示例#1
0
        void Handle_ActionsPopoverItemClicked(object sender, ButtonStringPopover.PopoverEventArgs e)
        {
            CharacterActionItem item = (CharacterActionItem)e.Tag;

            if (item.Action != CharacterActionType.None)
            {
                CharacterActionResult res = CharacterActions.TakeAction(_CombatState, item.Action, _Character, new List <Character>()
                {
                    _Character
                }, item.Tag);
                switch (res)
                {
                case CharacterActionResult.NeedConditionDialog:

                    _ConditionView = new ConditionViewController();
                    _ConditionView.ConditionApplied += ConditionApplied;
                    MainUI.MainView.AddSubview(_ConditionView.View);
                    break;

                case CharacterActionResult.NeedNotesDialog:

                    _TextBoxDialog            = new TextBoxDialog();
                    _TextBoxDialog.HeaderText = "Notes";
                    _TextBoxDialog.Value      = _Character.Notes;
                    MainUI.MainView.AddSubview(_TextBoxDialog.View);
                    _TextBoxDialog.OKClicked += Handle_NotesTextBoxDialogOKClicked;
                    break;

                case CharacterActionResult.NeedMonsterEditorDialog:
                    Monster newMonster = (Monster)Character.Monster.Clone();

                    _MonsterEditorDialog = new MonsterEditorDialog(newMonster);
                    _MonsterEditorDialog.MonsterEditorComplete += (sd, monster) =>
                    {
                        Character.Monster.CopyFrom(newMonster);
                    };
                    MainUI.MainView.AddSubview(_MonsterEditorDialog.View);

                    break;

                case CharacterActionResult.RollAttack:
                    DieRollerView.Roller.RollAttack((Attack)item.Tag, _Character);
                    break;

                case CharacterActionResult.RollAttackSet:
                    DieRollerView.Roller.RollAttackSet((AttackSet)item.Tag, _Character);
                    break;

                case CharacterActionResult.RollSave:
                    DieRollerView.Roller.RollSave((Monster.SaveType)item.Tag, _Character);
                    break;

                case CharacterActionResult.RollSkill:
                    var sks = (Tuple <string, string>)item.Tag;
                    DieRollerView.Roller.RollSkill(sks.Item1, sks.Item2, _Character);
                    break;
                }
            }
        }
示例#2
0
 void CustomizeButtonClicked(object sender, EventArgs e)
 {
     monsterDialog = new MonsterEditorDialog((Monster)SelectedItem.Clone());
     monsterDialog.MonsterEditorComplete += (s, monster) =>
     {
         MonsterDB.DB.AddMonster(monster);
         Monster.Monsters.Add(monster);
         Filter(true);
     };
     MainUI.MainView.AddSubview(monsterDialog.View);
 }
示例#3
0
        void NewButtonClicked(object sender, EventArgs e)
        {
            monsterDialog = new MonsterEditorDialog((Monster)Monster.BlankMonster());
            monsterDialog.MonsterEditorComplete += (s, monster) =>
            {
                MonsterDB.DB.AddMonster(monster);
                Monster.Monsters.Add(monster);
                Filter(true);
            };

            MainUI.MainView.AddSubview(monsterDialog.View);
        }
示例#4
0
 void EditButtonClicked(object sender, EventArgs e)
 {
     if (SelectedItem.IsCustom)
     {
         monsterDialog = new MonsterEditorDialog((Monster)SelectedItem.Clone());
         monsterDialog.MonsterEditorComplete += (s, monster) =>
         {
             MonsterDB.DB.UpdateMonster(monster);
             Filter(true);
         };
         MainUI.MainView.AddSubview(monsterDialog.View);
     }
 }