示例#1
0
 /// <summary>
 /// 天界登录接口
 /// </summary>
 /// <param name="UserId">用户Id</param>
 /// <param name="ServerId">服务器Id</param>
 /// <returns>返回登录地址</returns>
 public string Login(int UserId, int ServerId, int IsPC)
 {
     gu = gus.GetGameUser(UserId);                                   //获取要登录用户
     gs = gss.GetGameServer(ServerId);                              //获取要登录的服务器
     tstamp = Utils.GetTimeSpan();                                   //获取时间戳
     Base64Protector bp = new Base64Protector();
     Auth = bp.Base64Code(string.Format("sid={0}&uid={1}&time={2}&indulge={3}", gs.ServerNo, gu.UserName, tstamp, "n"));
     Sign = DESEncrypt.Md5(Auth + gc.LoginTicket, 32);       //获取验证参数
     string LoginUrl = "http://" + gc.LoginCom + "?auth=" + Auth + "&sign=" + Sign;
     return LoginUrl;
 }
示例#2
0
 /// <summary>
 /// 大侠传登录接口
 /// </summary>
 /// <param name="UserId">用户Id</param>
 /// <param name="ServerId">服务器Id</param>
 /// <returns>返回登录地址</returns>
 public string Login(int UserId, int ServerId, int IsPC)
 {
     gu = gus.GetGameUser(UserId);                                   //获取当前登录用户
     gs = gss.GetGameServer(ServerId);                              //获取用户要登录的服务器
     tstamp = Utils.GetTimeSpan();                                   //获取时间戳
     string url = string.Format("op_id={0}&sid={1}&game_id={2}&account={3}&adult_flag={4}&game_time={5}&ip={6}&ad_info={7}&time={8}",
                               gc.AgentId, gs.ServerNo, 8, gu.UserName, 1, 13359459, BBRequest.GetIP(), "", tstamp);     //获取验证字符串
     Base64Protector bp = new Base64Protector();
     Auth = bp.Base64Code(url);                                      //获取验证码
     Sign = DESEncrypt.Md5(Auth + gc.LoginTicket, 32);               //获取验证参数
     string LoginUrl = "http://" + gc.LoginCom + "?auth=" + Auth + "&verify=" + Sign;       //生成登录地址
     return LoginUrl;
 }
示例#3
0
 /// <summary>
 /// 九龙朝登陆接口
 /// </summary>
 /// <param name="UserId">用户Id</param>
 /// <param name="ServerId">服务器Id</param>
 /// <param name="IsPC">是否PC端登陆</param>
 /// <returns>返回登陆地址</returns>
 public string Login(int UserId, int ServerId, int IsPC)
 {
     gu = gus.GetGameUser(UserId);                                   //获取当前登录用户
     gs = gss.GetGameServer(ServerId);                              //获取用户要登录的服务器
     tstamp = Utils.GetTimeSpan();                                   //获取时间戳
     string url = string.Format("sid={0}&uid={1}&time={2}&indulge={3}",
                               gs.ServerNo, gu.UserName, tstamp, "n");     //获取验证字符串
     Base64Protector bp = new Base64Protector();
     Auth = bp.Base64Code(url);                                      //获取验证码
     Sign = DESEncrypt.Md5(Auth + gc.LoginTicket, 32);               //获取验证参数
     string LoginUrl = "http://" + gc.LoginCom + "?auth=" + Auth + "&sign=" + Sign;       //生成登录地址
     if (IsPC == 1)
     {
         LoginUrl += "&play_gamecode&isclient=1";
     }
     return LoginUrl;
 }
示例#4
0
 /// <summary>
 /// 大侠传充值接口
 /// </summary>
 /// <param name="OrderNo">订单号</param>
 /// <returns>返回充值结果</returns>
 public string Pay(string OrderNo)
 {
     order = os.GetOrder(OrderNo);                                   //获取用户的充值订单
     gu = gus.GetGameUser(order.UserName);                           //获取充值用户
     gs = gss.GetGameServer(order.ServerId);                        //获取用户要充值的服务器
     string PayGold = (order.PayMoney * game.GameMoneyScale).ToString();     //计算支付的游戏币
     if (gus.IsGameUser(gu.UserName))                                //判断用户是否属于平台
     {
         tstamp = Utils.GetTimeSpan();                                   //获取时间戳
         string url = string.Format("op_id={0}&sid={1}&game_id={2}&account={3}&order_id={4}&game_money={5}&u_money={6}&time={7}",
                                     gc.AgentId, gs.ServerNo, 8, gu.UserName, OrderNo, PayGold, order.PayMoney, tstamp);        //获取验证字符串
         Base64Protector bp = new Base64Protector();
         Auth = bp.Base64Code(url);                                      //获取验证码
