private void SmartDefense(TurnInfo turn) { var unassigned = new List<Player>(turn.Own.Players); unassigned.Remove(_ballOwner.Apply(turn, unassigned)); unassigned.Remove(_pickup.Apply(turn, unassigned)); unassigned.Remove(_catchUp.Apply(turn, unassigned)); unassigned.Remove(_keeper.Apply(turn, unassigned)); unassigned.Remove(_sweeper.Apply(turn, unassigned)); unassigned.Remove(_defender.Apply(turn, unassigned)); unassigned.Remove(_defender.Apply(turn, unassigned)); unassigned.Remove(_defender.Apply(turn, unassigned)); }
public static void Gen(IEnumerable<decimal> dSource, IEnumerable<int> dAvailable, List<int> dUsed, List<decimal> accessible) { foreach (var ds in dSource.Distinct()) { foreach (var da in dAvailable.Except(dUsed)) { dUsed.Add(da); if (dUsed.Count == dAvailable.Count()) { // end step accessible.Add(ds * da); accessible.Add(ds / da); if (ds != 0) accessible.Add(da / ds); accessible.Add(ds + da); accessible.Add(ds - da); accessible.Add(da - ds); } else { // recourse ahead Gen(dSource.Select(x => x * da), dAvailable, dUsed, accessible); Gen(dSource.Select(x => x / da), dAvailable, dUsed, accessible); Gen(dSource.Where(x => x != 0).Select(x => da / x), dAvailable, dUsed, accessible); Gen(dSource.Select(x => x + da), dAvailable, dUsed, accessible); Gen(dSource.Select(x => x - da), dAvailable, dUsed, accessible); Gen(dSource.Select(x => da - x), dAvailable, dUsed, accessible); } dUsed.Remove(da); } } }
public static List<Creature_vendor> GetVendorItems(uint Entry) { if (!_Vendors.ContainsKey(Entry)) { Log.Info("WorldMgr", "Loading Vendors of " + Entry +" ..."); IList<Creature_vendor> IVendors = Database.SelectObjects<Creature_vendor>("Entry="+Entry); List<Creature_vendor> Vendors = new List<Creature_vendor>(); Vendors.AddRange(IVendors); _Vendors.Add(Entry, Vendors); foreach (Creature_vendor Info in Vendors.ToArray()) { if ((Info.Info = GetItem_Info(Info.ItemId)) == null) { Vendors.Remove(Info); continue; } foreach (KeyValuePair<uint, UInt16> Kp in Info.ItemsReq) { Item_Info Req = GetItem_Info(Kp.Key); if (Req != null) Info.ItemsReqInfo.Add(Kp.Value, Req); } } Log.Success("LoadCreatureVendors", "Loaded " + Vendors.Count + " Vendors of " + Entry); } return _Vendors[Entry]; }
private void RemoveIgnoredExtensions(object _params) { List<string> extensions = null; string extension = _params as string; if (extension != null) { extensions = new List<string> { extension }; } else { IList items = (IList)_params; extensions = items.Cast<string>().ToList(); } Debug.Assert(extensions != null); var ignoredExtensions = new List<string>(Settings.Default.IgnoredExtensions); foreach (var ext in extensions) { extension = ext.ToLowerInvariant(); Debug.Assert(ignoredExtensions.Contains(extension)); ignoredExtensions.Remove(extension); } Settings.Default.IgnoredExtensions = ignoredExtensions; Settings.Default.Save(); }
/// <summary> /// Merges overlapping blobs in a list of blobs. /// </summary> /// <param name="blobs">A list of blobs</param> /// <returns>The list of blobs with overlapping blobs merged into single blobs.</returns> protected virtual IList<IBlob> MergeOverlappingBlobs(IEnumerable<IBlob> blobs) { List<IBlob> mergedBlobs = new List<IBlob>(); Queue<IBlob> blobQueue = new Queue<IBlob>(); foreach (var blob in blobs) { blobQueue.Enqueue(blob); } while(blobQueue.Count > 0) { IBlob currBlob = blobQueue.Dequeue(); bool mergedBlob = false; foreach (var blob in mergedBlobs) { Rectangle currRect = new Rectangle(currBlob.Position, currBlob.Dimension); Rectangle blobRect = new Rectangle(blob.Position, blob.Dimension); if (!currRect.IntersectsWith(blobRect)) { continue; } MergedBlob mBlob = new MergedBlob(currBlob); mBlob.AddBlob(blob); mergedBlobs.Remove(blob); blobQueue.Enqueue(mBlob); mergedBlob = true; break; } if (!mergedBlob) { mergedBlobs.Add(currBlob); } } return mergedBlobs; }
