private void ApplyDamagePartial(DamageInfo dinfo, Pawn pawn, ref DamageWorker_AddInjuryCR.LocalInjuryResult result) { BodyPartRecord exactPartFromDamageInfo = DamageWorker_AddInjuryCR.GetExactPartFromDamageInfo(dinfo, pawn); if (exactPartFromDamageInfo == null) { return; } // Only apply armor if we propagate damage to the outside or the body part itself is outside, secondary damage types should directly damage organs, bypassing armor bool involveArmor = !dinfo.InstantOldInjury && !result.deflected && (dinfo.Def.harmAllLayersUntilOutside || exactPartFromDamageInfo.depth == BodyPartDepth.Outside); int damageAmount = dinfo.Amount; if (involveArmor) { damageAmount = Utility.GetAfterArmorDamage(pawn, dinfo.Amount, exactPartFromDamageInfo, dinfo, true, ref result.deflected); } if ((double)damageAmount < 0.001) { result.absorbed = true; return; } // Shot absorbed and converted into blunt DamageDef_CR damageDefCR = dinfo.Def as DamageDef_CR; if (damageDefCR != null && damageDefCR.deflectable && result.deflected && dinfo.Def != Utility.absorbDamageDef) { // Get outer parent of struck part BodyPartRecord currentPart = exactPartFromDamageInfo; while (currentPart != null && currentPart.parent != null && currentPart.depth != BodyPartDepth.Outside) { currentPart = currentPart.parent; } DamageInfo dinfo2 = new DamageInfo(Utility.absorbDamageDef, damageAmount, dinfo.Instigator, new BodyPartDamageInfo(currentPart, false), dinfo.Source); this.ApplyDamagePartial(dinfo2, pawn, ref result); return; } //Creating the Hediff HediffDef hediffDefFromDamage = HealthUtility.GetHediffDefFromDamage(dinfo.Def, pawn, exactPartFromDamageInfo); Hediff_Injury hediff_Injury = (Hediff_Injury)HediffMaker.MakeHediff(hediffDefFromDamage, pawn, null); hediff_Injury.Part = exactPartFromDamageInfo; hediff_Injury.source = dinfo.Source; hediff_Injury.sourceBodyPartGroup = dinfo.LinkedBodyPartGroup; hediff_Injury.sourceHediffDef = dinfo.LinkedHediffDef; hediff_Injury.Severity = (float)damageAmount; if (dinfo.InstantOldInjury) { HediffComp_GetsOld hediffComp_GetsOld = hediff_Injury.TryGetComp <HediffComp_GetsOld>(); if (hediffComp_GetsOld != null) { hediffComp_GetsOld.IsOld = true; } else { Log.Error(string.Concat(new object[] { "Tried to create instant old injury on Hediff without a GetsOld comp: ", hediffDefFromDamage, " on ", pawn })); } } result.wounded = true; result.lastHitPart = hediff_Injury.Part; if (DamageWorker_AddInjuryCR.IsHeadshot(dinfo, hediff_Injury, pawn)) { result.headshot = true; } if (dinfo.InstantOldInjury && (hediff_Injury.def.CompPropsFor(typeof(HediffComp_GetsOld)) == null || hediff_Injury.Part.def.oldInjuryBaseChance == 0f || hediff_Injury.Part.def.IsSolid(hediff_Injury.Part, pawn.health.hediffSet.hediffs) || pawn.health.hediffSet.PartOrAnyAncestorHasDirectlyAddedParts(hediff_Injury.Part))) { return; } this.FinalizeAndAddInjury(pawn, hediff_Injury, dinfo, ref result); this.CheckPropagateDamageToInnerSolidParts(dinfo, pawn, hediff_Injury, !dinfo.InstantOldInjury, damageAmount, ref result); this.CheckDuplicateDamageToOuterParts(dinfo, pawn, hediff_Injury, !dinfo.InstantOldInjury, damageAmount, ref result); }
