/// <summary>Play the cinematic.</summary> public void Play() { if (_isPlaying) { return; } if (CinematicTargets.Count == 0) { Debug.LogWarning("No cinematic targets added to the list"); return; } if (UseNumericBoundaries && _numericBoundaries == null) { _numericBoundaries = ProCamera2D.GetComponentInChildren <ProCamera2DNumericBoundaries>(); } if (_numericBoundaries == null) { UseNumericBoundaries = false; } _isPlaying = true; if (_endCinematicRoutine != null) { StopCoroutine(_endCinematicRoutine); _endCinematicRoutine = null; } if (_startCinematicRoutine == null) { _startCinematicRoutine = StartCoroutine(StartCinematicRoutine()); } }
override protected void Awake() { base.Awake(); _numericBoundaries = ProCamera2D.GetComponent <ProCamera2DNumericBoundaries>(); _defaultNumericBoundariesSettings = _numericBoundaries.Settings; OriginalSize = ProCamera2D.ScreenSizeInWorldCoordinates.y / 2; ProCamera2D.AddPositionOverrider(this); ProCamera2D.AddSizeOverrider(this); }
/// <summary>Play the cinematic.</summary> public void Play() { if (_isPlaying) { return; } _paused = false; if (CinematicTargets.Count == 0) { Debug.LogWarning("No cinematic targets added to the list"); return; } _initialCameraSize = ProCamera2D.ScreenSizeInWorldCoordinates.y * .5f; if (_numericBoundaries == null) { _numericBoundaries = ProCamera2D.GetComponentInChildren <ProCamera2DNumericBoundaries>(); } if (_numericBoundaries == null) { _numericBoundaries = FindObjectOfType <ProCamera2DNumericBoundaries>(); } if (_numericBoundaries == null) { UseNumericBoundaries = false; } else { _numericBoundariesPreviousState = _numericBoundaries.enabled; _numericBoundaries.enabled = false; } _isPlaying = true; if (_endCinematicRoutine != null) { StopCoroutine(_endCinematicRoutine); _endCinematicRoutine = null; } if (_startCinematicRoutine == null) { _startCinematicRoutine = StartCoroutine(StartCinematicRoutine()); } }
void Start() { if (ProCamera2D == null) { return; } if (NumericBoundaries == null) { var numericBoundaries = FindObjectOfType <ProCamera2DNumericBoundaries>(); NumericBoundaries = numericBoundaries == null?ProCamera2D.gameObject.AddComponent <ProCamera2DNumericBoundaries>() : numericBoundaries; } _boundsAnim = new BoundariesAnimator(ProCamera2D, NumericBoundaries); _boundsAnim.OnTransitionStarted += () => { if (NumericBoundaries.OnBoundariesTransitionStarted != null) { NumericBoundaries.OnBoundariesTransitionStarted(); } }; _boundsAnim.OnTransitionFinished += () => { if (NumericBoundaries.OnBoundariesTransitionFinished != null) { NumericBoundaries.OnBoundariesTransitionFinished(); } }; if (IsSpawnEnemies) { ResetCustomBoundaries(); } GetTargetBoundaries(); if (SetAsStartingBoundaries) { SetBoundaries(); } _initialCamSize = ProCamera2D.ScreenSizeInWorldCoordinates.y * .5f; }
public BoundariesAnimator(ProCamera2D proCamera2D, ProCamera2DNumericBoundaries numericBoundaries) { ProCamera2D = proCamera2D; NumericBoundaries = numericBoundaries; switch (ProCamera2D.Axis) { case MovementAxis.XY: Vector3H = vector => vector.x; Vector3V = vector => vector.y; break; case MovementAxis.XZ: Vector3H = vector => vector.x; Vector3V = vector => vector.z; break; case MovementAxis.YZ: Vector3H = vector => vector.z; Vector3V = vector => vector.y; break; } }