/// <summary> /// /// </summary> /// <param name="cancellationToken"></param> protected override void NetworkPollingAction(object cancellationToken) { //DateTime lastUpdate; List<IDevice> faultyDevices = new List<IDevice>(); NetworkRequest networkRequest; var cancel = (CancellationToken)cancellationToken; cancel.ThrowIfCancellationRequested(); while(!cancel.IsCancellationRequested) { if (!_autoResetEventWorker.WaitOne(Convert.ToInt32(PollingPeriod))) { // При срабатывании по таймауту обновляем данные из удалённых устройтств // При условии что контроллер в активном состоянии foreach (DeviceBase device in _devices) { ReadDeviceParameters(device); } } // Выполняем все запросы в буфере while (_outputBuffer.Count > 0) { lock (_syncRoot) { networkRequest = _outputBuffer.Dequeue(); if (Status != Status.Running) { networkRequest.CurrentTransaction.Start(); networkRequest.CurrentTransaction.Abort( new TransactionError { ErrorCode = TransactionErrorCodes.DataLinkPortNotInstalled, Description = "Невозможно выполенить запрос. Не установлен контроллер сети" }); networkRequest.AsyncRequestResult.SetCompleted(); continue; } } if (cancel.IsCancellationRequested) { networkRequest.CurrentTransaction.Start(); networkRequest.CurrentTransaction.Abort(new TransactionError { ErrorCode = TransactionErrorCodes.RequestWasCancelled, Description = "Выполнение запроса прервано по требованию" }); networkRequest.AsyncRequestResult.SetCompleted(); continue; } // Проверяем устройство. Если оно в списке if (faultyDevices.Contains(networkRequest.CurrentTransaction.Sender)) { // Если устройство содежится в списке неисправных, то пропускаем его networkRequest.CurrentTransaction.Start(); networkRequest.CurrentTransaction.Abort(new TransactionError { ErrorCode = TransactionErrorCodes.RequestTimeout, Description = "Исключено из обработки по причине неудачного предыдущего запроса к этому устройству" }); networkRequest.AsyncRequestResult.SetCompleted(); continue; } // Выполняем сетевой запрос ExecuteTransaction(networkRequest); var result = networkRequest.AsyncRequestResult; if (!result.IsCompleted) { throw new Exception("Сетевой запрос не выполнен. Это невозможно и никогда не должно появиться!!!"); } if (result.HasError) { if (result.LastTransaction.Error.ErrorCode == TransactionErrorCodes.RequestTimeout) { // Запоминаем данное устройство, для того, что бы игнорировать // все последующие запросы от данного устройства if (!faultyDevices.Contains(result.Sender)) { faultyDevices.Add(result.Sender); //Установить ошибку в данном устройстве result.Sender.CommunicationError = true; } } } else { // Проверяем: если запрос выполен успешно, но устройтсво содежит ошибку ComunicationError, // то считаем, что связь с устройcтвом восстановилась и убираем данную ошибку if (result.Sender.Errors.CommunicationError) { // удаляем данное устройтсво из списка неисправных if (faultyDevices.Contains(result.Sender)) { faultyDevices.Remove(result.Sender); } // сбросить ошибку в данном устройстве result.Sender.CommunicationError = false; } } } } }