         Sign = DESEncrypt.Md5(Auth + gc.PayTicket, 32);                 //获取验证参数
         string PayUrl = "http://" + gc.PayCom + "?auth=" + Auth + "&verify=" + Sign;
         GameUserInfo gui = Sel(gu.Id, gs.Id);                           //获取玩家查询信息
         if (gui.Message == "Success")                                     //判断玩家是否存在
         {
             if (order.State == 1)                                       //判断订单状态是否为支付状态
             {
                 string PayResult = Utils.GetWebPageContent(PayUrl);         //获取充值结果
                 PayResult = PayResult.Substring(0, PayResult.IndexOf('}')); //处理充值结果
                 PayResult = PayResult.Replace(PayResult.Substring(0, PayResult.LastIndexOf('{') + 1), "");
                 switch (PayResult.Substring(9))                             //对充值结果进行解析
                 {
                     case "0":
                         if (os.UpdateOrder(order.OrderNo))                  //更新订单状态为已完成
                         {
                             gus.UpdateGameMoney(gu.UserName, order.PayMoney);     //跟新玩家游戏消费情况
                             return "充值成功!";
                         }
                         else
                         {
                             return "充值失败!错误原因:更新订单状态失败!";
                         }
                     case "1":
                         return "充值失败!错误原因:商家错误或者不存在!";
                     case "2":
                         return "充值失败!错误原因:服务器不存在!";
                     case "3":
                         return "充值失败!错误原因:游戏不存在!";
                     case "4":
                         return "充值失败!错误原因:无效时间戳!";
                     case "5":
                         return "充值失败!错误原因:检验码错误!";
                     case "6":
                         return "充值失败!错误原因:缺少参数!";
                     case "7":
                         return "充值失败!错误原因:订单号不存在!";
                     case "8":
                         return "充值失败!错误原因:角色不存在!";
                     case "9":
                         return "充值失败!错误原因:排行榜类型不存在!";
                     case "10":
                         return "充值失败!错误原因:方法名字错误!";
                     case "11":
                         return "充值失败!错误原因:非法IP!";
                     case "12":
                         return "充值失败!错误原因:充值金额不对!";
                     case "13":
                         return "充值失败!错误原因:游戏币金额不对!";
                     case "14":
                         return "充值失败!错误原因:游戏币和游戏币币比列不对!";
                     case "100":
                         return "充值失败!未知原因";
                     default:
                         return "充值失败!未知错误!";
                 }
             }
             else
             {
                 return "充值失败!错误原因:无法提交未支付订单!";
             }
         }
         else
         {
             return "充值失败!角色不存在!";
         }
     }
     else
     {
         return "充值失败!用户不存在!";
     }
 }
示例#5
0
 /// <summary>
 /// 大侠传查询接口
 /// </summary>
 /// <param name="UserId">用户Id</param>
 /// <param name="ServerId">服务器Id</param>
 /// <returns></returns>
 public GameUserInfo Sel(int UserId, int ServerId)
 {
     gu = gus.GetGameUser(UserId);                                   //获取查询用户
     gs = gss.GetGameServer(ServerId);                              //获取查询用户所在区服
     tstamp = Utils.GetTimeSpan();                                   //获取时间戳
     GameUserInfo gui = new GameUserInfo();                          //定义返回查询结果信息
     string url = string.Format("op_id={0}&sid={1}&game_id={2}&accounts={3}&time={4}",
                                   gc.AgentId, gs.ServerNo, 8, gu.UserName, tstamp);         //获取验证字符串
     Base64Protector bp = new Base64Protector();
     Auth = bp.Base64Code(url);                                      //获取验证码
     Sign = DESEncrypt.Md5(Auth + gc.SelectTicket, 32);              //获取验证参数
     string SelUrl = "http://" + gc.ExistCom + "?auth=" + Auth + "&verify=" + Sign;      //获取查询地址
     string SelResult = Utils.GetWebPageContent(SelUrl);             //获取返回结果
