public static PyObject ProcessAuth(PyObject packet, Connection connection) { // All these packets should be a Tuple if (packet is PyTuple) { return HandleTuple(packet as PyTuple, connection); } else if (packet is PyObjectEx) { return HandleObject(packet as PyObjectEx, connection); } else { // Close the connection, we dont like them Log.Error("Client", "Got unknown packet"); GPSTransportClosed ex = new GPSTransportClosed("None"); connection.Send(ex.Encode()); connection.EndConnection(); return null; } }
public static void SendLoginNotification(LoginStatus loginStatus, Connection connection) { if (loginStatus == LoginStatus.Sucess) { // We should check for a exact number of nodes here when we have the needed infraestructure if (ConnectionManager.NodesCount > 0) { connection.NodeID = ConnectionManager.RandomNode; AuthenticationRsp rsp = new AuthenticationRsp(); // String "None" marshaled byte[] func_marshaled_code = new byte[] { 0x74, 0x04, 0x00, 0x00, 0x00, 0x4E, 0x6F, 0x6E, 0x65 }; rsp.serverChallenge = ""; rsp.func_marshaled_code = func_marshaled_code; rsp.verification = false; rsp.cluster_usercount = ConnectionManager.ClientsCount + 1; // We're not in the list yet rsp.proxy_nodeid = connection.NodeID; rsp.user_logonqueueposition = 1; rsp.challenge_responsehash = "55087"; rsp.macho_version = Common.Constants.Game.machoVersion; rsp.boot_version = Common.Constants.Game.version; rsp.boot_build = Common.Constants.Game.build; rsp.boot_codename = Common.Constants.Game.codename; rsp.boot_region = Common.Constants.Game.region; // Setup session connection.Session.SetString("address", connection.Address); connection.Session.SetString("languageID", connection.LanguageID); connection.Session.SetInt("userType", Common.Constants.AccountType.User); connection.Session.SetLong("userid", connection.AccountID); connection.Session.SetLong("role", connection.Role); // Update the connection, so it gets added to the clients correctly ConnectionManager.UpdateConnection(connection); connection.Send(rsp.Encode()); } else { // Pretty funny, "AutClusterStarting" maybe they mean "AuthClusterStarting" GPSTransportClosed ex = new GPSTransportClosed("AutClusterStarting"); connection.Send(ex.Encode()); Log.Trace("Client", "Rejected by server; cluster is starting"); connection.EndConnection(); } } else if (loginStatus == LoginStatus.Failed) { GPSTransportClosed ex = new GPSTransportClosed("LoginAuthFailed"); connection.Send(ex.Encode()); connection.EndConnection(); } }
private static PyObject HandleTuple(PyTuple tup, Connection connection) { int items = tup.Items.Count; if (items == 6) { // Only LowLeverVersionExchange if (connection.CheckLowLevelVersionExchange(tup) == false) { connection.EndConnection(); } if (connection.Type == ConnectionType.Node) { // Update the list in ConnectionManager ConnectionManager.UpdateConnection(connection); // Send the node info connection.SendNodeChangeNotification(); // Flag the connection as fully handled to start the correct listener connection.StageEnded = true; } else if (connection.Type == ConnectionType.Client) { // Update the list in ConnectionManager(we should do this later) // ConnectionManager.UpdateConnection(connection); } return null; } else if (items == 3) { if (tup.Items[0].Type == PyObjectType.None) { // VipKey VipKeyCommand vk = new VipKeyCommand(); if (vk.Decode(tup) == false) { Log.Error("Client", "Wrong vipKey command"); connection.EndConnection(); return null; } return null; } else { // Handshake sent when we are mostly in HandshakeAck ack = new HandshakeAck(); ack.live_updates = new PyList(); ack.jit = connection.LanguageID; ack.userid = (int)connection.AccountID; ack.maxSessionTime = new PyNone(); ack.userType = Common.Constants.AccountType.User; ack.role = (int)connection.Role; ack.address = connection.Address; ack.inDetention = new PyNone(); ack.client_hashes = new PyList(); ack.user_clientid = (int)connection.AccountID; // We have to send this just before the sessionchange connection.Send(ack.Encode()); // Send session change connection.SendSessionChange(); // Change the stage to ended to start the real listener connection.StageEnded = true; } } else if (items == 2) // PlaceboRequest, QueueCheck and Login packet { if (tup.Items[0].Type == PyObjectType.None) { QueueCheckCommand qc = new QueueCheckCommand(); if (qc.Decode(tup) == false) { Log.Error("Client", "Wrong QueueCheck command"); connection.EndConnection(); return null; } // Queued logins connection.Send(new PyInt(LoginQueue.queue.Count + 1)); connection.SendLowLevelVersionExchange(); return null; } else if (tup.Items[0].Type == PyObjectType.String) { if (tup.Items[0].As<PyString>().Value == "placebo") { // We assume it is a placebo request PlaceboRequest req = new PlaceboRequest(); if (req.Decode(tup) == false) { Log.Error("Client", "Wrong placebo request"); connection.EndConnection(); return null; } return new PyString("OK CC"); } else { // Check if the password is hashed or not and ask for plain password AuthenticationReq req = new AuthenticationReq(); // Send AutClusterStarting message if we do not have any node attached yet if (ConnectionManager.NodesCount <= 0) { GPSTransportClosed ex = new GPSTransportClosed("AutClusterStarting"); connection.Send(ex.Encode()); connection.EndConnection(); return null; } if (req.Decode(tup) == false) { Log.Error("Client", "Wrong login packet"); GPSTransportClosed ex = new GPSTransportClosed("LoginAuthFailed"); connection.Send(ex.Encode()); connection.EndConnection(); return null; } Log.Debug("Client", "Login try: " + req.user_name); // The hash is in sha1, we should handle it later if (req.user_password == null) { Log.Trace("Client", "Rejected by server; requesting plain password"); return new PyInt(1); // Ask for unhashed password( 1 -> Plain, 2 -> Hashed ) } // Login request, add it to the queue and wait until we are accepted or rejected LoginQueue.Enqueue(connection, req); // The login queue will call send the data to the client return null; } } } else { Log.Error("Connection", "Unhandled Tuple packet with " + items + " items"); connection.EndConnection(); return null; } return null; }