/// <summary> /// Searches the filters. /// </summary> /// <param name="passengerPresenter">The passenger presenter.</param> /// <param name="isExcept">if set to <c>true</c> [is except].</param> /// <param name="searchType">Type of the search.</param> /// <param name="pagingPageNumber">The paging page number.</param> /// <param name="option">The option.</param> /// <param name="isAll">The is all.</param> /// <returns> /// returns search filters /// </returns> private SearchFilters SetSearchFilters(PassengerPresenter passengerPresenter, bool isExcept, string searchType, int pagingPageNumber, string option, bool? isAll) { var exceptCountries = new List<string>(); List<string> selectedCountries = null; var filteredCountries = string.Empty; if (isExcept) { foreach (var country in passengerPresenter.Countries) { exceptCountries.Add(country.CountryId); } if (exceptCountries.Count > 0) { if (!string.IsNullOrEmpty(passengerPresenter.SelectedCitizenship)) { var exceptSelectedCountries = passengerPresenter.SelectedCitizenship.Split(CommaSeparatorChar).Select(i => i.Trim()).Where(i => !string.IsNullOrEmpty(i)).ToList(); foreach (var selectedCountry in exceptSelectedCountries) { exceptCountries.Remove(selectedCountry); } filteredCountries = exceptCountries.JoinWith(CommaSeparator); } } } var searchFilter = new SearchFilters(); switch (searchType) { case Stateroom: searchFilter.Stateroom = passengerPresenter.SearchText; break; case BookingNo: searchFilter.ReservationNo = passengerPresenter.SearchText; break; case PassportNo: searchFilter.PassportNo = passengerPresenter.SearchText; break; case LastName: searchFilter.LastNameContains = passengerPresenter.SearchText; break; case Birthdate: searchFilter.Birthdate = passengerPresenter.SearchText; break; default: searchFilter.LastNameContains = passengerPresenter.SearchText; break; } if (!string.IsNullOrEmpty(SessionData.Instance.IsMessageMode) && SessionData.Instance.IsMessageMode.Equals(TrueConstant, StringComparison.OrdinalIgnoreCase)) { searchFilter.IsMessageCount = true; searchFilter.IsMessage = true; passengerPresenter.IsMessage = true; searchFilter.IsAlertCount = false; } else { searchFilter.IsMessageCount = false; searchFilter.IsMessage = false; passengerPresenter.IsMessage = false; searchFilter.IsAlertCount = true; } searchFilter.PersonTypeId = !string.IsNullOrEmpty(option) ? option : passengerPresenter.SelectedPassengerType; searchFilter.VoyageId = passengerPresenter.SelectedVoyage; if (!string.IsNullOrWhiteSpace(passengerPresenter.SelectedCitizenship)) { selectedCountries = passengerPresenter.SelectedCitizenship.Split(',').ToList(); } searchFilter.Citizenship = isExcept ? filteredCountries : selectedCountries != null && selectedCountries.Count == SessionData.Instance.MasterData.Countries.Count ? string.Empty : passengerPresenter.SelectedCitizenship; searchFilter.MaxResult = ApplicationSettings.MaxPageSize; searchFilter.PageNumber = pagingPageNumber > 0 ? pagingPageNumber : 1; searchFilter.IsAll = isAll; return searchFilter; }
private static IndexPair GetAvailableToHidePair(GameFieldModel model, List<IndexPair> pairs, CancellationToken token, int rank) { foreach (var pair in pairs.ToList()) { token.ThrowIfCancellationRequested(); model.SetItemVisible(pair, false); if (GetHeuristicsAvailableNumbers(model, pair, rank).Count() <= 1) return pair; model.SetItemVisible(pair, true); pairs.Remove(pair); } return null; }