     try
     {
         SelResult = SelResult.Substring(0, SelResult.IndexOf('}'));                      //处理返回结果
         SelResult = SelResult.Replace(SelResult.Substring(0, SelResult.LastIndexOf('{') + 1), "");
         string[] b = SelResult.Split(',');
         gui = new GameUserInfo(b[0].Substring(12), gu.UserName, Utils.ConvertUnicodeStringToChinese(b[1].Substring(7).Replace("\"", "")), int.Parse(b[6].Substring(8).Replace("\"", "")), gs.Name, os.GetOrderInfo(gu.UserName), "Success");
     }
     catch (Exception)
     {
         gui.UserName = "******";
         gui.Message = "Error";
     }
     return gui;
 }
示例#6
0
        /// <summary>
        /// 女神联盟查询接口
        /// </summary>
        /// <param name="UserId">用户Id</param>
        /// <param name="ServerId">服务器Id</param>
        /// <returns>返回查询结果</returns>
        public GameUserInfo Sel(int UserId, int ServerId)
        {
            gu = gus.GetGameUser(UserId);                                   //获取查询用户
            gs = gss.GetGameServer(ServerId);                              //获取查询用户所在区服
            tstamp = Utils.GetTimeSpan();                                   //获取时间戳
            GameUserInfo gui = new GameUserInfo();                          //定义返回查询结果信息
            string url = string.Format("op_id={0}&sid={1}&game_id={2}&accounts={3}&time={4}",
                                      gc.AgentId, gs.ServerNo, 31, gu.UserName, tstamp);         //获取验证字符串
            Base64Protector bp = new Base64Protector();
            Auth = bp.Base64Code(url);                                      //获取验证码
            Sign = DESEncrypt.Md5(Auth + gc.SelectTicket, 32);              //获取验证参数
            string SelUrl = "http://" + gc.ExistCom + "?auth=" + Auth + "&verify=" + Sign;      //获取查询地址
            try
            {
                string SelResult = Utils.GetWebPageContent(SelUrl);             //获取返回结果
                Dictionary<string, string> Jd = Json.JsonToArray(SelResult);
                if (Jd.ContainsKey("status"))
                {
                    switch (Jd["status"])                             //对充值结果进行解析
                    {
                        case "1":
                            gui.Message = "查询失败!错误原因:商家错误或者不存在!";
                            break;
                        case "2":
                            gui.Message = "查询失败!错误原因:服务器不存在!";
                            break;
                        case "3":
                            gui.Message = "查询失败!错误原因:游戏不存在!";
                            break;
                        case "4":
                            gui.Message = "查询失败!错误原因:无效时间戳!";
                            break;
                        case "5":
                            gui.Message = "查询失败!错误原因:检验码错误!";
                            break;
                        case "6":
                            gui.Message = "查询失败!错误原因:缺少参数!";
                            break;
                        case "8":
                            gui.Message = "查询失败!错误原因:角色不存在!";
                            break;
                        case "10":
                            gui.Message = "查询失败!错误原因:方法名字错误!";
                            break;
                        case "11":
                            gui.Message = "查询失败!错误原因:非法IP!";
                            break;
                        case "100":
                            gui.Message = "查询失败!错误原因:未知原因!";
                            break;
                    }
                }
                else
                {
                    gui = new GameUserInfo(gu.Id.ToString(), gu.UserName, Utils.ConvertUnicodeStringToChinese(Jd["role_name"]), int.Parse(Jd["level"]), gs.Name, os.GetOrderInfo(gu.UserName), "Success");
                }

            }
            catch (Exception ex)
            {
                gui.UserName = "******";
                gui.Message = "查询失败!错误原因:" + ex.Message;
            }
            return gui;
        }