示例#1
0
 static int OnPointerUp(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Common.UI.Components.EventTriggerDelegate obj  = (Common.UI.Components.EventTriggerDelegate)ToLua.CheckObject(L, 1, typeof(Common.UI.Components.EventTriggerDelegate));
         UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData));
         obj.OnPointerUp(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#2
0
    static int set_onUp(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            Common.UI.Components.EventTriggerDelegate obj  = (Common.UI.Components.EventTriggerDelegate)o;
            Common.UI.Components.UnityEventGameObject arg0 = (Common.UI.Components.UnityEventGameObject)ToLua.CheckObject(L, 2, typeof(Common.UI.Components.UnityEventGameObject));
            obj.onUp = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index onUp on a nil value" : e.Message));
        }
    }
示例#3
0
    static int get_onUp(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            Common.UI.Components.EventTriggerDelegate obj = (Common.UI.Components.EventTriggerDelegate)o;
            Common.UI.Components.UnityEventGameObject ret = obj.onUp;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index onUp on a nil value" : e.Message));
        }
    }