/// <summary> /// Remove a child logger. /// </summary> public bool RemoveSink(Logger sink) { lock (_syncRoot) { List<Logger> newSinks = new List<Logger>(_sinks); if (newSinks.Remove(sink)) { _sinks = newSinks.ToArray(); return true; } } return false; }
public byte GetFreeSlot(int AcctId) { List<byte> FSlots = new List<byte>(8); for (byte i = 1; i < 9; ++i) FSlots.Add(i); CharacterInfo[] Chars = GetInfos(AcctId); if (Chars.Length >= 8) return 0; foreach (CharacterInfo Info in Chars) FSlots.Remove(Info.Character.SlotId); if (FSlots.Count <= 0) return 0; return FSlots[0]; }
public List<Node> Compute(int startX, int startY, int endX, int endY, Cell[][] matrix, bool improve) { List<Node> opened = new List<Node> (); Priority_Queue.IPriorityQueue<Node> heap2 = new Priority_Queue.HeapPriorityQueue<Node> (600); List<Node> closed = new List<Node> (); // Initialize our version of the matrix (can we skip this?) Node[][] newMatrix = new Node[matrix.Length][]; for (int x = 0; x < matrix.Length; x++) { newMatrix [x] = new Node[matrix [x].Length]; for (int y = 0; y < matrix[x].Length; y++) { newMatrix [x] [y] = new Node (); newMatrix [x] [y].parent = null; newMatrix [x] [y].cell = matrix [x] [y]; newMatrix [x] [y].x = x; newMatrix [x] [y].y = y; } } // Do the work for the first cell before firing the algorithm start = newMatrix [startX] [startY]; end = newMatrix [endX] [endY]; closed.Add (start); foreach (Node c in getAdjacent(start, newMatrix)) { c.parent = start; if (improve) heap2.Enqueue (c, f (c)); else opened.Add (c); } while ((improve && heap2.Count > 0) || (!improve && opened.Count > 0)) { // Pick the closest to the goal Node minF = null; if (improve) { minF = heap2.Dequeue (); } else { for (int i = 0; i < opened.Count; i++) { if (minF == null || f (minF) > f (opened [i])) minF = opened [i]; } opened.Remove (minF); } closed.Add (minF); // Found it if (minF == end) break; foreach (Node adj in getAdjacent(minF, newMatrix)) { float soFar = g (minF) + h (adj, minF); // Create the links between cells (picks the best path) if (closed.Contains (adj)) { if (g (adj) > soFar) { adj.parent = minF; } } else { if ((improve && heap2.Contains (adj)) || (!improve && opened.Contains (adj))) { if (g (adj) > soFar) { adj.parent = minF; } } else { adj.parent = minF; if (improve) heap2.Enqueue (adj, f (adj)); else opened.Add (adj); } } } } // Creates the result list Node n = end; List<Node> points = new List<Node> (); while (n != null) { points.Add (n); n = n.parent; } points.Reverse (); // If we didn't find a path if (points.Count == 1) points.Clear (); return points; }
// Gets all the adjancent cells from the current one private List<Node> getAdjacent(Node n, Node[][] matrix) { List<Node> adj = new List<Node> (); for (int xx = n.x - 1; xx <= n.x +1; xx++) { for (int yy = n.y - 1; yy <= n.y +1; yy++) { if (xx <= n.x + 1 && xx >= 0 && xx < matrix.Length && yy <= n.y + 1 && yy >= 0 && yy < matrix [0].Length) { Node c = matrix [xx] [yy]; if (!((Cell)c.cell).blocked) { adj.Add (c); } } } } adj.Remove (n); return adj; }
