protected override void DrawPawnRow(Rect rect, Pawn p) { // available space for row Rect rowRect = new Rect(rect.x + 175f, rect.y, rect.width - 175f, rect.height); // response button rect Vector2 responsePos = new Vector2(rowRect.xMin, rowRect.yMin + (rowRect.height - 24f) / 2f); // offset rest of row for that button, so we don't have to mess with all the other rect calculations rowRect.xMin += 24f + _margin; // label + buttons for outfit Rect outfitRect = new Rect(rowRect.xMin, rowRect.yMin, rowRect.width * (1f / 3f) + (_margin + _buttonSize) / 2f, rowRect.height); Rect labelOutfitRect = new Rect(outfitRect.xMin, outfitRect.yMin, outfitRect.width - _margin * 3 - _buttonSize * 2, outfitRect.height) .ContractedBy(_margin / 2f); Rect editOutfitRect = new Rect(labelOutfitRect.xMax + _margin, outfitRect.yMin + ((outfitRect.height - _buttonSize) / 2), _buttonSize, _buttonSize); Rect forcedOutfitRect = new Rect(labelOutfitRect.xMax + _buttonSize + _margin * 2, outfitRect.yMin + ((outfitRect.height - _buttonSize) / 2), _buttonSize, _buttonSize); // label + button for loadout Rect loadoutRect = new Rect(outfitRect.xMax, rowRect.yMin, rowRect.width * (1f / 3f) - (_margin + _buttonSize) / 2f, rowRect.height); Rect labelLoadoutRect = new Rect(loadoutRect.xMin, loadoutRect.yMin, loadoutRect.width - _margin * 2 - _buttonSize, loadoutRect.height) .ContractedBy(_margin / 2f); Rect editLoadoutRect = new Rect(labelLoadoutRect.xMax + _margin, loadoutRect.yMin + ((loadoutRect.height - _buttonSize) / 2), _buttonSize, _buttonSize); // fight or flight button HostilityResponseModeUtility.DrawResponseButton(responsePos, p); // weight + bulk indicators Rect weightRect = new Rect(loadoutRect.xMax, rowRect.yMin, rowRect.width * (1f / 6f) - _margin, rowRect.height).ContractedBy(_margin / 2f); Rect bulkRect = new Rect(weightRect.xMax, rowRect.yMin, rowRect.width * (1f / 6f) - _margin, rowRect.height).ContractedBy(_margin / 2f); // OUTFITS // main button if (Widgets.TextButton(labelOutfitRect, p.outfits.CurrentOutfit.label, true, false)) { List <FloatMenuOption> options = new List <FloatMenuOption>(); foreach (Outfit outfit in Find.Map.outfitDatabase.AllOutfits) { // need to create a local copy for delegate Outfit localOutfit = outfit; options.Add(new FloatMenuOption(localOutfit.label, delegate { p.outfits.CurrentOutfit = localOutfit; }, MenuOptionPriority.Medium, null, null)); } Find.WindowStack.Add(new FloatMenu(options, false)); } // edit button TooltipHandler.TipRegion(editOutfitRect, "CR.EditX".Translate("CR.outfit".Translate() + " " + p.outfits.CurrentOutfit.label)); if (Widgets.ImageButton(editOutfitRect, _iconEdit)) { Find.WindowStack.Add(new Dialog_ManageOutfits(p.outfits.CurrentOutfit)); } // clear forced button if (p.outfits.forcedHandler.SomethingIsForced) { TooltipHandler.TipRegion(forcedOutfitRect, "ClearForcedApparel".Translate()); if (Widgets.ImageButton(forcedOutfitRect, _iconClearForced)) { p.outfits.forcedHandler.Reset(); } TooltipHandler.TipRegion(forcedOutfitRect, new TipSignal(delegate { string text = "ForcedApparel".Translate() + ":\n"; foreach (Apparel current2 in p.outfits.forcedHandler.ForcedApparel) { text = text + "\n " + current2.LabelCap; } return(text); }, p.GetHashCode() * 612)); } // LOADOUTS // main button if (Widgets.TextButton(labelLoadoutRect, p.GetLoadout().LabelCap, true, false)) { List <FloatMenuOption> options = new List <FloatMenuOption>(); foreach (Loadout loadout in LoadoutManager.Loadouts) { // need to create a local copy for delegate Loadout localLoadout = loadout; options.Add(new FloatMenuOption(localLoadout.LabelCap, delegate { p.SetLoadout(localLoadout); }, MenuOptionPriority.Medium, null, null)); } Find.WindowStack.Add(new FloatMenu(options, false)); } // edit button TooltipHandler.TipRegion(editLoadoutRect, "CR.EditX".Translate("CR.loadout".Translate() + " " + p.GetLoadout().LabelCap)); if (Widgets.ImageButton(editLoadoutRect, _iconEdit)) { Find.WindowStack.Add(new Dialog_ManageLoadouts(p.GetLoadout())); } // STATUS BARS // fetch the comp CompInventory comp = p.TryGetComp <CompInventory>(); if (comp != null) { Utility_Loadouts.DrawBar(bulkRect, comp.currentBulk, comp.capacityBulk, "", p.GetBulkTip()); Utility_Loadouts.DrawBar(weightRect, comp.currentWeight, comp.capacityWeight, "", p.GetWeightTip()); } }
protected override void FillTab() { // get the inventory comp CompInventory comp = SelPawn.TryGetComp <CompInventory>(); // set up rects Rect listRect = new Rect( _margin, _topPadding, size.x - 2 * _margin, size.y - _topPadding - _margin); if (comp != null) { // adjust rects if comp found listRect.height -= (_margin + _barHeight) * 2; Rect weightRect = new Rect(_margin, listRect.yMax + _margin, listRect.width, _barHeight); Rect bulkRect = new Rect(_margin, weightRect.yMax + _margin, listRect.width, _barHeight); Utility_Loadouts.DrawBar(bulkRect, comp.currentBulk, comp.capacityBulk, "CR.Bulk".Translate(), SelPawn.GetBulkTip()); Utility_Loadouts.DrawBar(weightRect, comp.currentWeight, comp.capacityWeight, "CR.Weight".Translate(), SelPawn.GetWeightTip()); } // start drawing list (rip from ITab_Pawn_Gear) GUI.BeginGroup(listRect); Text.Font = GameFont.Small; GUI.color = Color.white; Rect outRect = new Rect(0f, 0f, listRect.width, listRect.height); Rect viewRect = new Rect(0f, 0f, listRect.width - 16f, this._scrollViewHeight); Widgets.BeginScrollView(outRect, ref this._scrollPosition, viewRect); float curY = 0f; if (this.SelPawnForGear.equipment != null) { Widgets.ListSeparator(ref curY, viewRect.width, "Equipment".Translate()); foreach (ThingWithComps current in this.SelPawnForGear.equipment.AllEquipment) { this.DrawThingRow(ref curY, viewRect.width, current); } } if (this.SelPawnForGear.apparel != null) { Widgets.ListSeparator(ref curY, viewRect.width, "Apparel".Translate()); foreach (Apparel current2 in from ap in this.SelPawnForGear.apparel.WornApparel orderby ap.def.apparel.bodyPartGroups[0].listOrder descending select ap) { this.DrawThingRow(ref curY, viewRect.width, current2); } } if (this.SelPawnForGear.inventory != null) { Widgets.ListSeparator(ref curY, viewRect.width, "Inventory".Translate()); foreach (Thing current3 in this.SelPawnForGear.inventory.container) { this.DrawThingRow(ref curY, viewRect.width, current3); } } if (Event.current.type == EventType.Layout) { this._scrollViewHeight = curY + 30f; } Widgets.EndScrollView(); GUI.EndGroup(); GUI.color = Color.white; Text.Anchor = TextAnchor.UpperLeft; }
