/// <summary> /// 监视数据模型实体 /// </summary> private void Awake() { CubeDataModelEntity entity = new CubeDataModelEntity(); this.DataEntity = entity; Watch(this); }
/// <summary> /// 更新Undo和Redo按钮状态 /// </summary> private void Update() { Debug.Log(cubeDataEntity); //点击需要删除的物体 if (Input.GetMouseButton(0)) { //射线检测,点击UI和空白处无反应 Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { if (!EventSystem.current.IsPointerOverGameObject() && hit.collider.name == "Plane") { return; } //碰撞到物体上,返回物体信息 else { Debug.Log("砰砰砰"); cubeDataModdel = hit.collider.gameObject.GetComponent <CubeDataModel>(); cubeDataEntity = (CubeDataModelEntity)cubeDataModdel.DataEntity; Debug.Log(cubeDataEntity); if (cubeDataModdel.gameObject != null) { IsClickedPart = true; } } } } }