示例#1
0
 public void AddRenderMessage(RenderMessage render_message)
 {
     if (m_render_messages == null)
     {
         RenderMessage.Recycle(render_message);
         return;
     }
     m_render_messages.Add(render_message);
 }
        public void Process(RenderMessage msg)
        {
            switch (msg.Type)
            {
            case RenderMessageType.StartMoving:
                ProcessRenderMessage_StartMoving(msg as LocomoteRenderMessage);
                break;

            case RenderMessageType.StopMoving:
                ProcessRenderMessage_StopMoving(msg as LocomoteRenderMessage);
                break;

            case RenderMessageType.ChangeLocomotorSpeed:
                ProcessRenderMessage_ChangeLocomotorSpeed(msg as ChangeLocomotorSpeedRenderMessage);
                break;

            case RenderMessageType.ChangeDirection:
                ProcessRenderMessage_ChangeDirection(msg as ChangeDirectionRenderMessage);
                break;

            case RenderMessageType.ChangePosition:
                ProcessRenderMessage_ChangePosition(msg as ChangePositionRenderMessage);
                break;

            case RenderMessageType.CreateEntity:
                ProcessRenderMessage_CreateEntity(msg.EntityID);
                break;

            case RenderMessageType.DestroyEntity:
                ProcessRenderMessage_DestroyEntity(msg.EntityID);
                break;

            case RenderMessageType.ChangeHealth:
                ProcessRenderMessage_ChangeHealth(msg as ChangeHealthRenderMessage);
                break;

            case RenderMessageType.Die:
                ProcessRenderMessage_Die(msg.EntityID);
                break;

            case RenderMessageType.Hide:
                ProcessRenderMessage_Hide(msg.EntityID);
                break;

            case RenderMessageType.Show:
                ProcessRenderMessage_Show(msg.EntityID);
                break;

            case RenderMessageType.PlayAnimation:
                ProcessRenderMessage_PlayAnimation(msg as PlayAnimationRenderMessage);
                break;

            case RenderMessageType.TakeDamage:
                ProcessRenderMessage_TakeDamage(msg as TakeDamageRenderMessage);
                break;

            default:
                break;
            }
            RenderMessage.Recycle(msg);
        }