void Start() { if (ProCamera2D == null) return; if (PositionAndSizeOverrider == null) { var positionAndSizeOverrider = ProCamera2D.GetComponent<ProCamera2DPositionAndSizeOverrider>(); PositionAndSizeOverrider = positionAndSizeOverrider == null ? ProCamera2D.gameObject.AddComponent<ProCamera2DPositionAndSizeOverrider>() : positionAndSizeOverrider; PositionAndSizeOverrider.hideFlags = HideFlags.HideInInspector; } if (NumericBoundaries == null) { var numericBoundaries = FindObjectOfType<ProCamera2DNumericBoundaries>(); NumericBoundaries = numericBoundaries == null ? ProCamera2D.gameObject.AddComponent<ProCamera2DNumericBoundaries>() : numericBoundaries; } _boundsAnim = new BoundariesAnimator(ProCamera2D, NumericBoundaries); _boundsAnim.OnTransitionStarted += () => { if (ProCamera2D.OnBoundariesTransitionStarted != null) ProCamera2D.OnBoundariesTransitionStarted(); }; _boundsAnim.OnTransitionFinished += () => { if (ProCamera2D.OnBoundariesTransitionFinished != null) ProCamera2D.OnBoundariesTransitionFinished(); }; GetTargetBoundaries(); if (SetAsStartingBoundaries) SetBoundaries(); _initialCamSize = ProCamera2D.GameCameraSize; }
public BoundariesAnimator(ProCamera2D proCamera2D, ProCamera2DNumericBoundaries numericBoundaries) { ProCamera2D = proCamera2D; NumericBoundaries = numericBoundaries; switch (ProCamera2D.Axis) { case MovementAxis.XY: Vector3H = vector => vector.x; Vector3V = vector => vector.y; break; case MovementAxis.XZ: Vector3H = vector => vector.x; Vector3V = vector => vector.z; break; case MovementAxis.YZ: Vector3H = vector => vector.z; Vector3V = vector => vector.y; break; } }
protected override void Start() { base.Start(); if (ProCamera2D == null) { return; } if (PositionAndSizeOverrider == null) { var positionAndSizeOverrider = ProCamera2D.GetComponent <ProCamera2DPositionAndSizeOverrider>(); PositionAndSizeOverrider = positionAndSizeOverrider == null?ProCamera2D.gameObject.AddComponent <ProCamera2DPositionAndSizeOverrider>() : positionAndSizeOverrider; PositionAndSizeOverrider.hideFlags = HideFlags.HideInInspector; } if (NumericBoundaries == null) { var numericBoundaries = FindObjectOfType <ProCamera2DNumericBoundaries>(); NumericBoundaries = numericBoundaries == null?ProCamera2D.gameObject.AddComponent <ProCamera2DNumericBoundaries>() : numericBoundaries; } _boundsAnim = new BoundariesAnimator(ProCamera2D, NumericBoundaries); _boundsAnim.OnTransitionStarted += () => { if (ProCamera2D.OnBoundariesTransitionStarted != null) { ProCamera2D.OnBoundariesTransitionStarted(); } }; _boundsAnim.OnTransitionFinished += () => { if (ProCamera2D.OnBoundariesTransitionFinished != null) { ProCamera2D.OnBoundariesTransitionFinished(); } }; GetTargetBoundaries(); if (SetAsStartingBoundaries) { NumericBoundaries.CurrentBoundariesTriggerID = _instanceID; NumericBoundaries.UseLeftBoundary = UseLeftBoundary; if (UseLeftBoundary) { NumericBoundaries.LeftBoundary = NumericBoundaries.TargetLeftBoundary = _targetLeftBoundary; } NumericBoundaries.UseRightBoundary = UseRightBoundary; if (UseRightBoundary) { NumericBoundaries.RightBoundary = NumericBoundaries.TargetRightBoundary = _targetRightBoundary; } NumericBoundaries.UseTopBoundary = UseTopBoundary; if (UseTopBoundary) { NumericBoundaries.TopBoundary = NumericBoundaries.TargetTopBoundary = _targetTopBoundary; } NumericBoundaries.UseBottomBoundary = UseBottomBoundary; if (UseBottomBoundary) { NumericBoundaries.BottomBoundary = NumericBoundaries.TargetBottomBoundary = _targetBottomBoundary; } if (!UseTopBoundary && !UseBottomBoundary && !UseLeftBoundary && !UseRightBoundary) { NumericBoundaries.UseNumericBoundaries = false; } else { NumericBoundaries.UseNumericBoundaries = true; } } _initialCamSize = ProCamera2D.GameCameraSize; }
