private void MapGridCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { if (e.ClickCount == 1) { Point p = e.GetPosition((Canvas)sender); lastPosition = p; switch (mode) { case GameMapActionMode.SetOrigin: p = p.Divide(UseScale); map.CellOrigin = p; //UpdateGridBrush(); break; case GameMapActionMode.SetFog: { GameMap.MapCell cell = PointToCell(p); if (CellOnBoard(cell)) { List <GameMap.MapCell> list = PointToCellArray(p, brushSize); newFogState = !map[cell.X, cell.Y]; foreach (var c in list) { if (CellOnBoard(c)) { map[c.X, c.Y] = newFogState; } } map.FireFogOrMarkerChanged(); settingFog = true; } break; } case GameMapActionMode.SetMarker: { SetMarkers(p); settingMarkers = true; } break; } } else if (e.ClickCount == 2) { if (fullscreen) { ExitFullScreen(); } else { EnterFullScreen(); } } }
private void MapGridCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { if (e.ClickCount == 1) { Point p = e.GetPosition((Canvas)sender); lastPosition = p; switch (mode) { case GameMapActionMode.SetOrigin: p = p.Divide(UseScale); map.CellOrigin = p; //UpdateGridBrush(); break; case GameMapActionMode.SetFog: { GameMap.MapCell cell = PointToCell(p); if (CellOnBoard(cell)) { List <GameMap.MapCell> list = PointToCellArray(p, brushSize); newFogState = !map[cell.X, cell.Y]; foreach (var c in list) { if (CellOnBoard(c)) { map[c.X, c.Y] = newFogState; } } map.FireFogOrMarkerChanged(); settingFog = true; } break; } case GameMapActionMode.SetMarker: { SetMarkers(p); settingMarkers = true; } break; } } else if (e.ClickCount == 2) { if (WindowState != WindowState.Maximized) { WindowStyle = WindowStyle.None; Topmost = true; WindowState = WindowState.Maximized; } else { WindowStyle = WindowStyle.SingleBorderWindow; Topmost = false; WindowState = WindowState.Normal; } Hide(); Show(); } }