/// <summary> /// Handles damage and armor calculations /// </summary> /// <param name="dinfo"></param> /// <param name="pawn"></param> /// <param name="result"></param> private void ApplyDamagePartial(DamageInfo dinfo, Pawn pawn, ref DamageWorker_AddInjuryCR.LocalInjuryResult result) { BodyPartRecord exactPartFromDamageInfo = DamageWorker_AddInjuryCR.GetExactPartFromDamageInfo(dinfo, pawn); if (exactPartFromDamageInfo == null) { return; } bool flag = true; if (dinfo.InstantOldInjury) { flag = false; } int damageAmount = dinfo.Amount; bool shotAbsorbed = false; if (!result.deflected && flag) { //damageAmount = ArmorUtility.GetAfterArmorDamage(pawn, dinfo.Amount, exactPartFromDamageInfo, dinfo.Def); damageAmount = Utility.GetAfterArmorDamage(pawn, dinfo.Amount, exactPartFromDamageInfo, dinfo, true, ref shotAbsorbed); } if ((double)damageAmount < 0.001) { result.deflected = true; return; } //Shot absorbed and converted into blunt if (shotAbsorbed) { result.deflected = true; if (dinfo.Def != Utility.absorbDamageDef) { //Get outer parent of struck part BodyPartRecord parentPart = exactPartFromDamageInfo; while (parentPart != null && parentPart.parent != null && parentPart.depth != BodyPartDepth.Outside) { parentPart = parentPart.parent; } DamageInfo dinfo2 = new DamageInfo(Utility.absorbDamageDef, damageAmount, dinfo.Instigator, new BodyPartDamageInfo(parentPart, false), dinfo.Source); this.ApplyDamagePartial(dinfo2, pawn, ref result); return; } } //Creating the Hediff HediffDef hediffDefFromDamage = HealthUtility.GetHediffDefFromDamage(dinfo.Def, pawn, exactPartFromDamageInfo); Hediff_Injury hediff_Injury = (Hediff_Injury)HediffMaker.MakeHediff(hediffDefFromDamage, pawn, null); hediff_Injury.Part = exactPartFromDamageInfo; hediff_Injury.source = dinfo.Source; hediff_Injury.sourceBodyPartGroup = dinfo.LinkedBodyPartGroup; hediff_Injury.sourceHediffDef = dinfo.LinkedHediffDef; hediff_Injury.Severity = (float)damageAmount; if (dinfo.InstantOldInjury) { HediffComp_GetsOld hediffComp_GetsOld = hediff_Injury.TryGetComp <HediffComp_GetsOld>(); if (hediffComp_GetsOld != null) { hediffComp_GetsOld.isOld = dinfo.InstantOldInjury; } else { Log.Error(string.Concat(new object[] { "Tried to create instant old injury on Hediff without a GetsOld comp: ", hediffDefFromDamage, " on ", pawn })); } } result.wounded = true; result.lastHitPart = hediff_Injury.Part; if (DamageWorker_AddInjuryCR.IsHeadshot(dinfo, hediff_Injury, pawn)) { result.headshot = true; } if (dinfo.InstantOldInjury && (hediff_Injury.def.CompPropsFor(typeof(HediffComp_GetsOld)) == null || hediff_Injury.Part.def.oldInjuryBaseChance == 0f || hediff_Injury.Part.def.IsSolid(hediff_Injury.Part, pawn.health.hediffSet.hediffs) || pawn.health.hediffSet.PartOrAnyAncestorHasDirectlyAddedParts(hediff_Injury.Part))) { return; } this.FinalizeAndAddInjury(pawn, hediff_Injury, dinfo, ref result); this.CheckPropagateDamageToInnerSolidParts(dinfo, pawn, hediff_Injury, flag, ref result); this.CheckDuplicateDamageToOuterParts(dinfo, pawn, hediff_Injury, flag, ref result); }