示例#1
0
        IEnumerator InspectorRegen()
        {
            List <CombinedVoxelMesh> insts = CombinedVoxelMesh.instances;

            Debug.Log($"Regenerate {insts.Count} Chunks");

            for (int i = 0; i < insts.Count; i++)
            {
                CombinedVoxelMesh chunk = insts[i];

                for (int j = 0; j < chunk.voxels.Length; j++)
                {
                    chunk.voxels[j].ty = BlockType.Air;
                }

                chunk.FillVoxels();
                yield return(null);

                chunk.Regenerate();
            }

            Debug.Log($"{insts.Count} Chunks Regenerated");
        }
示例#2
0
        IEnumerator UpdateChunks(Vector2Int vpos, int msLimit = 5)
        {
            viewPos = vpos;

            if (coro != null)
            {
                StopCoroutine(coro);
                coro = null;
            }

            sw.Restart();

            for (float y = 0.5f - radius, rsq = (radius + bias) * (radius + bias); y < radius; y++)
            {
                for (float x = 0.5f - radius; x < radius; x++)
                {
                    if (x * x + y * y <= rsq)
                    {
                        Vector2Int p = vpos + new Vector2Int((int)(x - 0.5f), (int)(y - 0.5f));
                        if (!instMap.ContainsKey(p))
                        {
                            posStack.Push(p);
                        }
                    }
                }
            }

            for (int i = 0; i < chunks.Length; i++)
            {
                CVM_Chunk c   = chunks[i];
                Vector2   dif = c.pos + new Vector2(0.5f, 0.5f) - vpos;

                if (dif.x * dif.x + dif.y * dif.y > (radius + bias) * (radius + bias))
                {
                    Vector2Int nPos = posStack.Pop();

                    if (instMap.ContainsKey(nPos))
                    {
                        print("taken!");
                    }

                    CombinedVoxelMesh cvm = c.CVM;
                    instMap.Remove(c.pos);
                    instMap[nPos] = cvm;
                    chunks[i].pos = nPos;

                    cvm.gameObject.transform.position = new Vector3(nPos.x * csx, 0f, nPos.y * csz);

                    if (voxelMap.ContainsKey(nPos))
                    {
                        cvm.voxels = voxelMap[nPos];
                    }
                    else
                    {
                        cvm.voxels = voxelMap[nPos] = new Voxel[cvm.voxels.Length];
                        cvm.FillVoxels();
                    }
                    cvm.Regenerate();

                    if (sw.ElapsedMilliseconds >= msLimit)
                    {
                        sw.Restart();
                        yield return(null);
                    }
                }

                chunks[i].center = vpos;
            }

            posStack.Clear();

            /*for (int i = 0; i < chunks.Length; i++) {
             *      CVM_Chunk c = chunks[i];
             *      Vector2 dif = c.pos + new Vector2(0.5f, 0.5f) - vpos;
             *
             *      if (dif.x * dif.x + dif.y * dif.y > (radius + bias) * (radius + bias)) {
             *              Vector2Int nPos = c.center + vpos - c.pos - new Vector2Int(1, 1);
             *
             *              if (instMap.ContainsKey(nPos)) print("taken!");
             *
             *              CombinedVoxelMesh cvm = c.CVM;
             *              instMap.Remove(c.pos);
             *              instMap[nPos] = cvm;
             *              chunks[i].pos = nPos;
             *
             *              cvm.gameObject.transform.position = new Vector3(nPos.x * csx, 0f, nPos.y * csz);
             *
             *              if (voxelMap.ContainsKey(nPos))
             *                      cvm.voxels = voxelMap[nPos];
             *              else {
             *                      cvm.voxels = voxelMap[nPos] = new Voxel[cvm.voxels.Length];
             *                      cvm.FillVoxels();
             *              }
             *              cvm.Regenerate();
             *
             *              if (sw.ElapsedMilliseconds >= msLimit) {
             *                      sw.Restart();
             *                      yield return null;
             *              }
             *      }
             *
             *      chunks[i].center = vpos;
             * }*/
        }