public override void Tick() { base.Tick(); if (--TicksforAppearence == 0) { Projectile_FireTrail.ThrowFireTrail(base.Position.ToVector3Shifted(), base.Map, 0.5f); TicksforAppearence = 5; } }
public override void Tick() { base.Tick(); if (this.ticksToDetonation > 0) { this.ticksToDetonation--; if (this.ticksToDetonation <= 0) { this.Explode(); } } if (--TicksforAppearence == 0) { Projectile_FireTrail.ThrowFireTrail(base.Position.ToVector3Shifted(), base.Map, 0.5f); TicksforAppearence = 5; } }