示例#1
0
        public static Bitmap DrawCursor(Bitmap display, int x, int y, bool cursorVisible) // inverts 8x8 square where cursor is
        {
            if (cursorVisible && !MainWindow.doingFileStuff)
            {
                // loop through columns
                for (int i = x + borderSize; i < 8 + x + borderSize; i++)
                {
                    // loop through rows
                    for (int j = y + borderSize; j < 8 + y + borderSize; j++)
                    {
                        if (i >= 0 && i < 320 && j >= 0 && j < 200)
                        {
                            // swap light blue and dark blue colours
                            if (display.GetPixel(i, j) == Colours.GetColour(GLOBAL.AppConfig.foreground_colour))
                            {
                                display.SetPixel(i, j, Colours.GetColour(GLOBAL.AppConfig.background_colour));
                            }
                            else if (display.GetPixel(i, j) == Colours.GetColour(GLOBAL.AppConfig.background_colour))
                            {
                                display.SetPixel(i, j, Colours.GetColour(GLOBAL.AppConfig.foreground_colour));
                            }
                        }
                    }
                }
            }

            // return the new image with the cursor displayed on it
            return(display);
        }
示例#2
0
 public static void DrawBorder() // draws the back border to the screen
 {
     //       x                   y                    width                     height                     colour
     DrawRect(0, 0, width + (borderSize * 2), borderSize, Colours.GetColour(GLOBAL.AppConfig.border_colour), 1);                                                   // top
     DrawRect(0, height + borderSize, width + (borderSize * 2), borderSize, Colours.GetColour(GLOBAL.AppConfig.border_colour), 1);                                 // bottom
     DrawRect(0, 0, borderSize, height + (borderSize * 2), Colours.GetColour(GLOBAL.AppConfig.border_colour), 1);                                                  // left
     DrawRect(width + borderSize, 0, borderSize, height + (borderSize * 2), Colours.GetColour(GLOBAL.AppConfig.border_colour), 1);                                 // right
 }
示例#3
0
 public static void DrawChar(int x, int y, int charID, Bitmap bitmap) // used exclusivley for drawing to the external keyboard gui
 {
     for (int i = 0; i < 8; i++)                                      // loop through character rows
     {
         for (int j = 0; j < 8; j++)                                  // loop through character columns
         {
             if (charID >= 0 && charID <= 127)
             {
                 // if j column bit is set (1 row is 8 bits, 1 bit for each column, or 1 byte)
                 if ((GLOBAL.C64_ROM.GetCharsetData(charID, i) & (0x80 >> j)) == 0x80 >> j)
                 {
                     DrawPixel(i + y, j + x, Colours.GetColour(0), bitmap); // set pixel black
                 }
                 else
                 {
                     DrawPixel(i + y, j + x, Colours.GetColour(4), bitmap); // set pixel white
                 }
             }
         }
     }
 }
示例#4
0
 public static void DrawChar(int x, int y, int charID) // draws the character of ID charID at grid position x, y
 {
     for (int i = 0; i < 8; i++)                       // loop through character rows
     {
         for (int j = 0; j < 8; j++)                   // loop through character columns
         {
             if (charID >= 0 && charID <= 127)
             {
                 // if j column bit is set (1 row is 8 bits, 1 bit for each column, or 1 byte)
                 if ((GLOBAL.C64_ROM.GetCharsetData(charID, i) & (0x80 >> j)) == 0x80 >> j)
                 {
                     DrawPixel(i + y * 8, j + x * 8, Colours.GetColour(GLOBAL.AppConfig.foreground_colour)); // set pixel light
                 }
                 else
                 {
                     DrawPixel(i + y * 8, j + x * 8, Colours.GetColour(GLOBAL.AppConfig.background_colour)); // set pixel dark
                 }
             }
         }
     }
 }