/// <summary> /// This state can be updated to <see cref="BayeuxClientStates.Connecting"/>, /// or <see cref="BayeuxClientStates.ReHandshaking"/>, or <see cref="BayeuxClientStates.Disconnected"/> state only. /// </summary> public override bool IsUpdateableTo(BayeuxClientState newState) { return(newState != null && (newState.Type & (BayeuxClientStates.Connecting | BayeuxClientStates.ReHandshaking | BayeuxClientStates.Disconnected)) > 0); }
/// <summary> /// This state can be updated to <see cref="BayeuxClientStates.Disconnected"/> state only. /// </summary> public override bool IsUpdateableTo(BayeuxClientState newState) { return(newState != null && (newState.Type & BayeuxClientStates.Disconnected) > 0); }
/// <summary> /// This state can be updated to <see cref="BayeuxClientStates.Handshaking"/> state only. /// </summary> public override bool IsUpdateableTo(BayeuxClientState newState) { return(newState != null && (newState.Type & BayeuxClientStates.Handshaking) > 0); }
/// <summary> /// Checks if this client session state can be updated to the specified new state. /// </summary> public abstract bool IsUpdateableTo(BayeuxClientState newState);
/// <summary> /// This state can be updated to <see cref="BayeuxClientStates.Disconnected"/> state only. /// </summary> public override bool IsUpdateableTo(BayeuxClientState newState) { return (newState != null && (newState.Type & BayeuxClientStates.Disconnected) > 0); }
/// <summary> /// This state can be updated to <see cref="BayeuxClientStates.Connected"/>, /// or <see cref="BayeuxClientStates.Unconnected"/>, or <see cref="BayeuxClientStates.ReHandshaking"/>, /// or <see cref="BayeuxClientStates.Disconnected"/> state only. /// </summary> public override bool IsUpdateableTo(BayeuxClientState newState) { return (newState != null && (newState.Type & (BayeuxClientStates.Connected | BayeuxClientStates.Unconnected | BayeuxClientStates.ReHandshaking | BayeuxClientStates.Disconnected)) > 0); }
/// <summary> /// This state can be updated to <see cref="BayeuxClientStates.Handshaking"/> state only. /// </summary> public override bool IsUpdateableTo(BayeuxClientState newState) { return (newState != null && (newState.Type & BayeuxClientStates.Handshaking) > 0); }