(); LoadAll(); }
static void TestMonologue(string monologue) { Monologue m = DialogueModule.GetMonologue(monologue); ConsoleModule.WriteLine(m.GetLineRandom()); }
private void LoadScene(string scene) { CurrentScene = DialogueModule.GetDialogue(scene); CurrentSceneName = scene; }
public override void Dispose() { base.Dispose(); Instance = null; }