public void SetMessageResult(string fromUserId, string toUserId, long id, bool success) { string userItemId = fromUserId; if (fromUserId == this.OwnerUser.ID) { //如果是我自己,那么则是发送消息 if (success) { //发送时就按照默认成功的,发送成功的消息可以忽略了 return; } userItemId = toUserId; } UserListItem userItem = this[userItemId]; UserChatControl chatCtrl = userItem.ChatControl; MessageListItem item = null; if (chatCtrl == null) { //如果还没表示则取出来 item = userItem.GetWaitDisplayMessageItem(id); } else { item = chatCtrl.GetMessageItem(id); } Store.Models.Message m = item.Message; m.Flag = success; item.Update(); if (chatCtrl != null && userItemId == this.SelectedUser.ID) { //当前表示着,更新 chatCtrl.Invalidate(); } }
private void AddMessageListItem(LanUser from, MessageListItem item) { UserListItem userItem = this[from.ID]; bool bRefresh = false; if (this.SelectedUser == null || from.ID != this.SelectedUser.ID) { //不是当前用户则增加未读数 userItem.UnreadMessageCount++; bRefresh = true; } //移动到第一个 if (this.Items[0] != userItem) { this.Items.Remove(userItem); this.Items.Insert(0, userItem); bRefresh = true; } if (bRefresh) { this.Invalidate(userItem.Bounds); } UserChatControl chatCtrl = userItem.ChatControl; if (chatCtrl == null) { //如果还没表示则先缓存一下 userItem.WaitDisplayMessages.Add(item); } else { chatCtrl.AddMessageItem(item, userItem.UserID == from.ID); } }
public void AddOrUpdateUser(LanUser user, UpdateState updateState) { if (this.ContainsUser(user)) { UserListItem item = this[user.ID]; if ((updateState & UpdateState.NickName) != 0) { item.Update(); } this.Invalidate(item.Bounds); UserChatControl chatControl = item.ChatControl; if (chatControl != null) { chatControl.Contacter = user; chatControl.SendMessageEnabled = (user.Status != UserStatus.Offline); } if (this.SelectedUser != null && this.SelectedUser.ID == user.ID) { //当前刚好表示着聊天记录则更新 if (chatControl != null) { chatControl.RefreshMessageList(null); } } } else { UserListItem item = new UserListItem(user); item.Save(); this.Items.Add(item); } }
public void SetFileTransportProgress(TransportFile file) { UserListItem userItem = this[file.MAC]; UserChatControl chatCtrl = userItem.ChatControl; MessageListItem item = null; if (chatCtrl == null) { //如果还没表示则取出来 item = userItem.GetWaitDisplayMessageItem(file.ID); } else { item = chatCtrl.GetMessageItem(file.ID); } item.FileTransportedLength = file.TransportedLength; item.FileTransportedSpeed = file.TransportedSpeed; item.Progress = file.Progress; if (file.Progress == 100) { //传输完毕 Store.Models.Message m = item.Message; m.Flag = true; item.Update(); item.State = MessageState.Received; } if (chatCtrl != null && file.MAC == this.SelectedUser.MAC) { //当前表示着,更新 chatCtrl.RefreshMessageList(item); } }