protected override void DrawPawnRow(Rect rect, Pawn p) { // available space for row Rect rowRect = new Rect(rect.x + 165f, rect.y, rect.width - 165f, rect.height); // response button rect Vector2 responsePos = new Vector2(rowRect.xMin, rowRect.yMin + (rowRect.height - 24f) / 2f); // offset rest of row for that button, so we don't have to mess with all the other rect calculations rowRect.xMin += 24f + _margin; // label + buttons for outfit Rect outfitRect = new Rect(rowRect.xMin, rowRect.yMin, rowRect.width * (1f / 4f) + (_margin + _buttonSize) / 2f, rowRect.height); Rect labelOutfitRect = new Rect(outfitRect.xMin, outfitRect.yMin, outfitRect.width - _margin * 3 - _buttonSize * 2, outfitRect.height) .ContractedBy(_margin / 2f); Rect editOutfitRect = new Rect(labelOutfitRect.xMax + _margin, outfitRect.yMin + ((outfitRect.height - _buttonSize) / 2), _buttonSize, _buttonSize); Rect forcedOutfitRect = new Rect(labelOutfitRect.xMax + _buttonSize + _margin * 2, outfitRect.yMin + ((outfitRect.height - _buttonSize) / 2), _buttonSize, _buttonSize); // drucg policy Rect drugRect = new Rect(outfitRect.xMax, rowRect.yMin, rowRect.width * (1f / 4f) - (_margin + _buttonSize) / 2f, rowRect.height); Rect labelDrugRect = new Rect(drugRect.xMin, drugRect.yMin, drugRect.width - _margin * 2 - _buttonSize, drugRect.height) .ContractedBy(_margin / 2f); Rect editDrugRect = new Rect(labelDrugRect.xMax + _margin, drugRect.yMin + ((drugRect.height - _buttonSize) / 2), _buttonSize, _buttonSize); // label + button for loadout Rect loadoutRect = new Rect(drugRect.xMax, rowRect.yMin, rowRect.width * (1f / 4f) - (_margin + _buttonSize) / 2f, rowRect.height); Rect labelLoadoutRect = new Rect(loadoutRect.xMin, loadoutRect.yMin, loadoutRect.width - _margin * 2 - _buttonSize, loadoutRect.height) .ContractedBy(_margin / 2f); Rect editLoadoutRect = new Rect(labelLoadoutRect.xMax + _margin, loadoutRect.yMin + ((loadoutRect.height - _buttonSize) / 2), _buttonSize, _buttonSize); // fight or flight button HostilityResponseModeUtility.DrawResponseButton(responsePos, p); // weight + bulk indicators Rect weightRect = new Rect(loadoutRect.xMax, rowRect.yMin, rowRect.width * (1f / 8f) - _margin, rowRect.height).ContractedBy(_margin / 2f); Rect bulkRect = new Rect(weightRect.xMax + _margin, rowRect.yMin, rowRect.width * (1f / 8f) - _margin, rowRect.height).ContractedBy(_margin / 2f); // OUTFITS // main button if (Widgets.ButtonText(labelOutfitRect, p.outfits.CurrentOutfit.label, true, false)) { List <FloatMenuOption> options = new List <FloatMenuOption>(); foreach (Outfit current in Current.Game.outfitDatabase.AllOutfits) { // need to create a local copy for delegate Outfit localOut = current; options.Add(new FloatMenuOption(localOut.label, delegate { p.outfits.CurrentOutfit = localOut; }, MenuOptionPriority.Default, null, null)); } Find.WindowStack.Add(new FloatMenu(options, optionalTitle, false)); } // edit button TooltipHandler.TipRegion(editOutfitRect, "CR.EditX".Translate("CR.outfit".Translate() + " " + p.outfits.CurrentOutfit.label)); if (Widgets.ButtonImage(editOutfitRect, _iconEdit)) { Text.Font = GameFont.Small; Find.WindowStack.Add(new Dialog_ManageOutfits(p.outfits.CurrentOutfit)); } // clear forced button if (p.outfits.forcedHandler.SomethingIsForced) { TooltipHandler.TipRegion(forcedOutfitRect, "ClearForcedApparel".Translate()); if (Widgets.ButtonImage(forcedOutfitRect, _iconClearForced)) { p.outfits.forcedHandler.Reset(); } TooltipHandler.TipRegion(forcedOutfitRect, new TipSignal(delegate { string text = "ForcedApparel".Translate() + ":\n"; foreach (Apparel current2 in p.outfits.forcedHandler.ForcedApparel) { text = text + "\n " + current2.LabelCap; } return(text); }, p.GetHashCode() * 612)); } // DRUG POLICY // main button string textDrug = p.drugs.CurrentPolicy.label; if (p.story != null && p.story.traits != null) { Trait trait = p.story.traits.GetTrait(TraitDefOf.DrugDesire); if (trait != null) { textDrug = textDrug + " (" + trait.Label + ")"; } } if (Widgets.ButtonText(labelDrugRect, textDrug, true, false, true)) { List <FloatMenuOption> list = new List <FloatMenuOption>(); foreach (DrugPolicy current in Current.Game.drugPolicyDatabase.AllPolicies) { DrugPolicy localAssignedDrugs = current; list.Add(new FloatMenuOption(current.label, delegate { p.drugs.CurrentPolicy = localAssignedDrugs; }, MenuOptionPriority.Default, null, null, 0f, null)); } Find.WindowStack.Add(new FloatMenu(list)); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.DrugPolicies, KnowledgeAmount.Total); } // edit button TooltipHandler.TipRegion(editDrugRect, "CR.EditX".Translate("CR.drugs".Translate() + " " + p.drugs.CurrentPolicy.label)); if (Widgets.ButtonImage(editDrugRect, _iconEdit)) { Text.Font = GameFont.Small; Find.WindowStack.Add(new Dialog_ManageDrugPolicies(p.drugs.CurrentPolicy)); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.DrugPolicies, KnowledgeAmount.Total); } // LOADOUTS // main button if (Widgets.ButtonText(labelLoadoutRect, p.GetLoadout().LabelCap, true, false)) { List <FloatMenuOption> options = new List <FloatMenuOption>(); foreach (Loadout loadout in LoadoutManager.Loadouts) { // need to create a local copy for delegate Loadout localLoadout = loadout; options.Add(new FloatMenuOption(localLoadout.LabelCap, delegate { p.SetLoadout(localLoadout); }, MenuOptionPriority.Default, null, null)); } Find.WindowStack.Add(new FloatMenu(options, optionalTitle, false)); } // edit button TooltipHandler.TipRegion(editLoadoutRect, "CR.EditX".Translate("CR.loadout".Translate() + " " + p.GetLoadout().LabelCap)); if (Widgets.ButtonImage(editLoadoutRect, _iconEdit)) { Find.WindowStack.Add(new Dialog_ManageLoadouts(p.GetLoadout())); } // STATUS BARS // fetch the comp CompInventory comp = p.TryGetComp <CompInventory>(); if (comp != null) { Utility_Loadouts.DrawBar(bulkRect, comp.currentBulk, comp.capacityBulk, "", p.GetBulkTip()); Utility_Loadouts.DrawBar(weightRect, comp.currentWeight, comp.capacityWeight, "", p.GetWeightTip()); } }
public override void DoWindowContents(Rect canvas) { // fix weird zooming bug Text.Font = GameFont.Small; // SET UP RECTS // top buttons Rect selectRect = new Rect(0f, 0f, canvas.width * .2f, _topAreaHeight); Rect newRect = new Rect(selectRect.xMax + _margin, 0f, canvas.width * .2f, _topAreaHeight); Rect deleteRect = new Rect(newRect.xMax + _margin, 0f, canvas.width * .2f, _topAreaHeight); // main areas Rect nameRect = new Rect( 0f, _topAreaHeight + _margin * 2, (canvas.width - _margin) / 2f, 24f); Rect slotListRect = new Rect( 0f, nameRect.yMax + _margin, (canvas.width - _margin) / 2f, canvas.height - _topAreaHeight - nameRect.height - _barHeight * 2 - _margin * 5); Rect weightBarRect = new Rect(slotListRect.xMin, slotListRect.yMax + _margin, slotListRect.width, _barHeight); Rect bulkBarRect = new Rect(weightBarRect.xMin, weightBarRect.yMax + _margin, weightBarRect.width, _barHeight); Rect