void Awake() { lobbyMusicBehavior = FindObjectOfType <LobbyMusicBehavior>(); inputManager = FindObjectOfType <CharacterInputManager>(); musicManager = FindObjectOfType <MusicManagerBehavior>(); InitializePanel(); }
public void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else if (instance != this) { Destroy(gameObject); } }
public void Awake() { Application.targetFrameRate = 60; QualitySettings.vSyncCount = 0; exitButton.gameObject.SetActive( Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.LinuxPlayer); PhotonNetwork.logLevel = logLevel; PhotonNetwork.autoJoinLobby = false; PhotonNetwork.automaticallySyncScene = true; PhotonNetwork.autoCleanUpPlayerObjects = true; PhotonNetwork.sendRate = 30; PhotonNetwork.sendRateOnSerialize = 30; OpenStartPanel(); versionText.text = "Game Version: " + Constants.GAME_VERSION; PlayerStateContainer.ResetInstance(); lobbyMusicBehavior = FindObjectOfType <LobbyMusicBehavior>(); lobbyMusicBehavior.StartMusic(); }