示例#1
0
 /// <summary>
 /// 业务逻辑处理函数
 /// </summary>
 /// <param name="evt"></param>
 public override void ProcessLogic(PropertyMessage evt)
 {
     if (evt.PropertyName.Equals("ColorParMessage"))
     {
         //给参数赋值
         ColorCommandStr          str = (ColorCommandStr)evt.NewValue;
         CubeColorControllCommand cmd = new CubeColorControllCommand();
         cmd.OldColor      = str.OldColor;
         cmd.NewColor      = str.NewColor;
         cmd.ColorObjectID = str.ObjectID;
         _commandService.GetCommandStack().Execute(cmd);
     }
 }
示例#2
0
 /// <summary>
 ///  改变Cube颜色
 /// </summary>
 public void OnChangeColor()
 {
     if (IsClickedPart)
     {
         CommandDataEntity cmdEntity = (CommandDataEntity)FindObjectOfType <CommandDataModel>().DataEntity;
         ColorCommandStr   str       = new ColorCommandStr();
         str.ObjectID = cubeDataEntity.objectID;
         //记录开始的颜色
         str.OldColor = cubeDataModdel.gameObject.GetComponent <MeshRenderer>().material.color;
         //随机新的颜色
         str.NewColor = new Color(Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f));
         cmdEntity.ColorParMessage = str;
         IsClickedPart             = false;
     }
 }