sourceButtonRect = new Rect( slotListRect.xMax + _margin, _topAreaHeight + _margin * 2, (canvas.width - _margin) / 2f, 24f); Rect selectionRect = new Rect( slotListRect.xMax + _margin, sourceButtonRect.yMax + _margin, (canvas.width - _margin) / 2f, canvas.height - 24f - _topAreaHeight - _margin * 3); var loadouts = LoadoutManager.Loadouts; // DRAW CONTENTS // buttons // select loadout if (Widgets.ButtonText(selectRect, "CR.SelectLoadout".Translate())) { List <FloatMenuOption> options = new List <FloatMenuOption>(); if (loadouts.Count == 0) { options.Add(new FloatMenuOption("CR.NoLoadouts".Translate(), null)); } else { for (int i = 0; i < loadouts.Count; i++) { int local_i = i; options.Add(new FloatMenuOption(loadouts[i].LabelCap, delegate { CurrentLoadout = loadouts[local_i]; })); } } Find.WindowStack.Add(new FloatMenu(options)); } // create loadout if (Widgets.ButtonText(newRect, "CR.NewLoadout".Translate())) { var loadout = new Loadout(); LoadoutManager.AddLoadout(loadout); CurrentLoadout = loadout; } // delete loadout if (loadouts.Any(l => l.canBeDeleted) && Widgets.ButtonText(deleteRect, "CR.DeleteLoadout".Translate())) { List <FloatMenuOption> options = new List <FloatMenuOption>(); for (int i = 0; i < loadouts.Count; i++) { int local_i = i; // don't allow deleting the default loadout if (!loadouts[i].canBeDeleted) { continue; } options.Add(new FloatMenuOption(loadouts[i].LabelCap, delegate { if (CurrentLoadout == loadouts[local_i]) { CurrentLoadout = null; } loadouts.Remove(loadouts[local_i]); })); } Find.WindowStack.Add(new FloatMenu(options)); } // draw notification if no loadout selected if (CurrentLoadout == null) { Text.Anchor = TextAnchor.MiddleCenter; GUI.color = Color.grey; Widgets.Label(canvas, "CR.NoLoadoutSelected".Translate()); GUI.color = Color.white; Text.Anchor = TextAnchor.UpperLeft; // and stop further drawing return; } // name DrawNameField(nameRect); // source selection DrawSourceSelection(sourceButtonRect); // selection area DrawSlotSelection(selectionRect); // current slots DrawSlotList(slotListRect); // bars if (CurrentLoadout != null) { Utility_Loadouts.DrawBar(weightBarRect, CurrentLoadout.Weight, StatDef.Named("CarryWeight").defaultBaseValue, "CR.Weight".Translate(), CurrentLoadout.GetWeightTip()); Utility_Loadouts.DrawBar(bulkBarRect, CurrentLoadout.Bulk, StatDef.Named("CarryBulk").defaultBaseValue, "CR.Bulk".Translate(), CurrentLoadout.GetBulkTip()); } // done! }
protected override void FillTab() { // get the inventory comp CompInventory comp = SelPawn.TryGetComp <CompInventory>(); // set up rects Rect listRect = new Rect( _margin, _topPadding, size.x - 2 * _margin, size.y - _topPadding - _margin); if (comp != null) { // adjust rects if comp found listRect.height -= (_margin / 2 + _barHeight) * 2; Rect weightRect = new Rect(_margin, listRect.yMax + _margin / 2, listRect.width, _barHeight); Rect bulkRect = new Rect(_margin, weightRect.yMax + _margin / 2, listRect.width, _barHeight); Utility_Loadouts.DrawBar(bulkRect, comp.currentBulk, comp.capacityBulk, "CR.Bulk".Translate(), SelPawn.GetBulkTip()); Utility_Loadouts.DrawBar(weightRect, comp.currentWeight, comp.capacityWeight, "CR.Weight".Translate(), SelPawn.GetWeightTip()); } // start drawing list (rip from ITab_Pawn_Gear) GUI.BeginGroup(listRect); Text.Font = GameFont.Small; GUI.color = Color.white; Rect outRect = new Rect(0f, 0f, listRect.width, listRect.height); Rect viewRect = new Rect(0f, 0f, listRect.width - 16f, _scrollViewHeight); Widgets.BeginScrollView(outRect, ref _scrollPosition, viewRect); float num = 0f; TryDrawComfyTemperatureRange(ref num, viewRect.width); if (SelPawnForGear.apparel != null) { bool flag = false; TryDrawAverageArmor(ref num, viewRect.width, StatDefOf.ArmorRating_Blunt, "ArmorBlunt".Translate(), ref flag); TryDrawAverageArmor(ref num, viewRect.width, StatDefOf.ArmorRating_Sharp, "ArmorSharp".Translate(), ref flag); TryDrawAverageArmor(ref num, viewRect.width, StatDefOf.ArmorRating_Heat, "ArmorHeat".Translate(), ref flag); TryDrawAverageArmor(ref num, viewRect.width, StatDefOf.ArmorRating_Electric, "ArmorElectric".Translate(), ref flag); } if (SelPawnForGear.equipment != null) { Widgets.ListSeparator(ref num, viewRect.width, "Equipment".Translate()); foreach (ThingWithComps current in SelPawnForGear.equipment.AllEquipment) { DrawThingRow(ref num, viewRect.width, current); } } if (SelPawnForGear.apparel != null) { Widgets.ListSeparator(ref num, viewRect.width, "Apparel".Translate()); foreach (Apparel current2 in from ap in SelPawnForGear.apparel.WornApparel orderby ap.def.apparel.bodyPartGroups[0].listOrder descending select ap) { DrawThingRow(ref num, viewRect.width, current2); } } if (SelPawnForGear.inventory != null) { Widgets.ListSeparator(ref num, viewRect.width, "Inventory".Translate()); workingInvList.Clear(); workingInvList.AddRange(SelPawnForGear.inventory.innerContainer); for (int i = 0; i < workingInvList.Count; i++) { DrawThingRow(ref num, viewRect.width, workingInvList[i].GetInnerIfMinified()); } } if (Event.current.type == EventType.Layout) { _scrollViewHeight = num + 30f; } Widgets.EndScrollView(); GUI.EndGroup(); GUI.color = Color.white; Text.Anchor = TextAnchor.UpperLeft; // GUI.BeginGroup(listRect); // Text.Font = GameFont.Small; // GUI.color = Color.white; // Rect outRect = new Rect(0f, 0f, listRect.width, listRect.height); // Rect viewRect = new Rect(0f, 0f, listRect.width - 16f, this._scrollViewHeight); // Widgets.BeginScrollView(outRect, ref this._scrollPosition, viewRect); // float curY = 0f; // if (this.SelPawnForGear.equipment != null) // { // Widgets.ListSeparator(ref curY, viewRect.width, "Equipment".Translate()); // foreach (ThingWithComps current in this.SelPawnForGear.equipment.AllEquipment) // { // this.DrawThingRow(ref curY, viewRect.width, current); // } // } // if (this.SelPawnForGear.apparel != null) // { // Widgets.ListSeparator(ref curY, viewRect.width, "Apparel".Translate()); // foreach (Apparel current2 in from ap in this.SelPawnForGear.apparel.WornApparel // orderby ap.def.apparel.bodyPartGroups[0].listOrder descending // select ap) // { // this.DrawThingRow(ref curY, viewRect.width, current2); // } // } // if (this.SelPawnForGear.inventory != null) // { // Widgets.ListSeparator(ref curY, viewRect.width, "Inventory".Translate()); // foreach (Thing current3 in this.SelPawnForGear.inventory.container) // { // this.DrawThingRow(ref curY, viewRect.width, current3); // } // } // if (Event.current.type == EventType.Layout) // { // this._scrollViewHeight = curY + 30f; // } // Widgets.EndScrollView(); // GUI.EndGroup(); // // GUI.color = Color.white; // Text.Anchor = TextAnchor.UpperLeft; }