/// <summary> /// メンバの打順とポジションを設定 /// </summary> /// <param name="allPlayers">全選手一覧(スタメン選定時に同じ能力なら並び順が先を優先)</param> private void SetMembers(List<Player> allPlayers) { // 各ポジションごとに強い順に新しいスタメンを設定 List<GameMember> newGameMembers = new List<GameMember>(); List<GameMember> newOutsideMembers = new List<GameMember>(); List<DefensePosition> pendingPositions = new List<DefensePosition>(); foreach (DefensePosition position in DefensePositionHelper.GetEnums) { Player player; // 守備適正のあるメンバのうち、総合力が最も高いメンバを選定する if (position == DefensePosition.Pitcher) { // コンバートにより投手でも存在しないことがありえるためFirstOrDefaultメソッドで取得 player = allPlayers.Where(m => DefenseTypeHelper.FitDefensePosition(position, m.FielderAbility.DefenseType)).OrderByDescending(m => m.PitcherAbility.Total).FirstOrDefault(); } else { player = allPlayers.Where(m => DefenseTypeHelper.FitDefensePosition(position, m.FielderAbility.DefenseType)).OrderByDescending(m => m.FielderAbility.Total).FirstOrDefault(); } if (player != null) { // 新しいメンバをスタメンに追加 GameMember member = new GameMember(player, position); newGameMembers.Add(member); // 選手一覧から追加メンバを削除 allPlayers.Remove(player); } else { // 適切な守備適性のメンバが存在せずnullの場合は再検討 pendingPositions.Add(position); } } // 適切な守備適性でスタメンが埋まらない場合は、適当に総合力の高い順に選定 if (pendingPositions.Count > 0) { foreach (DefensePosition position in pendingPositions) { // 概ね適正のある守備位置から選定 Player player = allPlayers.Where(m => DefenseTypeHelper.MostFitDefensePosition(position, m.FielderAbility.DefenseType)) .OrderByDescending(m => m.FielderAbility.Total).FirstOrDefault(); // 概ねの適性もなければ投手以外で適当に選定 if (player == null) { player = allPlayers.OrderBy(m => m.IsPitcher).ThenByDescending(m => m.FielderAbility.Total).First(); } // 新しいメンバをスタメンに追加 GameMember member = new GameMember(player, position); newGameMembers.Add(member); // 選手一覧から追加メンバを削除 allPlayers.Remove(player); } } // この時点で9人となるはず Assertion.Assert(newGameMembers.Count == 9, "newGameMembers.Count == 9"); // 打順は、以下の順にメンバの能力値で決める // 9:投手(投手でも打撃強い場合があるが交代も考慮して9番とする) // 4:[ミート+パワー×2]トップ(初期設定で友沢亮が4番になりにくくするため長打力を重視) // 1:[ミート+走力]トップ // 3:打者能力トップ // 2:[ミート+智力]トップ // 5:打者能力トップ // 6:打者能力トップ // 7:打者能力トップ // 8:打者能力トップ GameMember member9 = newGameMembers.OrderByDescending(m => m.DefensePosition == DefensePosition.Pitcher).First(); newGameMembers.Remove(member9); GameMember member4 = newGameMembers.OrderByDescending(m => m.Meet + m.Power * 2).First(); newGameMembers.Remove(member4); GameMember member1 = newGameMembers.OrderByDescending(m => m.Meet + m.Run).First(); newGameMembers.Remove(member1); GameMember member3 = newGameMembers.OrderByDescending(m => m.BatterAbility).First(); newGameMembers.Remove(member3); GameMember member2 = newGameMembers.OrderByDescending(m => m.Meet + m.Wisdom).First(); newGameMembers.Remove(member2); GameMember member5 = newGameMembers.OrderByDescending(m => m.BatterAbility).First(); newGameMembers.Remove(member5); GameMember member6 = newGameMembers.OrderByDescending(m => m.BatterAbility).First(); newGameMembers.Remove(member6); GameMember member7 = newGameMembers.OrderByDescending(m => m.BatterAbility).First(); newGameMembers.Remove(member7); GameMember member8 = newGameMembers.OrderByDescending(m => m.BatterAbility).First(); newGameMembers.Remove(member8); // 一番から打順の順番で追加し直す newGameMembers.Add(member1); newGameMembers.Add(member2); newGameMembers.Add(member3); newGameMembers.Add(member4); newGameMembers.Add(member5); newGameMembers.Add(member6); newGameMembers.Add(member7); newGameMembers.Add(member8); newGameMembers.Add(member9); // 控えとベンチ外メンバの設定 while (allPlayers.Count > 0) { // まず控え投手を優先する Player player = allPlayers.Where(m => m.IsPitcher).OrderByDescending(m => m.PitcherAbility.Total).FirstOrDefault(); if (player == null) { // 投手がいなければ、野手総合力の高い順に選定 player = allPlayers.OrderByDescending(m => m.FielderAbility.Total).First(); } GameMember member = new GameMember(player, DefensePosition.Sub); // 控えメンバが埋まるまでは控え、埋まったらベンチ外に追加 if (newGameMembers.Count < Constants.BenchMemberCount) { newGameMembers.Add(member); } else { newOutsideMembers.Add(member); } allPlayers.Remove(player); } // 最後にチーム設定に反映 TeamSetting.DefaultGameMembers = newGameMembers; TeamSetting.DefaultOutSideMembers = newOutsideMembers; // デフォルトのメンバ設定をもとに現在試合メンバ設定に反映 // (間違って現在試合メンバ設定にアクセスしても問題ないように同期させておく) TeamSetting.CreateCurrentMembersFromDefault(); }
