void Start() { jump = new Vector3(0.0f, 2.0f, 0.0f); gameCam = Camera.main; transformFollower = gameCam.GetComponent <TransformFollower>(); if (photonView.IsMine) { weaponManagerMP = LocalPlayerInstance.GetComponentInChildren <WeaponManagerMultiplayer>(); transformFollower.SetTarget(this.gameObject); } #if UNITY_5_4_OR_NEWER // Unity 5.4 has a new scene management. register a method to call CalledOnLevelWasLoaded. UnityEngine.SceneManagement.SceneManager.sceneLoaded += (scene, loadingMode) => { this.CalledOnLevelWasLoaded(scene.buildIndex); }; #endif }
private void Start() { weaponManager = FindObjectOfType <WeaponManager>(); weaponManagerMP = FindObjectOfType <WeaponManagerMultiplayer>(); }
void Start() { Instance = this; camShake = Camera.main.GetComponent <CameraShake>(); InvokeRepeating("FindUI", 0.25f, 0.25f); }