static int SetValueChangeUpdate(IntPtr L)
    {
        try
        {
            ToLua.CheckArgsCount(L, 2);
            Common.UI.Components.SliderValueChangeAction obj = (Common.UI.Components.SliderValueChangeAction)ToLua.CheckObject(L, 1, typeof(Common.UI.Components.SliderValueChangeAction));
            System.Action <float> arg0 = null;
            LuaTypes funcType2         = LuaDLL.lua_type(L, 2);

            if (funcType2 != LuaTypes.LUA_TFUNCTION)
            {
                arg0 = (System.Action <float>)ToLua.CheckObject(L, 2, typeof(System.Action <float>));
            }
            else
            {
                LuaFunction func = ToLua.ToLuaFunction(L, 2);
                arg0 = DelegateFactory.CreateDelegate(typeof(System.Action <float>), func) as System.Action <float>;
            }

            Common.UI.Components.SliderValueChangeAction o = obj.SetValueChangeUpdate(arg0);
            ToLua.Push(L, o);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static int CancelAction(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         Common.UI.Components.SliderValueChangeAction obj = (Common.UI.Components.SliderValueChangeAction)ToLua.CheckObject(L, 1, typeof(Common.UI.Components.SliderValueChangeAction));
         obj.CancelAction();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#3
0
        public static SliderValueChangeAction Get(GameObject go)
        {
            if (go == null)
            {
                return(null);
            }
            SliderValueChangeAction sliderAction = go.GetComponent <SliderValueChangeAction>();

            if (sliderAction == null)
            {
                sliderAction = go.AddComponent <SliderValueChangeAction>();
            }
            return(sliderAction);
        }
 static int Get(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject));
         Common.UI.Components.SliderValueChangeAction o = Common.UI.Components.SliderValueChangeAction.Get(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int StartValueChangeActionTo(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         Common.UI.Components.SliderValueChangeAction obj = (Common.UI.Components.SliderValueChangeAction)ToLua.CheckObject(L, 1, typeof(Common.UI.Components.SliderValueChangeAction));
         float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         Common.UI.Components.SliderValueChangeAction o = obj.StartValueChangeActionTo(arg0, arg1);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }