示例#1
0
        public static void HandleWorldTeleport(ref PacketReader packet, ref WorldManager manager)
        {
            packet.ReadUInt32();
            byte zone = packet.ReadUInt8();
            float x = packet.ReadFloat();
            float y = packet.ReadFloat();
            float z = packet.ReadFloat();
            float o = packet.ReadFloat();

            PacketWriter movementStatus = new PacketWriter(Opcodes.SMSG_MOVE_WORLDPORT_ACK);
            movementStatus.WriteUInt64(0);
            movementStatus.WriteFloat(0);
            movementStatus.WriteFloat(0);
            movementStatus.WriteFloat(0);
            movementStatus.WriteFloat(0);
            movementStatus.WriteFloat(x);
            movementStatus.WriteFloat(y);
            movementStatus.WriteFloat(z);
            movementStatus.WriteFloat(o);
            movementStatus.WriteFloat(0);
            movementStatus.WriteUInt32(0x08000000);
            manager.Send(movementStatus);
        }
示例#2
0
        public static void HandleMovementStatus(ref PacketReader packet, ref WorldManager manager)
        {
            Opcodes MoveMessage = packet.Opcode;
            UInt64 TransportGuid = packet.ReadUInt64();
            Single TransportX = packet.ReadFloat();
            Single TransportY = packet.ReadFloat();
            Single TransportZ = packet.ReadFloat();
            Single TransportO = packet.ReadFloat();
            Single X = packet.ReadFloat();
            Single Y = packet.ReadFloat();
            Single Z = packet.ReadFloat();
            Single O = packet.ReadFloat();
            Single Pitch = packet.ReadFloat();
            UInt32 Flags = packet.ReadUInt32();

            PacketWriter movementStatus = new PacketWriter(MoveMessage);
            movementStatus.WriteUInt64(TransportGuid);
            movementStatus.WriteFloat(TransportX);
            movementStatus.WriteFloat(TransportY);
            movementStatus.WriteFloat(TransportZ);
            movementStatus.WriteFloat(TransportO);
            movementStatus.WriteFloat(X);
            movementStatus.WriteFloat(Y);
            movementStatus.WriteFloat(Z);
            movementStatus.WriteFloat(O);
            movementStatus.WriteFloat(Pitch);
            movementStatus.WriteUInt32(Flags);

            manager.Send(movementStatus);

            var result = CharacterObject.GetOnlineCharacter(manager.account);
            result.X = X;
            result.Y = Y;
            result.Z = Z;
            result.O = O;
            DB.Characters.Save(result);
        }