protected override void Start() { base.Start(); if (ProCamera2D == null) return; if (PositionAndSizeOverrider == null) { var positionAndSizeOverrider = ProCamera2D.gameObject.GetComponent<ProCamera2DPositionAndSizeOverrider>(); PositionAndSizeOverrider = positionAndSizeOverrider == null ? ProCamera2D.gameObject.AddComponent<ProCamera2DPositionAndSizeOverrider>() : positionAndSizeOverrider; PositionAndSizeOverrider.hideFlags = HideFlags.HideInInspector; PositionAndSizeOverrider.enabled = false; } PositionAndSizeOverrider.enabled = false; if (NumericBoundaries == null) { var numericBoundaries = ProCamera2D.gameObject.GetComponent<ProCamera2DNumericBoundaries>(); NumericBoundaries = numericBoundaries == null ? ProCamera2D.gameObject.AddComponent<ProCamera2DNumericBoundaries>() : numericBoundaries; } _boundsAnim = new BoundariesAnimator(ProCamera2D, NumericBoundaries); _boundsAnim.OnTransitionStarted += () => { if (ProCamera2D.OnBoundariesTransitionStarted != null) ProCamera2D.OnBoundariesTransitionStarted(); }; _boundsAnim.OnTransitionFinished += () => { if (ProCamera2D.OnBoundariesTransitionFinished != null) ProCamera2D.OnBoundariesTransitionFinished(); }; GetTargetBoundaries(); if (SetAsStartingBoundaries) { NumericBoundaries.CurrentBoundariesTriggerID = _instanceID; NumericBoundaries.UseLeftBoundary = UseLeftBoundary; if (UseLeftBoundary) NumericBoundaries.LeftBoundary = NumericBoundaries.TargetLeftBoundary = _targetLeftBoundary; NumericBoundaries.UseRightBoundary = UseRightBoundary; if (UseRightBoundary) NumericBoundaries.RightBoundary = NumericBoundaries.TargetRightBoundary = _targetRightBoundary; NumericBoundaries.UseTopBoundary = UseTopBoundary; if (UseTopBoundary) NumericBoundaries.TopBoundary = NumericBoundaries.TargetTopBoundary = _targetTopBoundary; NumericBoundaries.UseBottomBoundary = UseBottomBoundary; if (UseBottomBoundary) NumericBoundaries.BottomBoundary = NumericBoundaries.TargetBottomBoundary = _targetBottomBoundary; if (!UseTopBoundary && !UseBottomBoundary && !UseLeftBoundary && !UseRightBoundary) NumericBoundaries.UseNumericBoundaries = false; else NumericBoundaries.UseNumericBoundaries = true; } _initialCamSize = ProCamera2D.GameCameraSize; }
void Awake() { if (PositionAndSizeOverrider == null) { var positionAndSizeOverrider = ProCamera2D.gameObject.GetComponent<ProCamera2DPositionAndSizeOverrider>(); PositionAndSizeOverrider = positionAndSizeOverrider == null ? ProCamera2D.gameObject.AddComponent<ProCamera2DPositionAndSizeOverrider>() : positionAndSizeOverrider; PositionAndSizeOverrider.hideFlags = HideFlags.HideInInspector; PositionAndSizeOverrider.enabled = false; } PositionAndSizeOverrider.enabled = false; if (NumericBoundaries == null) { var numericBoundaries = ProCamera2D.gameObject.GetComponent<ProCamera2DNumericBoundaries>(); NumericBoundaries = numericBoundaries == null ? ProCamera2D.gameObject.AddComponent<ProCamera2DNumericBoundaries>() : numericBoundaries; } }
void Start() { if (ProCamera2D == null) return; if (NumericBoundaries == null) { var numericBoundaries = FindObjectOfType<ProCamera2DNumericBoundaries>(); NumericBoundaries = numericBoundaries == null ? ProCamera2D.gameObject.AddComponent<ProCamera2DNumericBoundaries>() : numericBoundaries; } _boundsAnim = new BoundariesAnimator(ProCamera2D, NumericBoundaries); _boundsAnim.OnTransitionStarted += () => { if (NumericBoundaries.OnBoundariesTransitionStarted != null) NumericBoundaries.OnBoundariesTransitionStarted(); }; _boundsAnim.OnTransitionFinished += () => { if (NumericBoundaries.OnBoundariesTransitionFinished != null) NumericBoundaries.OnBoundariesTransitionFinished(); }; GetTargetBoundaries(); if (SetAsStartingBoundaries) SetBoundaries(); _initialCamSize = ProCamera2D.ScreenSizeInWorldCoordinates.y * .5f; }