public List<int> GetMissingChunks(string TicketId, string Path, int ChunkSize = 1048576) { var fi = new FileInfo(Path); var count = GetChunksCount(fi.Length, ChunkSize); var c = vimeo_videos_upload_verifyChunks(TicketId); List<int> chunks = new List<int>(); if (ChunkSize < 0) { if (c == null || c.Items.Count == 0) return chunks; chunks.Add(0); return chunks; } for (int i = 0; i < count; i++) { chunks.Add(i); } if (c == null) { return chunks; } foreach (var item in c.Items) { if (item.size == GetChunkSize(fi.Length, item.id, ChunkSize)) chunks.Remove(item.id); } return chunks; }
string ResumeUploadInChunks(string path, Ticket t, int chunk_size, int max_chunks, bool firstTime) { const int maxFailedAttempts = 5; if (!firstTime) { // Check the ticket Debug.WriteLine("ResumeUploadInChunks(" + path + ") Checking ticket...", "VimeoClient"); var ticket = vimeo_videos_upload_checkTicket(t.id); if (ticket == null || ticket.id != t.id) { Debug.WriteLine("Error in checking ticket. aborting.", "VimeoClient"); return null; } t = ticket; } //Load the file, calculate the number of chunks var file = new FileInfo(path); int chunksCount = GetChunksCount(file.Length, chunk_size); Debug.WriteLine("Will upload in " + chunksCount + " chunks", "VimeoClient"); //Queue chunks for upload List<int> missingChunks = new List<int>(chunksCount); for (int i = 0; i < chunksCount; i++) missingChunks.Add(i); int failedAttempts = 0; int counter = 0; while (failedAttempts <= maxFailedAttempts) { if (firstTime) { firstTime = false; } else { //Verify and remove the successfully uploaded chunks Debug.WriteLine("Verifying chunks...", "VimeoClient"); var verify = vimeo_videos_upload_verifyChunks(t.id); Debug.WriteLine(verify.Items.Count.ToString() + "/" + chunksCount + " chunks uploaded successfully.", "VimeoClient"); missingChunks.Clear(); for (int i = 0; i < chunksCount; i++) missingChunks.Add(i); foreach (var item in verify.Items) { if (missingChunks.Contains(item.id) && item.size == GetChunkSize(file.Length, item.id, chunk_size)) missingChunks.Remove(item.id); } } //If there are no chunks left or the limit is reached stop. if (missingChunks.Count == 0 || (max_chunks > 0 && counter >= max_chunks)) break; //Post chunks while (missingChunks.Count > 0) { //If there are no chunks left or the limit is reached stop. if (missingChunks.Count == 0 || (max_chunks > 0 && counter >= max_chunks)) break; if (failedAttempts > maxFailedAttempts) break; int chunkId = missingChunks[0]; missingChunks.RemoveAt(0); Debug.WriteLine("Posting chunk " + chunkId + ". " + missingChunks.Count + " chunks left.", "VimeoClient"); try { counter++; PostVideo(t, chunkId, path, chunk_size); } catch (Exception e) { Debug.WriteLine(e, "VimeoClient"); failedAttempts++; } } } if (missingChunks.Count == 0) { //All chunks are uploaded return vimeo_videos_upload_complete(file.Name, t.id); } if ((max_chunks > 0 && counter >= max_chunks)) { //Max limit is reached return string.Empty; } //Error return null; }