private void _processLogOnDeath(string deathMessage) { _logger.Info("_processLogOnDeath()"); _logger.WriteToChat(deathMessage); _logger.WriteToWindow(deathMessage); WorldObjectService.Logout(); return; }
private void _processDeathSettingsUnknown() { _logger.Info("_processDeathSettingsUnknown()"); string message = "Settings not loaded before death occured, logging out"; _logger.WriteToChat(message); _logger.WriteToWindow(message); WorldObjectService.Logout(); return; }
public static void CastHeal(int playerId) { if (WorldObjectService.IsSpellKnown(4310)) { CastSpell(4310, playerId); } else { CastSpell(2072, playerId); } }
private void _processLogOnVit() { _logger.Info("_processLogOnVit()"); Settings settings = _settingsManager.Settings; if (settings.LogOnVitae && WorldObjectService.GetVitae() >= settings.VitaeLimit) { string message = $"Logging off, due to vitae limit of {settings.VitaeLimit.ToString()} being reached"; _logger.WriteToChat(message); _logger.WriteToWindow(message); WorldObjectService.Logout(); return; } }
public void ProcessPkDeath(int killerId, int killedId, string deathMessage) { _logger.Info("ProcessPkDeath()"); int self = WorldObjectService.GetSelf().Id; if (killerId == self) { _logger.Info($"You killed: {WorldObjectService.GetWorldObject(killedId).Name}"); _logger.Info(deathMessage); } if (killedId == self) { _processDeath(deathMessage); } }
private void _processGhostObjects() { int currentId = WorldObjectService.GetSelf().Id; if (_players.Count == 0) { _ghostObjectTimer.Stop(); } foreach (KeyValuePair <int, Player> player in _players) { int playerId = player.Value.Id; if ( !WorldObjectService.IsValidObject(playerId) || WorldObjectService.GetDistanceFromPlayer(currentId, playerId) > 1000) { _logger.Info($"Player: {player.Value.Name} is not a valid object"); Remove(playerId, Get(playerId)); } } }
public void Add(Player player) { LoginSession session = _loginSessionManager.Session; Settings settings = _settingsManager.Settings; string soundPath; if (Get(player.Id) != null) { return; } _players.Add(player.Id, player); OnPlayerAdded(player); if (session == null) { return; } WorldObjectService.RequestId(player.Id); if (player.Enemy) { _logger.WriteToChat($"Enemy Added: {player.Name}"); soundPath = "Commander.Assets.Audio.enemy.wav"; if (settings.EnemySounds) { PlaySoundFromResource(soundPath); } } else { _logger.WriteToChat($"Friendly Added: {player.Name}"); soundPath = "Commander.Assets.Audio.friendly.wav"; if (settings.FriendlySounds) { PlaySoundFromResource(soundPath); } } }